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package fr.xephi.authme.process.quit;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.data.VerificationCodeManager;
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import fr.xephi.authme.data.auth.PlayerAuth;
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import fr.xephi.authme.data.auth.PlayerCache;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.process.AsynchronousProcess;
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import fr.xephi.authme.process.SyncProcessManager;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.service.SessionService;
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import fr.xephi.authme.service.ValidationService;
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import fr.xephi.authme.settings.SpawnLoader;
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import fr.xephi.authme.settings.properties.PluginSettings;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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import fr.xephi.authme.util.PlayerUtils;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import javax.inject.Inject;
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import java.util.Locale;
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/**
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* Async process called when a player quits the server.
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*/
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public class AsynchronousQuit implements AsynchronousProcess {
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@Inject
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private AuthMe plugin;
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@Inject
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private DataSource database;
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@Inject
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private CommonService service;
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@Inject
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private PlayerCache playerCache;
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@Inject
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private SyncProcessManager syncProcessManager;
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@Inject
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private SpawnLoader spawnLoader;
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@Inject
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private ValidationService validationService;
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@Inject
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private VerificationCodeManager codeManager;
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@Inject
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private SessionService sessionService;
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AsynchronousQuit() {
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}
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/**
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* Processes that the given player has quit the server.
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*
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* @param player the player who left
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*/
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public void processQuit(Player player) {
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if (player == null || validationService.isUnrestricted(player.getName())) {
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return;
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}
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String name = player.getName().toLowerCase(Locale.ROOT);
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boolean wasLoggedIn = playerCache.isAuthenticated(name);
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if (wasLoggedIn) {
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if (service.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
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Location loc = spawnLoader.getPlayerLocationOrSpawn(player);
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PlayerAuth auth = PlayerAuth.builder()
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.name(name).location(loc)
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.realName(player.getName()).build();
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database.updateQuitLoc(auth);
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}
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String ip = PlayerUtils.getPlayerIp(player);
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PlayerAuth auth = PlayerAuth.builder()
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.name(name)
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.realName(player.getName())
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.lastIp(ip)
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.lastLogin(System.currentTimeMillis())
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.build();
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database.updateSession(auth);
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// TODO: send an update when a messaging service will be implemented (QUITLOC)
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}
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//always unauthenticate the player - use session only for auto logins on the same ip
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playerCache.removePlayer(name);
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codeManager.unverify(name);
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//always update the database when the player quit the game (if sessions are disabled)
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if (wasLoggedIn) {
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database.setUnlogged(name);
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if (!service.getProperty(PluginSettings.SESSIONS_ENABLED)) {
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sessionService.revokeSession(name);
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}
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}
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if (plugin.isEnabled()) {
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syncProcessManager.processSyncPlayerQuit(player, wasLoggedIn);
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}
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// remove player from cache
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database.invalidateCache(name);
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}
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}
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