Add IPv6 support for isLocal checks (#1592)
* Add IPv6 support for isLocal checks
* Replace magic values like 127.0.0.1 and use our utility
* Support for IPv6 local adresses in IPv6 only or dual stack environments
* Loopback [::1]
* Site-Local fc00::/7
* Link-local fe80::/10
* Introduce extra method for loopback addresses
* Use public IP for passMaxLogin check
* Use non-local IP addresses in test after change in verification
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@@ -18,6 +18,7 @@ import fr.xephi.authme.settings.commandconfig.CommandManager;
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import fr.xephi.authme.settings.properties.HooksSettings;
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import fr.xephi.authme.settings.properties.RegistrationSettings;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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import fr.xephi.authme.util.InternetProtocolUtils;
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import fr.xephi.authme.util.PlayerUtils;
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import org.bukkit.GameMode;
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import org.bukkit.Server;
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@@ -183,8 +184,7 @@ public class AsynchronousJoin implements AsynchronousProcess {
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private boolean validatePlayerCountForIp(final Player player, String ip) {
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if (service.getProperty(RestrictionSettings.MAX_JOIN_PER_IP) > 0
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&& !service.hasPermission(player, PlayerStatePermission.ALLOW_MULTIPLE_ACCOUNTS)
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&& !"127.0.0.1".equalsIgnoreCase(ip)
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&& !"localhost".equalsIgnoreCase(ip)
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&& !InternetProtocolUtils.isLoopbackAddress(ip)
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&& countOnlinePlayersByIp(ip) > service.getProperty(RestrictionSettings.MAX_JOIN_PER_IP)) {
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bukkitService.scheduleSyncTaskFromOptionallyAsyncTask(
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