#1113 Create LimboService (work in progress)
- Introduce new LimboService with a higher level abstraction for outside classes to trigger LimboPlayer actions - Add methods to LimboPlayerTaskManager for muting the MessagesTask safely
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@@ -1,8 +1,8 @@
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package fr.xephi.authme.process.login;
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import fr.xephi.authme.data.auth.PlayerAuth;
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import fr.xephi.authme.data.limbo.LimboCache;
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import fr.xephi.authme.data.limbo.LimboPlayer;
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import fr.xephi.authme.data.limbo.LimboService;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.events.LoginEvent;
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import fr.xephi.authme.events.RestoreInventoryEvent;
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@@ -31,7 +31,7 @@ public class ProcessSyncPlayerLogin implements SynchronousProcess {
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private BungeeService bungeeService;
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@Inject
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private LimboCache limboCache;
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private LimboService limboService;
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@Inject
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private BukkitService bukkitService;
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@@ -65,14 +65,14 @@ public class ProcessSyncPlayerLogin implements SynchronousProcess {
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public void processPlayerLogin(Player player) {
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final String name = player.getName().toLowerCase();
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final LimboPlayer limbo = limboCache.getPlayerData(name);
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final LimboPlayer limbo = limboService.getLimboPlayer(name);
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// Limbo contains the State of the Player before /login
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if (limbo != null) {
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limboCache.restoreData(player);
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limboCache.deletePlayerData(player);
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limboService.restoreData(player);
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// do we really need to use location from database for now?
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// because LimboCache#restoreData teleport player to last location.
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}
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// TODO #1113: Need to set group before deleting limboPlayer??
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commonService.setGroup(player, AuthGroupType.LOGGED_IN);
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if (commonService.getProperty(PROTECT_INVENTORY_BEFORE_LOGIN)) {
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