#1113 Handle LimboPlayers within LimboService (remove LimboCache) (work in progress)

- Delete LimboCache and LimboPlayerStorage: LimboService now handles all LimboPlayer actions
- Revoke player rights when creating a LimboPlayer, within the LimboService
- Various fixes and improvements
This commit is contained in:
ljacqu
2017-03-05 21:47:46 +01:00
parent 22ccf582b8
commit 021497b9e6
16 changed files with 138 additions and 850 deletions
@@ -3,7 +3,6 @@ package fr.xephi.authme.command.executable.authme;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.command.ExecutableCommand;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.limbo.LimboService;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.security.PasswordSecurity;
@@ -38,9 +37,6 @@ public class RegisterAdminCommand implements ExecutableCommand {
@Inject
private ValidationService validationService;
@Inject
private LimboService limboService;
@Override
public void executeCommand(final CommandSender sender, List<String> arguments) {
// Get the player name and password
@@ -83,8 +79,6 @@ public class RegisterAdminCommand implements ExecutableCommand {
bukkitService.scheduleSyncTaskFromOptionallyAsyncTask(new Runnable() {
@Override
public void run() {
// TODO #1113: Is it necessary to restore here or is this covered by the quit process?
limboService.restoreData(player);
player.kickPlayer(commonService.retrieveSingleMessage(MessageKey.KICK_FOR_ADMIN_REGISTER));
}
});