Implemented reload command
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package fr.xephi.authme.command.executable;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.command.CommandParts;
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import fr.xephi.authme.command.ExecutableCommand;
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import fr.xephi.authme.settings.Messages;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.util.Profiler;
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import org.bukkit.ChatColor;
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import org.bukkit.command.CommandSender;
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public class ReloadCommand extends ExecutableCommand {
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/** AuthMe plugin instance. */
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private AuthMe plugin = AuthMe.getInstance();
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/** Messages instance. */
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private Messages m = Messages.getInstance();
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/**
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* Execute the command.
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*
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* @param sender The command sender.
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* @param commandReference The command reference.
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* @param commandArguments The command arguments.
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*
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* @return True if the command was executed successfully, false otherwise.
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*/
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@Override
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public boolean executeCommand(CommandSender sender, CommandParts commandReference, CommandParts commandArguments) {
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// Profile the reload process
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Profiler p = new Profiler(true);
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// Show a status message
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sender.sendMessage(ChatColor.YELLOW + "Reloading Dungeon Maze...");
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try {
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Settings.reload();
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plugin.getModuleManager().reloadModules();
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m.reloadMessages();
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plugin.setupDatabase();
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} catch (Exception e) {
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ConsoleLogger.showError("Fatal error occurred! Authme instance ABORTED!");
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ConsoleLogger.writeStackTrace(e);
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plugin.stopOrUnload();
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return false;
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}
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m.send(sender, "reload");
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// Dungeon Maze reloaded, show a status message
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sender.sendMessage(ChatColor.GREEN + "Dungeon Maze has been reloaded successfully, took " + p.getTimeFormatted() + "!");
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return true;
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}
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}
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