#856 Handle null Location on PlayerCache object

- Location may null when read from file
This commit is contained in:
ljacqu 2016-07-15 18:49:01 +02:00
parent 160cbc6aa4
commit 10392d0d65
2 changed files with 27 additions and 3 deletions

View File

@ -108,22 +108,26 @@ public class TeleportationService implements Reloadable {
return;
}
// #856: If PlayerData comes from a persisted file, the Location might be null
String worldName = (limbo.getLocation() != null)
? limbo.getLocation().getWorld().getName()
: null;
// The world in PlayerData is from where the player comes, before any teleportation by AuthMe
String worldName = limbo.getLocation().getWorld().getName();
if (mustForceSpawnAfterLogin(worldName)) {
teleportToSpawn(player, true);
} else if (settings.getProperty(TELEPORT_UNAUTHED_TO_SPAWN)) {
if (settings.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION) && auth.getQuitLocY() != 0) {
Location location = buildLocationFromAuth(player, auth);
teleportBackFromSpawn(player, location);
} else {
} else if (limbo.getLocation() != null) {
teleportBackFromSpawn(player, limbo.getLocation());
}
}
}
private boolean mustForceSpawnAfterLogin(String worldName) {
return settings.getProperty(RestrictionSettings.FORCE_SPAWN_LOCATION_AFTER_LOGIN)
return worldName != null && settings.getProperty(RestrictionSettings.FORCE_SPAWN_LOCATION_AFTER_LOGIN)
&& spawnOnLoginWorlds.contains(worldName);
}

View File

@ -32,6 +32,7 @@ import static org.mockito.Matchers.anyString;
import static org.mockito.Mockito.doAnswer;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.times;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.verifyZeroInteractions;
@ -422,6 +423,25 @@ public class TeleportationServiceTest {
verify(player).teleport(location);
}
@Test
public void shouldNotTeleportForNullLocationInLimboPlayer() {
// given
given(settings.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)).willReturn(false);
given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
given(settings.getProperty(RestrictionSettings.FORCE_SPAWN_LOCATION_AFTER_LOGIN)).willReturn(false);
PlayerAuth auth = PlayerAuth.builder().name("bobby").build();
Player player = mock(Player.class);
PlayerData limbo = mock(PlayerData.class);
// when
teleportationService.teleportOnLogin(player, auth, limbo);
// then
verifyZeroInteractions(player);
verify(limbo, times(2)).getLocation();
}
private static void assertCorrectLocation(Location location, PlayerAuth auth, World world) {
assertThat(location.getX(), equalTo(auth.getQuitLocX()));
assertThat(location.getY(), equalTo(auth.getQuitLocY()));