Move Bungee interactions to new service class
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package fr.xephi.authme.service;
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import com.google.common.io.ByteArrayDataOutput;
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import com.google.common.io.ByteStreams;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.initialization.SettingsDependent;
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import fr.xephi.authme.security.crypts.HashedPassword;
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import fr.xephi.authme.settings.NewSetting;
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import fr.xephi.authme.settings.properties.HooksSettings;
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import fr.xephi.authme.util.BukkitService;
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import org.bukkit.entity.Player;
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import javax.inject.Inject;
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/**
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* Class to manage all BungeeCord related processes.
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*/
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public class BungeeService implements SettingsDependent {
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private AuthMe plugin;
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private BukkitService bukkitService;
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private boolean isEnabled;
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private String bungeeServer;
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/**
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* Constructor.
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*
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* @param plugin AuthMe plugin.
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* @param settings AuthMe settings.
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*/
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@Inject
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BungeeService(AuthMe plugin, BukkitService bukkitService, NewSetting settings) {
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this.plugin = plugin;
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this.bukkitService = bukkitService;
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reload(settings);
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}
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/**
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* Sends a Bungee message to a player, e.g. login.
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*
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* @param player The player to send the message to.
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* @param action The action to send, e.g. login.
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*/
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public void sendBungeeMessage(Player player, String action) {
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if (!isEnabled) {
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return;
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}
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ByteArrayDataOutput out = ByteStreams.newDataOutput();
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out.writeUTF("Forward");
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out.writeUTF("ALL");
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out.writeUTF("AuthMe");
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out.writeUTF(action + ";" + player.getName());
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player.sendPluginMessage(plugin, "BungeeCord", out.toByteArray());
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}
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/**
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* Send a Bungee message for a password change.
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*
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* @param player The player who's password is changed.
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* @param password The new password.
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*/
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public void sendPasswordChanged(final Player player, HashedPassword password) {
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if (!isEnabled) {
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return;
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}
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final String hash = password.getHash();
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final String salt = password.getSalt();
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bukkitService.scheduleSyncDelayedTask(new Runnable() {
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@Override
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public void run() {
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ByteArrayDataOutput out = ByteStreams.newDataOutput();
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out.writeUTF("Forward");
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out.writeUTF("ALL");
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out.writeUTF("AuthMe");
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out.writeUTF("changepassword;" + player.getName() + ";" + hash + ";" + salt);
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player.sendPluginMessage(plugin, "BungeeCord", out.toByteArray());
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}
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});
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}
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/**
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* Send a player to a specified server. If no server is configured, this will
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* do nothing.
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*
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* @param player The player to send.
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*/
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public void connectPlayer(Player player) {
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if (!isEnabled || bungeeServer.isEmpty()) {
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return;
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}
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ByteArrayDataOutput out = ByteStreams.newDataOutput();
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out.writeUTF("Connect");
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out.writeUTF(bungeeServer);
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player.sendPluginMessage(plugin, "BungeeCord", out.toByteArray());
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}
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@Override
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public void reload(NewSetting settings) {
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this.isEnabled = settings.getProperty(HooksSettings.BUNGEECORD);
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this.bungeeServer = settings.getProperty(HooksSettings.BUNGEECORD_SERVER);
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}
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}
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