* Introduce hasSession field in datasource That makes isLogged more consistent as it will be '1' only when the player is online. * Fixes * Fix unit testing * Update config doc * Create SessionService * Create test for SessionService, avoid DB operations if sessions are disabled * Cleanup: remove outdated warning for session timeout = 0 - Remove outdated warning - Encapsulate session enabled check in SessionService * Fix failing SessionServiceTest, add data source integration tests for session methods
This commit is contained in:
@@ -20,6 +20,7 @@ import fr.xephi.authme.process.SyncProcessManager;
|
||||
import fr.xephi.authme.security.PasswordSecurity;
|
||||
import fr.xephi.authme.service.BukkitService;
|
||||
import fr.xephi.authme.service.CommonService;
|
||||
import fr.xephi.authme.service.SessionService;
|
||||
import fr.xephi.authme.settings.properties.DatabaseSettings;
|
||||
import fr.xephi.authme.settings.properties.EmailSettings;
|
||||
import fr.xephi.authme.settings.properties.HooksSettings;
|
||||
@@ -69,6 +70,9 @@ public class AsynchronousLogin implements AsynchronousProcess {
|
||||
@Inject
|
||||
private EmailService emailService;
|
||||
|
||||
@Inject
|
||||
private SessionService sessionService;
|
||||
|
||||
AsynchronousLogin() {
|
||||
}
|
||||
|
||||
@@ -238,9 +242,10 @@ public class AsynchronousLogin implements AsynchronousProcess {
|
||||
|
||||
ConsoleLogger.fine(player.getName() + " logged in!");
|
||||
|
||||
// makes player isLoggedin via API
|
||||
// makes player loggedin
|
||||
playerCache.updatePlayer(auth);
|
||||
dataSource.setLogged(name);
|
||||
sessionService.grantSession(name);
|
||||
|
||||
// As the scheduling executes the Task most likely after the current
|
||||
// task, we schedule it in the end
|
||||
|
||||
Reference in New Issue
Block a user