Simplify force spawn location settings by grouping them
Also, seems to work fine. Closes https://github.com/Xephi/AuthMeReloaded/issues/256
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@@ -88,12 +88,19 @@ settings:
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# due to "Logged in from another Location"
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# This setting will prevent potetial security exploits.
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ForceSingleSession: true
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# If enabled, every player will be teleported to the world spawnpoint
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# after successful authentication.
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# The quit location of the player will be overwritten.
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# This is different from "teleportUnAuthedToSpawn" that teleport player
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# back to his quit location after the authentication.
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ForceSpawnLocOnJoinEnabled: false
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ForceSpawnLocOnJoin:
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# If enabled, every player will be teleported to the world spawnpoint
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# after successful authentication.
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# The quit location of the player will be overwritten.
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# This is different from "teleportUnAuthedToSpawn" that teleport player
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# back to his quit location after the authentication.
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enabled: false
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# WorldNames where we need to force the spawn location
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# Case-sensitive!
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worlds:
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- 'world'
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- 'world_nether'
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- 'world_the_end'
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# This option will save the quit location of the players.
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SaveQuitLocation: false
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# To activate the restricted user feature you need
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@@ -143,12 +150,6 @@ settings:
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# Should we display all other accounts from a player when he joins?
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# permission: /authme.admin.accounts
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displayOtherAccounts: true
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# WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
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# CASE SENSITIVE
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ForceSpawnOnTheseWorlds:
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- world
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- world_nether
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- world_the_end
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# Ban ip when the ip is not the ip registered in database
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banUnsafedIP: false
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# Spawn Priority, Values : authme, essentials, multiverse, default
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