Update injector version and move shutdown logic to separate classes

This commit is contained in:
ljacqu
2016-08-20 21:46:24 +02:00
parent 14900d84fa
commit 289ce7740f
6 changed files with 216 additions and 122 deletions
@@ -37,7 +37,7 @@ import static fr.xephi.authme.settings.properties.EmailSettings.RECALL_PLAYERS;
import static fr.xephi.authme.util.BukkitService.TICKS_PER_MINUTE;
/**
* Initializes the plugin's data source.
* Initializes various services.
*/
public class Initializer {
@@ -70,6 +70,7 @@ public class Initializer {
/**
* Sets up the data source.
*
* @param settings the settings
* @throws ClassNotFoundException if no driver could be found for the datasource
* @throws SQLException when initialization of a SQL datasource failed
* @throws IOException if flat file cannot be read
@@ -119,6 +120,9 @@ public class Initializer {
/**
* Sets up the console filter if enabled.
*
* @param settings the settings
* @param logger the plugin logger
*/
public void setupConsoleFilter(Settings settings, Logger logger) {
if (!settings.getProperty(SecuritySettings.REMOVE_PASSWORD_FROM_CONSOLE)) {
@@ -0,0 +1,85 @@
package fr.xephi.authme.initialization;
import fr.xephi.authme.cache.auth.PlayerAuth;
import fr.xephi.authme.cache.auth.PlayerCache;
import fr.xephi.authme.cache.backup.PlayerDataStorage;
import fr.xephi.authme.cache.limbo.LimboCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.hooks.PluginHooks;
import fr.xephi.authme.settings.Settings;
import fr.xephi.authme.settings.SpawnLoader;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import fr.xephi.authme.util.BukkitService;
import fr.xephi.authme.util.ValidationService;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import javax.inject.Inject;
/**
* Saves all players' data when the plugin shuts down.
*/
public class OnShutdownPlayerSaver {
@Inject
private BukkitService bukkitService;
@Inject
private Settings settings;
@Inject
private ValidationService validationService;
@Inject
private LimboCache limboCache;
@Inject
private DataSource dataSource;
@Inject
private PlayerDataStorage playerDataStorage;
@Inject
private SpawnLoader spawnLoader;
@Inject
private PluginHooks pluginHooks;
@Inject
private PlayerCache playerCache;
OnShutdownPlayerSaver() {
}
/**
* Saves the data of all online players.
*/
public void saveAllPlayers() {
for (Player player : bukkitService.getOnlinePlayers()) {
savePlayer(player);
}
}
private void savePlayer(Player player) {
final String name = player.getName().toLowerCase();
if (pluginHooks.isNpc(player) || validationService.isUnrestricted(name)) {
return;
}
if (limboCache.hasPlayerData(name)) {
limboCache.restoreData(player);
limboCache.removeFromCache(player);
} else {
saveLoggedinPlayer(player);
}
playerCache.removePlayer(name);
}
private void saveLoggedinPlayer(Player player) {
if (settings.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
Location loc = spawnLoader.getPlayerLocationOrSpawn(player);
final PlayerAuth auth = PlayerAuth.builder()
.name(player.getName().toLowerCase())
.realName(player.getName())
.location(loc).build();
dataSource.updateQuitLoc(auth);
}
if (settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)
&& !settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
if (!playerDataStorage.hasData(player)) {
playerDataStorage.saveData(player);
}
}
}
}
@@ -0,0 +1,88 @@
package fr.xephi.authme.initialization;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.datasource.DataSource;
import org.bukkit.scheduler.BukkitScheduler;
import org.bukkit.scheduler.BukkitWorker;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Waits for asynchronous tasks to complete before closing the data source
* so the plugin can shut down properly.
*/
public class TaskCloser implements Runnable {
private final BukkitScheduler scheduler;
private final Logger logger;
private final AuthMe plugin;
private final DataSource dataSource;
/**
* Constructor.
*
* @param plugin the plugin instance
* @param dataSource the data source (nullable)
*/
public TaskCloser(AuthMe plugin, DataSource dataSource) {
this.scheduler = plugin.getServer().getScheduler();
this.logger = plugin.getLogger();
this.plugin = plugin;
this.dataSource = dataSource;
}
@Override
public void run() {
List<Integer> pendingTasks = getPendingTasks();
logger.log(Level.INFO, "Waiting for {0} tasks to finish", pendingTasks.size());
int progress = 0;
//one minute + some time checking the running state
int tries = 60;
while (!pendingTasks.isEmpty()) {
if (tries <= 0) {
logger.log(Level.INFO, "Async tasks times out after to many tries {0}", pendingTasks);
break;
}
try {
Thread.sleep(1000);
} catch (InterruptedException ignored) {
Thread.currentThread().interrupt();
break;
}
for (Iterator<Integer> iterator = pendingTasks.iterator(); iterator.hasNext(); ) {
int taskId = iterator.next();
if (!scheduler.isCurrentlyRunning(taskId)) {
iterator.remove();
progress++;
logger.log(Level.INFO, "Progress: {0} / {1}", new Object[]{progress, pendingTasks.size()});
}
}
tries--;
}
if (dataSource != null) {
dataSource.close();
}
}
private List<Integer> getPendingTasks() {
List<Integer> pendingTasks = new ArrayList<>();
//returns only the async tasks
for (BukkitWorker pendingTask : scheduler.getActiveWorkers()) {
if (pendingTask.getOwner().equals(plugin)
//it's not a periodic task
&& !scheduler.isQueued(pendingTask.getTaskId())) {
pendingTasks.add(pendingTask.getTaskId());
}
}
return pendingTasks;
}
}