Various code householding

- Adjust javadoc
- Remove unused PlayerAuth constructor
- Replace legacy Settings with NewSetting calls
- Add process service to all (a)sync processes
- Change IP manager to only cache the calls to the VeryGames API
This commit is contained in:
ljacqu
2016-03-06 14:42:19 +01:00
parent 9a412fac05
commit 31bac6964f
25 changed files with 199 additions and 220 deletions
@@ -6,22 +6,22 @@ import fr.xephi.authme.cache.auth.PlayerCache;
import fr.xephi.authme.cache.limbo.LimboCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.output.MessageKey;
import fr.xephi.authme.output.Messages;
import fr.xephi.authme.process.Process;
import fr.xephi.authme.process.ProcessService;
import fr.xephi.authme.util.Utils;
import fr.xephi.authme.util.Utils.GroupType;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitScheduler;
/**
*/
public class AsynchronousLogout {
public class AsynchronousLogout implements Process {
protected final Player player;
protected final String name;
protected final AuthMe plugin;
protected final DataSource database;
protected boolean canLogout = true;
private final Messages m;
private final Player player;
private final String name;
private final AuthMe plugin;
private final DataSource database;
private boolean canLogout = true;
private final ProcessService service;
/**
* Constructor for AsynchronousLogout.
@@ -29,29 +29,30 @@ public class AsynchronousLogout {
* @param player Player
* @param plugin AuthMe
* @param database DataSource
* @param service The process service
*/
public AsynchronousLogout(Player player, AuthMe plugin, DataSource database) {
this.m = plugin.getMessages();
public AsynchronousLogout(Player player, AuthMe plugin, DataSource database, ProcessService service) {
this.player = player;
this.plugin = plugin;
this.database = database;
this.name = player.getName().toLowerCase();
this.service = service;
}
private void preLogout() {
if (!PlayerCache.getInstance().isAuthenticated(name)) {
m.send(player, MessageKey.NOT_LOGGED_IN);
service.send(player, MessageKey.NOT_LOGGED_IN);
canLogout = false;
}
}
public void process() {
@Override
public void run() {
preLogout();
if (!canLogout) {
return;
}
final Player p = player;
BukkitScheduler scheduler = p.getServer().getScheduler();
PlayerAuth auth = PlayerCache.getInstance().getAuth(name);
database.updateSession(auth);
auth.setQuitLocX(p.getLocation().getX());
@@ -62,7 +63,7 @@ public class AsynchronousLogout {
PlayerCache.getInstance().removePlayer(name);
database.setUnlogged(name);
scheduler.scheduleSyncDelayedTask(plugin, new Runnable() {
service.scheduleSyncDelayedTask(new Runnable() {
@Override
public void run() {
Utils.teleportToSpawn(p);
@@ -73,6 +74,6 @@ public class AsynchronousLogout {
}
LimboCache.getInstance().addLimboPlayer(player);
Utils.setGroup(player, GroupType.NOTLOGGEDIN);
scheduler.scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerLogout(p, plugin));
service.scheduleSyncDelayedTask(new ProcessSynchronousPlayerLogout(p, plugin, service));
}
}