AuthMe 3.0

//Changes 3.0://
* Repackaging from uk.org.whoami.authme to fr.xephi.authme, please
developpers, update!
* Rewrite some of parts of the plugin
* Some code was already perfect , also did not change it :p
* Full support for phpbb3
* Add full support for WordPress + passwordHash: WORDPRESS
* Completely rewrite Management system for inventories and tp issues,
Thanks to : [[http://dev.bukkit.org/profiles/Possible/|Possible]]
* Rework on /passpartu command
* Completely rewrite the password encryption method
* Add a way for developers to add their own Password Encryption Method
on AuthMe via event way (please see
fr.xephi.authme.events.PasswordEncryptionEvent)
* Add an auto purge with players.dat removing method and essentials
files removing ( if you want authme to hook with an another plugin let
me know )
* Complete Hook with BungeeCord by removing the /server command before
login
* message_lang.yml will never be overwritten with English Strings , but
correctly update the message_lang.yml when needed to
* Fix a lot of issues mentioned in tickets , commants , or by mp, Thanks
for all your reports!
This commit is contained in:
Xephi
2013-10-17 05:14:46 +02:00
parent e6467eccf2
commit 10b4eaeca7
112 changed files with 3142 additions and 2640 deletions
@@ -0,0 +1,34 @@
package fr.xephi.authme.events;
import org.bukkit.Location;
import org.bukkit.entity.Player;
/**
*
* @author Xephi59
*/
public class AuthMeTeleportEvent extends CustomEvent {
private Player player;
private Location to;
private Location from;
public AuthMeTeleportEvent(Player player, Location to) {
this.player = player;
this.from = player.getLocation();
this.to = to;
}
public Player getPlayer() {
return player;
}
public void setTo(Location to) {
this.to = to;
}
public Location getTo() {
return to;
}
public Location getFrom() {
return from;
}
}
@@ -0,0 +1,38 @@
package fr.xephi.authme.events;
import org.bukkit.Server;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
*
* @author Xephi59
*/
public class CustomEvent extends Event implements Cancellable {
private boolean isCancelled;
private static final HandlerList handlers = new HandlerList();
private static Server s;
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
public boolean isCancelled() {
return this.isCancelled;
}
public void setCancelled(boolean cancelled) {
this.isCancelled = cancelled;
}
public static Server getServer() {
return s;
}
}
@@ -0,0 +1,44 @@
package fr.xephi.authme.events;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
*
* @author Xephi59
*/
public class LoginEvent extends Event {
private Player player;
private boolean isLogin;
private static final HandlerList handlers = new HandlerList();
public LoginEvent(Player player, boolean isLogin) {
this.player = player;
this.isLogin = isLogin;
}
public Player getPlayer() {
return this.player;
}
public void setPlayer(Player player) {
this.player = player;
}
@Deprecated
public void setLogin(boolean isLogin) {
this.isLogin = isLogin;
}
public boolean isLogin() {
return isLogin;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
}
@@ -0,0 +1,44 @@
package fr.xephi.authme.events;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import fr.xephi.authme.security.crypts.EncryptionMethod;
/**
* <p>This event is called when we need to compare or get an hash password,
* for set a custom EncryptionMethod</p>
*
* @see fr.xephi.authme.security.crypts.EncryptionMethod
*
* @author Xephi59
*/
public class PasswordEncryptionEvent extends Event {
private static final HandlerList handlers = new HandlerList();
private EncryptionMethod method = null;
private String playerName = "";
public PasswordEncryptionEvent(EncryptionMethod method, String playerName) {
this.method = method;
this.playerName = playerName;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public void setMethod(EncryptionMethod method) {
this.method = method;
}
public EncryptionMethod getMethod() {
return method;
}
public String getPlayerName() {
return playerName;
}
}
@@ -0,0 +1,54 @@
package fr.xephi.authme.events;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
/**
*
* @author Xephi59
*/
public class ProtectInventoryEvent extends CustomEvent {
private ItemStack[] storedinventory;
private ItemStack[] storedarmor;
private ItemStack[] emptyInventory = null;
private ItemStack[] emptyArmor = null;
private Player player;
public ProtectInventoryEvent(Player player, ItemStack[] storedinventory, ItemStack[] storedarmor) {
this.player = player;
this.storedinventory = storedinventory;
this.storedarmor = storedarmor;
this.emptyInventory = new ItemStack[36];
this.emptyArmor = new ItemStack[4];
}
public ItemStack[] getStoredInventory() {
return this.storedinventory;
}
public ItemStack[] getStoredArmor() {
return this.storedarmor;
}
public Player getPlayer() {
return this.player;
}
public void setNewInventory(ItemStack[] emptyInventory) {
this.emptyInventory = emptyInventory;
}
public ItemStack[] getEmptyInventory() {
return this.emptyInventory;
}
public void setNewArmor(ItemStack[] emptyArmor) {
this.emptyArmor = emptyArmor;
}
public ItemStack[] getEmptyArmor() {
return this.emptyArmor;
}
}
@@ -0,0 +1,34 @@
package fr.xephi.authme.events;
import org.bukkit.Location;
import org.bukkit.entity.Player;
/**
*
* @author Xephi59
*/
public class RegisterTeleportEvent extends CustomEvent {
private Player player;
private Location to;
private Location from;
public RegisterTeleportEvent(Player player, Location to) {
this.player = player;
this.from = player.getLocation();
this.to = to;
}
public Player getPlayer() {
return player;
}
public void setTo(Location to) {
this.to = to;
}
public Location getTo() {
return to;
}
public Location getFrom() {
return from;
}
}
@@ -0,0 +1,25 @@
package fr.xephi.authme.events;
import org.bukkit.entity.Player;
/**
*
* @author Xephi59
*/
public class ResetInventoryEvent extends CustomEvent {
private Player player;
public ResetInventoryEvent(Player player) {
this.player = player;
}
public Player getPlayer() {
return this.player;
}
public void setPlayer(Player player) {
this.player = player;
}
}
@@ -0,0 +1,46 @@
package fr.xephi.authme.events;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
/**
*
* @author Xephi59
*/
public class RestoreInventoryEvent extends CustomEvent {
private ItemStack[] inventory;
private ItemStack[] armor;
private Player player;
public RestoreInventoryEvent(Player player, ItemStack[] inventory, ItemStack[] armor) {
this.player = player;
this.inventory = inventory;
this.armor = armor;
}
public ItemStack[] getInventory() {
return this.inventory;
}
public void setInventory(ItemStack[] inventory) {
this.inventory = inventory;
}
public ItemStack[] getArmor() {
return this.armor;
}
public void setArmor(ItemStack[] armor) {
this.armor = armor;
}
public Player getPlayer() {
return this.player;
}
public void setPlayer(Player player) {
this.player = player;
}
}
@@ -0,0 +1,31 @@
package fr.xephi.authme.events;
import fr.xephi.authme.cache.auth.PlayerAuth;
/**
*
* @author Xephi59
*/
public class SessionEvent extends CustomEvent {
private PlayerAuth player;
private boolean isLogin;
public SessionEvent(PlayerAuth auth, boolean isLogin) {
this.player = auth;
this.isLogin = isLogin;
}
public PlayerAuth getPlayerAuth() {
return this.player;
}
public void setPlayer(PlayerAuth player) {
this.player = player;
}
public boolean isLogin() {
return isLogin;
}
}
@@ -0,0 +1,39 @@
package fr.xephi.authme.events;
import org.bukkit.Location;
import org.bukkit.entity.Player;
/**
*
* @author Xephi59
*/
public class SpawnTeleportEvent extends CustomEvent {
private Player player;
private Location to;
private Location from;
private boolean isAuthenticated;
public SpawnTeleportEvent(Player player, Location from, Location to, boolean isAuthenticated) {
this.player = player;
this.from = from;
this.to = to;
this.isAuthenticated = isAuthenticated;
}
public Player getPlayer() {
return player;
}
public void setTo(Location to) {
this.to = to;
}
public Location getTo() {
return to;
}
public Location getFrom() {
return from;
}
public boolean isAuthenticated() {
return isAuthenticated;
}
}
@@ -0,0 +1,55 @@
package fr.xephi.authme.events;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import fr.xephi.authme.cache.backup.FileCache;
/**
*
* @author Xephi59
*/
public class StoreInventoryEvent extends CustomEvent {
private ItemStack[] inventory;
private ItemStack[] armor;
private Player player;
public StoreInventoryEvent(Player player) {
this.player = player;
this.inventory = player.getInventory().getContents();
this.armor = player.getInventory().getArmorContents();
}
public StoreInventoryEvent(Player player, FileCache fileCache) {
this.player = player;
this.inventory = fileCache.readCache(player.getName().toLowerCase()).getInventory();
this.armor = fileCache.readCache(player.getName().toLowerCase()).getArmour();
}
public ItemStack[] getInventory() {
return this.inventory;
}
public void setInventory(ItemStack[] inventory) {
this.inventory = inventory;
}
public ItemStack[] getArmor() {
return this.armor;
}
public void setArmor(ItemStack[] armor) {
this.armor = armor;
}
public Player getPlayer() {
return this.player;
}
public void setPlayer(Player player) {
this.player = player;
}
}