Fix #57 again
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@@ -86,6 +86,9 @@ public class ProcessSyncPlayerLogin implements SynchronousProcess {
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}
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final PlayerAuth auth = playerCache.getAuth(name);
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if (isFirstLogin) {
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auth.setQuitLocation(player.getLocation());
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}
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teleportationService.teleportOnLogin(player, auth, limbo);
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// We can now display the join message (if delayed)
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