Revert permission nodes from "authme.command" back to simple "authme"
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@@ -18,47 +18,47 @@ public enum PlayerPermission implements PermissionNode {
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/**
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* Command permission to login.
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*/
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LOGIN("authme.command.player.login"),
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LOGIN("authme.player.login"),
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/**
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* Command permission to logout.
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*/
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LOGOUT("authme.command.player.logout"),
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LOGOUT("authme.player.logout"),
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/**
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* Command permission to register.
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*/
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REGISTER("authme.command.player.register"),
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REGISTER("authme.player.register"),
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/**
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* Command permission to unregister.
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*/
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UNREGISTER("authme.command.player.unregister"),
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UNREGISTER("authme.player.unregister"),
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/**
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* Command permission to change the password.
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*/
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CHANGE_PASSWORD("authme.command.player.changepassword"),
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CHANGE_PASSWORD("authme.player.changepassword"),
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/**
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* Command permission to add an email address.
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*/
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ADD_EMAIL("authme.command.player.email.add"),
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ADD_EMAIL("authme.player.email.add"),
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/**
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* Command permission to change the email address.
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*/
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CHANGE_EMAIL("authme.command.player.email.change"),
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CHANGE_EMAIL("authme.player.email.change"),
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/**
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* Command permission to recover an account using it's email address.
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*/
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RECOVER_EMAIL("authme.command.player.email.recover"),
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RECOVER_EMAIL("authme.player.email.recover"),
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/**
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* Command permission to use captcha.
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*/
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CAPTCHA("authme.command.player.captcha"),
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CAPTCHA("authme.player.captcha"),
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/**
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* Permission for users a login can be forced to.
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@@ -68,22 +68,22 @@ public enum PlayerPermission implements PermissionNode {
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/**
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* Permission for users to bypass force-survival mode.
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*/
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BYPASS_FORCE_SURVIVAL("authme.command.player.bypassforcesurvival"),
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BYPASS_FORCE_SURVIVAL("authme.player.bypassforcesurvival"),
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/**
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* Permission for users to allow two accounts.
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*/
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ALLOW_MULTIPLE_ACCOUNTS("authme.command.player.allow2accounts"),
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ALLOW_MULTIPLE_ACCOUNTS("authme.player.allow2accounts"),
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/**
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* Permission for user to see other accounts.
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*/
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SEE_OTHER_ACCOUNTS("authme.command.player.seeotheraccounts"),
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SEE_OTHER_ACCOUNTS("authme.player.seeotheraccounts"),
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/**
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*
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*/
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ALL_COMMANDS("authme.command.player.*");
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ALL_COMMANDS("authme.player.*");
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/**
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* Permission node.
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