CHANGES: Migrate config path

This commit is contained in:
HaHaWTH 2023-12-01 23:00:38 +08:00
parent e413760b32
commit 1d9e1cb033
2 changed files with 7 additions and 7 deletions

View File

@ -449,7 +449,7 @@ public class AuthMe extends JavaPlugin {
private void checkServerType() { private void checkServerType() {
if (isClassLoaded("com.destroystokyo.paper.PaperConfig")) { if (isClassLoaded("com.destroystokyo.paper.PaperConfig")) {
logger.info("AuthMeReReloaded is running on Paper"); logger.info("AuthMeReReloaded is running on Paper");
}else if (isClassLoaded("catserver.server.CatServerConfig")) { } else if (isClassLoaded("catserver.server.CatServerConfig")) {
logger.info("AuthMeReReloaded is running on CatServer"); logger.info("AuthMeReReloaded is running on CatServer");
} else if (isClassLoaded("org.spigotmc.SpigotConfig")) { } else if (isClassLoaded("org.spigotmc.SpigotConfig")) {
logger.info("AuthMeReReloaded is running on Spigot"); logger.info("AuthMeReReloaded is running on Spigot");

View File

@ -24,7 +24,7 @@ public final class SecuritySettings implements SettingsHolder {
@Comment({"Should send GUI captcha by country code whitelist?", @Comment({"Should send GUI captcha by country code whitelist?",
"If the country of the player is in this list, the captcha won't be sent."}) "If the country of the player is in this list, the captcha won't be sent."})
public static final Property<List<String>> GUI_CAPTCHA_COUNTRY_WHITELIST = public static final Property<List<String>> GUI_CAPTCHA_COUNTRY_WHITELIST =
newListProperty("3rdPartyFeature.captcha.whiteList"); newListProperty("3rdPartyFeature.features.captcha.whiteList");
@Comment({"Should we let Bedrock players login automatically?", @Comment({"Should we let Bedrock players login automatically?",
"(Requires hookFloodgate to be true & floodgate loaded)"}) "(Requires hookFloodgate to be true & floodgate loaded)"})
@ -38,21 +38,21 @@ public final class SecuritySettings implements SettingsHolder {
public static final Property<Boolean> SMART_ASYNC_TELEPORT = newProperty("3rdPartyFeature.optimizes.smartAsyncTeleport", false); public static final Property<Boolean> SMART_ASYNC_TELEPORT = newProperty("3rdPartyFeature.optimizes.smartAsyncTeleport", false);
@Comment("Send a GUI captcha to unregistered players?(Requires ProtocolLib)") @Comment("Send a GUI captcha to unregistered players?(Requires ProtocolLib)")
public static final Property<Boolean> GUI_CAPTCHA = newProperty("3rdPartyFeature.captcha.guiCaptcha", false); public static final Property<Boolean> GUI_CAPTCHA = newProperty("3rdPartyFeature.features.captcha.guiCaptcha", false);
@Comment({"Should we kick the players when they don't finish the GUI captcha in seconds?", @Comment({"Should we kick the players when they don't finish the GUI captcha in seconds?",
"(less than or equals 0 is disabled)"}) "(less than or equals 0 is disabled)"})
public static final Property<Integer> GUI_CAPTCHA_TIMEOUT = newProperty("3rdPartyFeature.captcha.timeOut",0); public static final Property<Integer> GUI_CAPTCHA_TIMEOUT = newProperty("3rdPartyFeature.features.captcha.timeOut", 0);
@Comment({"Should we ignore floodgate players when sending GUI captcha?", @Comment({"Should we ignore floodgate players when sending GUI captcha?",
"(Requires floodgate and hookFloodgate: true)"}) "(Requires floodgate and hookFloodgate: true)"})
public static final Property<Boolean> GUI_CAPTCHA_BE_COMPATIBILITY = newProperty("3rdPartyFeature.captcha.ignoreBedrock",false); public static final Property<Boolean> GUI_CAPTCHA_BE_COMPATIBILITY = newProperty("3rdPartyFeature.features.captcha.ignoreBedrock", false);
@Comment("Should we delete player data and stats when they didn't finish the captcha?") @Comment("Should we delete player data and stats when they didn't finish the captcha?")
public static final Property<Boolean> DELETE_UNVERIFIED_PLAYER_DATA = newProperty("3rdPartyFeature.captcha.purgePlayerData",false); public static final Property<Boolean> DELETE_UNVERIFIED_PLAYER_DATA = newProperty("3rdPartyFeature.features.captcha.purgePlayerData", false);
@Comment("Which world's player data should be deleted?(Enter the world *FOLDER* name where your players first logged in)") @Comment("Which world's player data should be deleted?(Enter the world *FOLDER* name where your players first logged in)")
public static final Property<String> DELETE_PLAYER_DATA_WORLD = newProperty("3rdPartyFeature.captcha.purgeWorldFolderName","world"); public static final Property<String> DELETE_PLAYER_DATA_WORLD = newProperty("3rdPartyFeature.features.captcha.purgeWorldFolderName", "world");
@Comment("Should we fix the location when players logged in the portal?") @Comment("Should we fix the location when players logged in the portal?")
public static final Property<Boolean> LOGIN_LOC_FIX_SUB_PORTAL = newProperty("3rdPartyFeature.fixes.loginLocationFix.fixPortalStuck", false); public static final Property<Boolean> LOGIN_LOC_FIX_SUB_PORTAL = newProperty("3rdPartyFeature.fixes.loginLocationFix.fixPortalStuck", false);