TODO
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@ -40,7 +40,7 @@ public class GuiCaptchaHandler implements Listener {
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//define global enabled
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//define timesLeft
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private int timesLeft = 3;
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public int timesLeft = 3;
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//Use ConcurrentHashMap to store player and their close reason
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protected static ConcurrentHashMap<Player, String> closeReasonMap = new ConcurrentHashMap<>();
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//define randomStringSet
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@ -49,7 +49,17 @@ public class GuiCaptchaHandler implements Listener {
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Random randomItemSet = new Random();
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Random howManyRandom = new Random();
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// public int tryTimesReset(){
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// int tmp = 1;
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// if (AuthMe.settings.getProperty(SecuritySettings.GUI_CAPTCHA_MAX_TRY) < 1){
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// return tmp;
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// }
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// if (AuthMe.settings.getProperty(SecuritySettings.GUI_CAPTCHA_MAX_TRY) >= 1){
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// tmp = AuthMe.settings.getProperty(SecuritySettings.GUI_CAPTCHA_MAX_TRY);
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// return tmp;
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// }
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// return 3;
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// }
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int howLongIsRandomString = (howManyRandom.nextInt(3)+1);
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public GuiCaptchaHandler(Plugin plugin) {
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@ -38,8 +38,8 @@ public final class SecuritySettings implements SettingsHolder {
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public static final Property<Boolean> GUI_CAPTCHA_BE_COMPATIBILITY = newProperty("3rdPartyFeature.captcha.ignoreBedrock",false);
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// @Comment({"Should we kick the players when they failed captcha too many times?",
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// "(Set this to 0 to disable)(Default: 4)"})
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// public static final Property<Integer> GUI_CAPTCHA_MAX_TRY = newProperty("3rdPartyFeature.captcha.maxTryTimes",4);
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// "(Minimum value is 1)(Default: 3)"})
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// public static final Property<Integer> GUI_CAPTCHA_MAX_TRY = newProperty("3rdPartyFeature.captcha.maxTryTimes",3);
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//@Comment({"Using which API to get hash data?",
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