Join/PreLogin event listener changes
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@ -192,31 +192,28 @@ public class AuthMePlayerListener implements Listener {
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@EventHandler(priority = EventPriority.LOW)
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@EventHandler(priority = EventPriority.LOW)
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public void onPlayerJoin(PlayerJoinEvent event) {
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public void onPlayerJoin(PlayerJoinEvent event) {
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final Player player = event.getPlayer();
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final Player player = event.getPlayer();
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if (player != null) {
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management.performJoin(player);
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// Schedule login task so works after the prelogin
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// (Fix found by Koolaid5000)
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bukkitService.runTask(new Runnable() {
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@Override
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public void run() {
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management.performJoin(player);
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}
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});
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}
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}
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}
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// Note ljacqu 20160528: AsyncPlayerPreLoginEvent is not fired by all servers in offline mode
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// Note ljacqu 20160528: AsyncPlayerPreLoginEvent is not fired by all servers in offline mode
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// e.g. CraftBukkit does not. So we need to run crucial things in onPlayerLogin, too
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// e.g. CraftBukkit does not. So we need to run crucial things in onPlayerLogin, too
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// Note sgdc3 20160619: No performance improvements if we do the same thing on the Sync method
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// let's try to remove this, about the single session issue,
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// i tried to use the low priority to the sync handler
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/*
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@EventHandler(priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onPreLogin(AsyncPlayerPreLoginEvent event) {
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public void onPreLogin(AsyncPlayerPreLoginEvent event) {
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final String name = event.getName().toLowerCase();
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final String name = event.getName().toLowerCase();
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final boolean isAuthAvailable = dataSource.isAuthAvailable(event.getName());
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//final boolean isAuthAvailable = dataSource.isAuthAvailable(event.getName());
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try {
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try {
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// Potential performance improvement: make checkAntiBot not require `isAuthAvailable` info and use
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// Potential performance improvement: make checkAntiBot not require `isAuthAvailable` info and use
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// "checkKickNonRegistered" as last -> no need to query the DB before checking antibot / name
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// "checkKickNonRegistered" as last -> no need to query the DB before checking antibot / name
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onJoinVerifier.checkAntibot(name, isAuthAvailable);
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// onJoinVerifier.checkAntibot(name, isAuthAvailable);
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onJoinVerifier.checkKickNonRegistered(isAuthAvailable);
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// onJoinVerifier.checkKickNonRegistered(isAuthAvailable);
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onJoinVerifier.checkIsValidName(name);
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// onJoinVerifier.checkIsValidName(name);
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// Note #760: Single session must be checked here - checking with PlayerLoginEvent is too late and
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// Note #760: Single session must be checked here - checking with PlayerLoginEvent is too late and
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// the first connection will have been kicked. This means this feature doesn't work on CraftBukkit.
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// the first connection will have been kicked. This means this feature doesn't work on CraftBukkit.
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onJoinVerifier.checkSingleSession(name);
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onJoinVerifier.checkSingleSession(name);
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@ -225,8 +222,9 @@ public class AuthMePlayerListener implements Listener {
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event.setLoginResult(AsyncPlayerPreLoginEvent.Result.KICK_OTHER);
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event.setLoginResult(AsyncPlayerPreLoginEvent.Result.KICK_OTHER);
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}
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}
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}
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}
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*/
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@EventHandler(priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.LOW)
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public void onPlayerLogin(PlayerLoginEvent event) {
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public void onPlayerLogin(PlayerLoginEvent event) {
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final Player player = event.getPlayer();
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final Player player = event.getPlayer();
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if (Utils.isUnrestricted(player)) {
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if (Utils.isUnrestricted(player)) {
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@ -242,6 +240,7 @@ public class AuthMePlayerListener implements Listener {
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final boolean isAuthAvailable = (auth != null);
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final boolean isAuthAvailable = (auth != null);
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try {
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try {
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onJoinVerifier.checkSingleSession(name);
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onJoinVerifier.checkAntibot(name, isAuthAvailable);
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onJoinVerifier.checkAntibot(name, isAuthAvailable);
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onJoinVerifier.checkKickNonRegistered(isAuthAvailable);
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onJoinVerifier.checkKickNonRegistered(isAuthAvailable);
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onJoinVerifier.checkIsValidName(name);
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onJoinVerifier.checkIsValidName(name);
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