Various code householding

- Adjust javadoc
- Remove unused PlayerAuth constructor
- Replace legacy Settings with NewSetting calls
- Add process service to all (a)sync processes
- Change IP manager to only cache the calls to the VeryGames API
This commit is contained in:
ljacqu
2016-03-06 14:42:19 +01:00
parent 9a412fac05
commit 31bac6964f
25 changed files with 199 additions and 220 deletions
@@ -5,43 +5,40 @@ import fr.xephi.authme.settings.domain.Property;
import fr.xephi.authme.settings.domain.SettingsClass;
import static fr.xephi.authme.settings.domain.Property.newProperty;
import static fr.xephi.authme.settings.domain.PropertyType.BOOLEAN;
import static fr.xephi.authme.settings.domain.PropertyType.INTEGER;
import static fr.xephi.authme.settings.domain.PropertyType.STRING;
public class PurgeSettings implements SettingsClass {
@Comment("If enabled, AuthMe automatically purges old, unused accounts")
public static final Property<Boolean> USE_AUTO_PURGE =
newProperty(BOOLEAN, "Purge.useAutoPurge", false);
newProperty("Purge.useAutoPurge", false);
@Comment("Number of Days an account become Unused")
public static final Property<Integer> DAYS_BEFORE_REMOVE_PLAYER =
newProperty(INTEGER, "Purge.daysBeforeRemovePlayer", 60);
newProperty("Purge.daysBeforeRemovePlayer", 60);
@Comment("Do we need to remove the player.dat file during purge process?")
public static final Property<Boolean> REMOVE_PLAYER_DAT =
newProperty(BOOLEAN, "Purge.removePlayerDat", false);
newProperty("Purge.removePlayerDat", false);
@Comment("Do we need to remove the Essentials/users/player.yml file during purge process?")
public static final Property<Boolean> REMOVE_ESSENTIALS_FILES =
newProperty(BOOLEAN, "Purge.removeEssentialsFile", false);
newProperty("Purge.removeEssentialsFile", false);
@Comment("World where are players.dat stores")
public static final Property<String> DEFAULT_WORLD =
newProperty(STRING, "Purge.defaultWorld", "world");
newProperty("Purge.defaultWorld", "world");
@Comment("Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?")
public static final Property<Boolean> REMOVE_LIMITED_CREATIVE_INVENTORIES =
newProperty(BOOLEAN, "Purge.removeLimitedCreativesInventories", false);
newProperty("Purge.removeLimitedCreativesInventories", false);
@Comment("Do we need to remove the AntiXRayData/PlayerData/player file during purge process?")
public static final Property<Boolean> REMOVE_ANTI_XRAY_FILE =
newProperty(BOOLEAN, "Purge.removeAntiXRayFile", false);
newProperty("Purge.removeAntiXRayFile", false);
@Comment("Do we need to remove permissions?")
public static final Property<Boolean> REMOVE_PERMISSIONS =
newProperty(BOOLEAN, "Purge.removePermissions", false);
newProperty("Purge.removePermissions", false);
private PurgeSettings() {
}