#930 Extract common captcha functionality into abstract superclass

- Create AbstractCaptchaManager
- Add tests
This commit is contained in:
ljacqu
2017-12-01 23:40:20 +01:00
parent 33904c09e9
commit 1a60036592
7 changed files with 325 additions and 146 deletions
@@ -0,0 +1,116 @@
package fr.xephi.authme.data;
import fr.xephi.authme.initialization.HasCleanup;
import fr.xephi.authme.initialization.SettingsDependent;
import fr.xephi.authme.settings.Settings;
import fr.xephi.authme.settings.properties.SecuritySettings;
import fr.xephi.authme.util.RandomStringUtils;
import fr.xephi.authme.util.expiring.ExpiringMap;
import java.util.concurrent.TimeUnit;
/**
* Manages captcha codes.
*/
public abstract class AbstractCaptchaManager implements SettingsDependent, HasCleanup {
// Note: Proper expiration is set in reload(), which is also called on initialization
private final ExpiringMap<String, String> captchaCodes = new ExpiringMap<>(0, TimeUnit.MINUTES);
private int captchaLength;
/**
* Constructor.
*
* @param settings the settings instance
*/
public AbstractCaptchaManager(Settings settings) {
initialize(settings);
}
/**
* Returns whether the given player is required to solve a captcha.
*
* @param name the name of the player to verify
* @return true if the player has to solve a captcha, false otherwise
*/
public abstract boolean isCaptchaRequired(String name);
/**
* Returns the stored captcha for the player or generates and saves a new one.
*
* @param name the player's name
* @return the code the player is required to enter
*/
public String getCaptchaCodeOrGenerateNew(String name) {
String code = captchaCodes.get(name.toLowerCase());
return code == null ? generateCode(name) : code;
}
/**
* Generates a code for the player and returns it.
*
* @param name the name of the player to generate a code for
* @return the generated code
*/
public String generateCode(String name) {
String code = RandomStringUtils.generate(captchaLength);
captchaCodes.put(name.toLowerCase(), code);
return code;
}
/**
* Checks the given code against the existing one and resets the player's auth failure count upon success.
*
* @param name the name of the player to check
* @param code the supplied code
* @return true if the code matches or if no captcha is required for the player, false otherwise
*/
public boolean checkCode(String name, String code) {
final String nameLowerCase = name.toLowerCase();
String savedCode = captchaCodes.get(nameLowerCase);
if (savedCode != null && savedCode.equalsIgnoreCase(code)) {
captchaCodes.remove(nameLowerCase);
processSuccessfulCode(nameLowerCase);
return true;
}
return false;
}
private void initialize(Settings settings) {
captchaLength = settings.getProperty(SecuritySettings.CAPTCHA_LENGTH);
captchaCodes.setExpiration(minutesBeforeCodeExpires(settings), TimeUnit.MINUTES);
}
/**
* Called on initialization and on reload.
*
* @param settings the settings instance
*/
@Override
public void reload(Settings settings) {
// Note ljacqu 20171201: Use initialize() as an in-between method so that we can call it in the constructor
// without causing any trouble to a child that may extend reload -> at the point of calling, the child's fields
// would not yet be initialized.
initialize(settings);
}
@Override
public void performCleanup() {
captchaCodes.removeExpiredEntries();
}
/**
* Called when a player has successfully solved the captcha.
*
* @param nameLower the player's name (all lowercase)
*/
protected abstract void processSuccessfulCode(String nameLower);
/**
* Returns the number of minutes a generated captcha code should live for before it may expire.
*
* @param settings the settings instance
* @return number of minutes that the code is valid for
*/
protected abstract int minutesBeforeCodeExpires(Settings settings);
}
@@ -1,33 +1,26 @@
package fr.xephi.authme.data;
import fr.xephi.authme.initialization.HasCleanup;
import fr.xephi.authme.initialization.SettingsDependent;
import fr.xephi.authme.settings.Settings;
import fr.xephi.authme.settings.properties.SecuritySettings;
import fr.xephi.authme.util.RandomStringUtils;
import fr.xephi.authme.util.expiring.TimedCounter;
import javax.inject.Inject;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.TimeUnit;
/**
* Manager for the handling of captchas after too many failed login attempts.
*/
public class LoginCaptchaManager implements SettingsDependent, HasCleanup {
public class LoginCaptchaManager extends AbstractCaptchaManager {
private final TimedCounter<String> playerCounts;
private final ConcurrentHashMap<String, String> captchaCodes;
// Note: proper expiration is set in reload(), which is also called on initialization by the parent
private final TimedCounter<String> playerCounts = new TimedCounter<>(0, TimeUnit.MINUTES);
private boolean isEnabled;
private int threshold;
private int captchaLength;
@Inject
LoginCaptchaManager(Settings settings) {
this.captchaCodes = new ConcurrentHashMap<>();
long countTimeout = settings.getProperty(SecuritySettings.CAPTCHA_COUNT_MINUTES_BEFORE_RESET);
this.playerCounts = new TimedCounter<>(countTimeout, TimeUnit.MINUTES);
super(settings);
reload(settings);
}
@@ -43,57 +36,9 @@ public class LoginCaptchaManager implements SettingsDependent, HasCleanup {
}
}
/**
* Returns whether the given player is required to solve a captcha before he can use /login again.
*
* @param name the name of the player to verify
* @return true if the player has to solve a captcha, false otherwise
*/
public boolean isCaptchaRequired(String name) {
return isEnabled && playerCounts.get(name.toLowerCase()) >= threshold;
}
/**
* Returns the stored captcha for the player or generates and saves a new one.
*
* @param name the player's name
* @return the code the player is required to enter
*/
public String getCaptchaCodeOrGenerateNew(String name) {
String code = captchaCodes.get(name.toLowerCase());
return code == null ? generateCode(name) : code;
}
/**
* Generates a code for the player and returns it.
*
* @param name the name of the player to generate a code for
* @return the generated code
*/
public String generateCode(String name) {
String code = RandomStringUtils.generate(captchaLength);
captchaCodes.put(name.toLowerCase(), code);
return code;
}
/**
* Checks the given code against the existing one and resets the player's auth failure count upon success.
*
* @param name the name of the player to check
* @param code the supplied code
* @return true if the code matches or if no captcha is required for the player, false otherwise
*/
public boolean checkCode(String name, String code) {
final String nameLowerCase = name.toLowerCase();
String savedCode = captchaCodes.get(nameLowerCase);
if (savedCode == null) {
return true;
} else if (savedCode.equalsIgnoreCase(code)) {
captchaCodes.remove(nameLowerCase);
playerCounts.remove(nameLowerCase);
return true;
}
return false;
@Override
public boolean isCaptchaRequired(String playerName) {
return isEnabled && playerCounts.get(playerName.toLowerCase()) >= threshold;
}
/**
@@ -103,23 +48,33 @@ public class LoginCaptchaManager implements SettingsDependent, HasCleanup {
*/
public void resetLoginFailureCount(String name) {
if (isEnabled) {
captchaCodes.remove(name.toLowerCase());
playerCounts.remove(name.toLowerCase());
}
}
@Override
public void reload(Settings settings) {
super.reload(settings);
this.isEnabled = settings.getProperty(SecuritySettings.ENABLE_LOGIN_FAILURE_CAPTCHA);
this.threshold = settings.getProperty(SecuritySettings.MAX_LOGIN_TRIES_BEFORE_CAPTCHA);
this.captchaLength = settings.getProperty(SecuritySettings.CAPTCHA_LENGTH);
long countTimeout = settings.getProperty(SecuritySettings.CAPTCHA_COUNT_MINUTES_BEFORE_RESET);
playerCounts.setExpiration(countTimeout, TimeUnit.MINUTES);
}
@Override
public void performCleanup() {
super.performCleanup();
playerCounts.removeExpiredEntries();
}
@Override
protected void processSuccessfulCode(String nameLower) {
playerCounts.remove(nameLower);
}
@Override
protected int minutesBeforeCodeExpires(Settings settings) {
return settings.getProperty(SecuritySettings.CAPTCHA_COUNT_MINUTES_BEFORE_RESET);
}
}
@@ -1,98 +1,53 @@
package fr.xephi.authme.data;
import fr.xephi.authme.initialization.HasCleanup;
import fr.xephi.authme.initialization.SettingsDependent;
import fr.xephi.authme.settings.Settings;
import fr.xephi.authme.settings.properties.SecuritySettings;
import fr.xephi.authme.util.RandomStringUtils;
import fr.xephi.authme.util.expiring.ExpiringSet;
import javax.inject.Inject;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.TimeUnit;
/**
* Captcha handler for registration.
* Captcha manager for registration.
*/
public class RegistrationCaptchaManager implements SettingsDependent, HasCleanup {
public class RegistrationCaptchaManager extends AbstractCaptchaManager {
private static final int MINUTES_VALID_FOR_REGISTRATION = 30;
private final Map<String, String> captchaCodes;
private final ExpiringSet<String> verifiedNamesForRegistration;
private boolean isEnabledForRegistration;
private int captchaLength;
private final ExpiringSet<String> verifiedNamesForRegistration =
new ExpiringSet<>(MINUTES_VALID_FOR_REGISTRATION, TimeUnit.MINUTES);
private boolean isEnabled;
@Inject
RegistrationCaptchaManager(Settings settings) {
this.captchaCodes = new ConcurrentHashMap<>();
this.verifiedNamesForRegistration = new ExpiringSet<>(MINUTES_VALID_FOR_REGISTRATION, TimeUnit.MINUTES);
super(settings);
reload(settings);
}
/**
* Returns whether the given player is required to solve a captcha before he can register.
*
* @param name the name of the player to verify
* @return true if the player has to solve a captcha, false otherwise
*/
@Override
public boolean isCaptchaRequired(String name) {
return isEnabledForRegistration && !verifiedNamesForRegistration.contains(name.toLowerCase());
}
/**
* Returns the stored captcha for the player or generates and saves a new one.
*
* @param name the player's name
* @return the code the player is required to enter
*/
public String getCaptchaCodeOrGenerateNew(String name) {
String code = captchaCodes.get(name.toLowerCase());
return code == null ? generateCode(name) : code;
}
/**
* Generates a code for the player and returns it.
*
* @param name the name of the player to generate a code for
* @return the generated code
*/
public String generateCode(String name) {
String code = RandomStringUtils.generate(captchaLength);
captchaCodes.put(name.toLowerCase(), code);
return code;
}
/**
* Checks the given code against the existing one and resets the player's auth failure count upon success.
*
* @param name the name of the player to check
* @param code the supplied code
* @return true if the code matches or if no captcha is required for the player, false otherwise
*/
public boolean checkCode(String name, String code) {
final String nameLowerCase = name.toLowerCase();
String savedCode = captchaCodes.get(nameLowerCase);
if (savedCode == null) {
return true;
} else if (savedCode.equalsIgnoreCase(code)) {
captchaCodes.remove(nameLowerCase);
verifiedNamesForRegistration.add(nameLowerCase);
return true;
}
return false;
return isEnabled && !verifiedNamesForRegistration.contains(name.toLowerCase());
}
@Override
public void reload(Settings settings) {
this.isEnabledForRegistration = settings.getProperty(SecuritySettings.ENABLE_CAPTCHA_FOR_REGISTRATION);
this.captchaLength = settings.getProperty(SecuritySettings.CAPTCHA_LENGTH);
super.reload(settings);
this.isEnabled = settings.getProperty(SecuritySettings.ENABLE_CAPTCHA_FOR_REGISTRATION);
}
@Override
public void performCleanup() {
super.performCleanup();
verifiedNamesForRegistration.removeExpiredEntries();
}
@Override
protected void processSuccessfulCode(String nameLower) {
verifiedNamesForRegistration.add(nameLower);
}
@Override
protected int minutesBeforeCodeExpires(Settings settings) {
return MINUTES_VALID_FOR_REGISTRATION;
}
}