- Remove unnecessary @Inject on field.
- Teleport player to spawn immediately on PlayerLoginEvent. - Only save authenticated player's location on quit. - Fix player's last location get reset if fail to login.
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@@ -4,12 +4,12 @@ import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.cache.SessionManager;
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import fr.xephi.authme.cache.auth.PlayerAuth;
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import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.cache.limbo.LimboCache;
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import fr.xephi.authme.datasource.CacheDataSource;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.process.AsynchronousProcess;
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import fr.xephi.authme.process.ProcessService;
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import fr.xephi.authme.process.SyncProcessManager;
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import fr.xephi.authme.settings.SpawnLoader;
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import fr.xephi.authme.settings.properties.PluginSettings;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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import fr.xephi.authme.util.Utils;
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@@ -35,15 +35,15 @@ public class AsynchronousQuit implements AsynchronousProcess {
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@Inject
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private PlayerCache playerCache;
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@Inject
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private LimboCache limboCache;
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@Inject
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private SyncProcessManager syncProcessManager;
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@Inject
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private SessionManager sessionManager;
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@Inject
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private SpawnLoader spawnLoader;
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AsynchronousQuit() {
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}
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@@ -55,10 +55,9 @@ public class AsynchronousQuit implements AsynchronousProcess {
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final String name = player.getName().toLowerCase();
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String ip = Utils.getPlayerIp(player);
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if (playerCache.isAuthenticated(name)) {
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if (service.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
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Location loc = player.getLocation();
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Location loc = player.isDead() ? spawnLoader.getSpawnLocation(player) : player.getLocation();
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PlayerAuth auth = PlayerAuth.builder()
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.name(name).location(loc)
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.realName(player.getName()).build();
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