Add an option to disable all caching (useful if you use website
registration system)
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@@ -43,12 +43,14 @@ DataSource:
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mySQLlastlocWorld: world
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# Column for RealName
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mySQLRealName: realname
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# Enable this when you allow registration through a website
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mySQLWebsite: false
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settings:
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sessions:
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# Do you want to enable the session feature?
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# Do you want to enable the session feature?
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# If enabled, when a player authenticates successfully,
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# his IP and his nickname is saved.
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# The next time the player joins the server, if his IP
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# The next time the player joins the server, if his IP
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# is the same of the last time, and the timeout time
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# hasn't expired, he will not need to authenticate.
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enabled: false
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@@ -62,7 +64,7 @@ settings:
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# another IP Address?
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sessionExpireOnIpChange: true
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restrictions:
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# Can not authenticated players chat and see the chat log?
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# Can not authenticated players chat and see the chat log?
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# Care that this feature blocks also all the commands not
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# listed in the list below.
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allowChat: false
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@@ -109,7 +111,7 @@ settings:
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# After the authentication they will be teleported back to
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# their normal position.
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teleportUnAuthedToSpawn: false
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# Minimum allowed nick length
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# Minimum allowed nick length
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minNicknameLength: 4
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# Can unregistered players walk around?
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allowMovement: false
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@@ -161,25 +163,25 @@ settings:
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security:
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# minimum Length of password
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minPasswordLength: 5
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# this is very important options,
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# this is very important options,
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# every time player join the server,
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# if they are registered, AuthMe will switch him
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# if they are registered, AuthMe will switch him
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# to unLoggedInGroup, this
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# should prevent all major exploit.
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# should prevent all major exploit.
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# So you can set up on your Permission Plugin
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# this special group with 0 permissions, or permissions to chat,
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# this special group with 0 permissions, or permissions to chat,
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# or permission to
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# send private message or all other perms that you want,
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# send private message or all other perms that you want,
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# the better way is to set up
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# this group with few permissions,
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# so if player try to exploit some account,
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# they can
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# do anything except what you set in perm Group.
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# After a correct logged-in player will be
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# After a correct logged-in player will be
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# moved to his correct permissions group!
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# Pay attention group name is case sensitive,
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# so Admin is different from admin,
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# otherwise your group will be wiped,
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# Pay attention group name is case sensitive,
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# so Admin is different from admin,
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# otherwise your group will be wiped,
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# and player join in default group []!
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# Example unLoggedinGroup: NotLogged
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unLoggedinGroup: unLoggedinGroup
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@@ -244,7 +246,7 @@ settings:
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# Force these commands after /register as a server console, without any '/', use %p for replace with player name
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forceRegisterCommandsAsConsole: []
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# Do we need to display the welcome message (welcome.txt) after a register or a login?
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# You can use colors in this welcome.txt + some replaced strings :
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# You can use colors in this welcome.txt + some replaced strings :
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# {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots,
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# {IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name
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# {VERSION} : get current bukkit version, {COUNTRY} : player country
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