Simplify force spawn location settings by grouping them
Also, seems to work fine. Closes https://github.com/Xephi/AuthMeReloaded/issues/256
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@@ -61,7 +61,7 @@ public class RestrictionSettings implements SettingsClass {
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"This is different from \"teleportUnAuthedToSpawn\" that teleport player",
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"back to his quit location after the authentication."})
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public static final Property<Boolean> FORCE_SPAWN_LOCATION_AFTER_LOGIN =
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newProperty("settings.restrictions.ForceSpawnLocOnJoinEnabled", false);
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newProperty("settings.restrictions.ForceSpawnLocOnJoin.enabled", false);
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@Comment("This option will save the quit location of the players.")
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public static final Property<Boolean> SAVE_QUIT_LOCATION =
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@@ -150,10 +150,10 @@ public class RestrictionSettings implements SettingsClass {
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newProperty("settings.restrictions.displayOtherAccounts", true);
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@Comment({
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"WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled",
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"WorldNames where we need to force the spawn location",
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"Case-sensitive!"})
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public static final Property<List<String>> FORCE_SPAWN_ON_WORLDS =
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newListProperty("settings.restrictions.ForceSpawnOnTheseWorlds",
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newListProperty("settings.restrictions.ForceSpawnLocOnJoin.worlds",
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"world", "world_nether", "world_the_end");
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@Comment("Ban ip when the ip is not the ip registered in database")
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