Various code householding
- Adjust javadoc - Remove unused PlayerAuth constructor - Replace legacy Settings with NewSetting calls - Add process service to all (a)sync processes - Change IP manager to only cache the calls to the VeryGames API
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@@ -11,7 +11,6 @@ import fr.xephi.authme.process.logout.AsynchronousLogout;
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import fr.xephi.authme.process.quit.AsynchronousQuit;
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import fr.xephi.authme.process.register.AsyncRegister;
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import fr.xephi.authme.process.unregister.AsynchronousUnregister;
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import fr.xephi.authme.settings.NewSetting;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitScheduler;
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@@ -24,22 +23,13 @@ public class Management {
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private final ProcessService processService;
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private final DataSource dataSource;
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private final PlayerCache playerCache;
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private final NewSetting settings;
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/**
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* Constructor for Management.
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*
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* @param plugin AuthMe
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*/
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public Management(AuthMe plugin, ProcessService processService, DataSource dataSource, PlayerCache playerCache) {
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this.plugin = plugin;
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this.sched = this.plugin.getServer().getScheduler();
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this.processService = processService;
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this.dataSource = dataSource;
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this.playerCache = playerCache;
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// FIXME don't pass settings anymore -> go through the service in the processes
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this.settings = processService.getSettings();
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}
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public void performLogin(final Player player, final String password, final boolean forceLogin) {
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@@ -47,13 +37,7 @@ public class Management {
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}
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public void performLogout(final Player player) {
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sched.runTaskAsynchronously(plugin, new Runnable() {
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@Override
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public void run() {
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new AsynchronousLogout(player, plugin, plugin.getDataSource()).process();
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}
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});
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runTask(new AsynchronousLogout(player, plugin, dataSource, processService));
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}
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public void performRegister(final Player player, final String password, final String email) {
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@@ -77,7 +61,7 @@ public class Management {
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}
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public void performChangeEmail(final Player player, final String oldEmail, final String newEmail) {
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runTask(new AsyncChangeEmail(player, plugin, oldEmail, newEmail, dataSource, playerCache, settings));
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runTask(new AsyncChangeEmail(player, oldEmail, newEmail, dataSource, playerCache, processService));
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}
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private void runTask(Process process) {
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