AuthMe 3.0

//Changes 3.0://
* Repackaging from uk.org.whoami.authme to fr.xephi.authme, please
developpers, update!
* Rewrite some of parts of the plugin
* Some code was already perfect , also did not change it :p
* Full support for phpbb3
* Add full support for WordPress + passwordHash: WORDPRESS
* Completely rewrite Management system for inventories and tp issues,
Thanks to : [[http://dev.bukkit.org/profiles/Possible/|Possible]]
* Rework on /passpartu command
* Completely rewrite the password encryption method
* Add a way for developers to add their own Password Encryption Method
on AuthMe via event way (please see
fr.xephi.authme.events.PasswordEncryptionEvent)
* Add an auto purge with players.dat removing method and essentials
files removing ( if you want authme to hook with an another plugin let
me know )
* Complete Hook with BungeeCord by removing the /server command before
login
* message_lang.yml will never be overwritten with English Strings , but
correctly update the message_lang.yml when needed to
* Fix a lot of issues mentioned in tickets , commants , or by mp, Thanks
for all your reports!
This commit is contained in:
Xephi
2013-10-17 05:14:46 +02:00
parent e6467eccf2
commit 10b4eaeca7
112 changed files with 3142 additions and 2640 deletions
@@ -0,0 +1,54 @@
package fr.xephi.authme.events;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
/**
*
* @author Xephi59
*/
public class ProtectInventoryEvent extends CustomEvent {
private ItemStack[] storedinventory;
private ItemStack[] storedarmor;
private ItemStack[] emptyInventory = null;
private ItemStack[] emptyArmor = null;
private Player player;
public ProtectInventoryEvent(Player player, ItemStack[] storedinventory, ItemStack[] storedarmor) {
this.player = player;
this.storedinventory = storedinventory;
this.storedarmor = storedarmor;
this.emptyInventory = new ItemStack[36];
this.emptyArmor = new ItemStack[4];
}
public ItemStack[] getStoredInventory() {
return this.storedinventory;
}
public ItemStack[] getStoredArmor() {
return this.storedarmor;
}
public Player getPlayer() {
return this.player;
}
public void setNewInventory(ItemStack[] emptyInventory) {
this.emptyInventory = emptyInventory;
}
public ItemStack[] getEmptyInventory() {
return this.emptyInventory;
}
public void setNewArmor(ItemStack[] emptyArmor) {
this.emptyArmor = emptyArmor;
}
public ItemStack[] getEmptyArmor() {
return this.emptyArmor;
}
}