#306 Create PlayerCommand abstract type
- Create PlayerCommand to handle player-only command checks centrally and consistently - Adjust tests
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@@ -3,54 +3,36 @@ package fr.xephi.authme.command.executable.captcha;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.command.CommandService;
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import fr.xephi.authme.command.ExecutableCommand;
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import fr.xephi.authme.command.PlayerCommand;
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import fr.xephi.authme.output.MessageKey;
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import fr.xephi.authme.output.Messages;
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import fr.xephi.authme.security.RandomString;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.util.Wrapper;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import java.util.List;
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public class CaptchaCommand implements ExecutableCommand {
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public class CaptchaCommand extends PlayerCommand {
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@Override
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public void executeCommand(CommandSender sender, List<String> arguments, CommandService commandService) {
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// Make sure the current command executor is a player
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if (!(sender instanceof Player)) {
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return;
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}
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// Get the player instance and name
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final Player player = (Player) sender;
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public void runCommand(Player player, List<String> arguments, CommandService commandService) {
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final String playerNameLowerCase = player.getName().toLowerCase();
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// Get the parameter values
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String captcha = arguments.get(0);
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// AuthMe plugin instance
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final Wrapper wrapper = Wrapper.getInstance();
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final AuthMe plugin = wrapper.getAuthMe();
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// Messages instance
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final Messages m = wrapper.getMessages();
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final String captcha = arguments.get(0);
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final AuthMe plugin = AuthMe.getInstance();
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// Command logic
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if (PlayerCache.getInstance().isAuthenticated(playerNameLowerCase)) {
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m.send(player, MessageKey.ALREADY_LOGGED_IN_ERROR);
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commandService.send(player, MessageKey.ALREADY_LOGGED_IN_ERROR);
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return;
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}
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if (!Settings.useCaptcha) {
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m.send(player, MessageKey.USAGE_LOGIN);
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commandService.send(player, MessageKey.USAGE_LOGIN);
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return;
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}
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if (!plugin.cap.containsKey(playerNameLowerCase)) {
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m.send(player, MessageKey.USAGE_LOGIN);
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commandService.send(player, MessageKey.USAGE_LOGIN);
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return;
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}
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@@ -58,7 +40,7 @@ public class CaptchaCommand implements ExecutableCommand {
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plugin.cap.remove(playerNameLowerCase);
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String randStr = new RandomString(Settings.captchaLength).nextString();
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plugin.cap.put(playerNameLowerCase, randStr);
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m.send(player, MessageKey.CAPTCHA_WRONG_ERROR, plugin.cap.get(playerNameLowerCase));
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commandService.send(player, MessageKey.CAPTCHA_WRONG_ERROR, plugin.cap.get(playerNameLowerCase));
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return;
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}
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@@ -66,7 +48,7 @@ public class CaptchaCommand implements ExecutableCommand {
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plugin.cap.remove(playerNameLowerCase);
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// Show a status message
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m.send(player, MessageKey.CAPTCHA_SUCCESS);
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m.send(player, MessageKey.LOGIN_MESSAGE);
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commandService.send(player, MessageKey.CAPTCHA_SUCCESS);
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commandService.send(player, MessageKey.LOGIN_MESSAGE);
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}
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}
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