#411 Forced commands: initial implementation
This commit is contained in:
@@ -7,12 +7,12 @@ import fr.xephi.authme.permission.AuthGroupType;
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import fr.xephi.authme.process.ProcessService;
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import fr.xephi.authme.process.SynchronousProcess;
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import fr.xephi.authme.service.BungeeService;
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import fr.xephi.authme.settings.commandconfig.CommandManager;
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import fr.xephi.authme.settings.properties.EmailSettings;
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import fr.xephi.authme.settings.properties.HooksSettings;
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import fr.xephi.authme.settings.properties.RegistrationSettings;
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import fr.xephi.authme.task.LimboPlayerTaskManager;
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import fr.xephi.authme.util.PlayerUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import javax.inject.Inject;
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@@ -33,17 +33,10 @@ public class ProcessSyncPasswordRegister implements SynchronousProcess {
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@Inject
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private LimboPlayerTaskManager limboPlayerTaskManager;
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ProcessSyncPasswordRegister() {
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}
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@Inject
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private CommandManager commandManager;
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private void forceCommands(Player player) {
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for (String command : service.getProperty(RegistrationSettings.FORCE_REGISTER_COMMANDS)) {
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player.performCommand(command.replace("%p", player.getName()));
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}
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for (String command : service.getProperty(RegistrationSettings.FORCE_REGISTER_COMMANDS_AS_CONSOLE)) {
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Bukkit.getServer().dispatchCommand(Bukkit.getServer().getConsoleSender(),
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command.replace("%p", player.getName()));
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}
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ProcessSyncPasswordRegister() {
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}
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/**
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@@ -83,7 +76,7 @@ public class ProcessSyncPasswordRegister implements SynchronousProcess {
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}
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// Register is now finished; we can force all commands
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forceCommands(player);
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commandManager.runCommandsOnRegister(player);
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// Request login after registration
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if (service.getProperty(RegistrationSettings.FORCE_LOGIN_AFTER_REGISTER)) {
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@@ -10,6 +10,7 @@ import org.bukkit.BanList;
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import org.bukkit.Bukkit;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.World;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.plugin.Plugin;
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@@ -273,6 +274,27 @@ public class BukkitService implements SettingsDependent {
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return Bukkit.getWorld(name);
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}
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/**
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* Dispatches a command on this server, and executes it if found.
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*
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* @param sender the apparent sender of the command
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* @param commandLine the command + arguments. Example: <code>test abc 123</code>
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* @return returns false if no target is found
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*/
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public boolean dispatchCommand(CommandSender sender, String commandLine) {
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return Bukkit.dispatchCommand(sender, commandLine);
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}
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/**
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* Dispatches a command to be run as console user on this server, and executes it if found.
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*
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* @param commandLine the command + arguments. Example: <code>test abc 123</code>
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* @return returns false if no target is found
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*/
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public boolean dispatchConsoleCommand(String commandLine) {
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return Bukkit.dispatchCommand(Bukkit.getConsoleSender(), commandLine);
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}
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@Override
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public void reload(Settings settings) {
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useAsyncTasks = settings.getProperty(PluginSettings.USE_ASYNC_TASKS);
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@@ -309,13 +331,4 @@ public class BukkitService implements SettingsDependent {
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public BanEntry banIp(String ip, String reason, Date expires, String source) {
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return Bukkit.getServer().getBanList(BanList.Type.IP).addBan(ip, reason, expires, source);
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}
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/**
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* Dispatch a command as console
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*
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* @param command the command
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*/
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public void dispatchConsoleCommand(String command) {
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Bukkit.dispatchCommand(Bukkit.getConsoleSender(), command);
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}
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}
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@@ -0,0 +1,28 @@
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package fr.xephi.authme.settings.commandconfig;
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/**
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* Command to be run.
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*/
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public class Command {
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/** The command to execute. */
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private String command;
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/** The executor of the command. */
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private Executor executor = Executor.PLAYER;
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public String getCommand() {
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return command;
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}
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public void setCommand(String command) {
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this.command = command;
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}
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public Executor getExecutor() {
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return executor;
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}
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public void setExecutor(Executor executor) {
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this.executor = executor;
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}
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}
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@@ -0,0 +1,40 @@
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package fr.xephi.authme.settings.commandconfig;
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import java.util.Collections;
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import java.util.Map;
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/**
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* Command configuration.
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*
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* @see CommandManager
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*/
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public class CommandConfig {
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private Map<String, Command> onJoin = Collections.emptyMap();
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private Map<String, Command> onLogin = Collections.emptyMap();
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private Map<String, Command> onRegister = Collections.emptyMap();
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public Map<String, Command> getOnJoin() {
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return onJoin;
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}
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public void setOnJoin(Map<String, Command> onJoin) {
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this.onJoin = onJoin;
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}
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public Map<String, Command> getOnLogin() {
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return onLogin;
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}
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public void setOnLogin(Map<String, Command> onLogin) {
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this.onLogin = onLogin;
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}
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public Map<String, Command> getOnRegister() {
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return onRegister;
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}
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public void setOnRegister(Map<String, Command> onRegister) {
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this.onRegister = onRegister;
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}
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}
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@@ -0,0 +1,65 @@
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package fr.xephi.authme.settings.commandconfig;
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import com.github.authme.configme.SettingsManager;
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import com.github.authme.configme.resource.YamlFileResource;
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import fr.xephi.authme.initialization.DataFolder;
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import fr.xephi.authme.initialization.Reloadable;
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import fr.xephi.authme.service.BukkitService;
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import fr.xephi.authme.util.FileUtils;
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import org.bukkit.entity.Player;
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import javax.annotation.PostConstruct;
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import javax.inject.Inject;
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import java.io.File;
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import java.util.Map;
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/**
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* Manages configurable commands to be run when various events occur.
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*/
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public class CommandManager implements Reloadable {
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private CommandConfig commandConfig;
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@Inject
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@DataFolder
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private File dataFolder;
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@Inject
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private BukkitService bukkitService;
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CommandManager() {
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}
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public void runCommandsOnJoin(Player player) {
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executeCommands(player, commandConfig.getOnJoin());
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}
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public void runCommandsOnRegister(Player player) {
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executeCommands(player, commandConfig.getOnRegister());
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}
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private void executeCommands(Player player, Map<String, Command> commands) {
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for (Command command : commands.values()) {
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final String execution = command.getCommand().replace("%p", player.getName());
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if (Executor.CONSOLE.equals(command.getExecutor())) {
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bukkitService.dispatchConsoleCommand(execution);
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} else {
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bukkitService.dispatchCommand(player, execution);
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}
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}
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}
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@PostConstruct
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@Override
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public void reload() {
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File file = new File(dataFolder, "commands.yml");
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FileUtils.copyFileFromResource(file, "commands.yml");
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SettingsManager settingsManager = new SettingsManager(
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new YamlFileResource(file), null, CommandSettingsHolder.class);
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commandConfig = settingsManager.getProperty(CommandSettingsHolder.COMMANDS);
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}
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}
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@@ -0,0 +1,51 @@
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package fr.xephi.authme.settings.commandconfig;
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import com.github.authme.configme.SectionComments;
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import com.github.authme.configme.SettingsHolder;
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import com.github.authme.configme.beanmapper.BeanProperty;
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import com.github.authme.configme.properties.Property;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* Settings holder class for the commands.yml settings.
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*/
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public final class CommandSettingsHolder implements SettingsHolder {
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public static final Property<CommandConfig> COMMANDS =
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new BeanProperty<>(CommandConfig.class, "", new CommandConfig());
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private CommandSettingsHolder() {
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}
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@SectionComments
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public static Map<String, String[]> sectionComments() {
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String[] comments = {
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"This configuration file allows you to execute commands on various events.",
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"%p in commands will be replaced with the player name.",
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"For example, if you want to message a welcome message to a player who just registered:",
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"onRegister:",
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" welcome:",
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" command: 'msg %p Welcome to the server!'",
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" as: CONSOLE",
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"",
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"This will make the console execute the msg command to the player.",
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"Each command under an event has a name you can choose freely (e.g. 'welcome' as above),",
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"after which a mandatory 'command' field defines the command to run, ",
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"and 'as' defines who will run the command (either PLAYER or CONSOLE). Longer example:",
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"onLogin:",
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" welcome:",
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" command: 'msg %p Welcome back!'",
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" # as: PLAYER # player is the default, you can leave this out if you want",
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" broadcast:",
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" command: 'broadcast %p has joined, welcome back!'",
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" as: CONSOLE"
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};
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Map<String, String[]> commentMap = new HashMap<>();
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commentMap.put("onLogin", comments);
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return commentMap;
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}
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}
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@@ -0,0 +1,14 @@
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package fr.xephi.authme.settings.commandconfig;
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/**
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* The executor of the command.
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*/
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public enum Executor {
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/** The player of the event. */
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PLAYER,
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/** The console user. */
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CONSOLE
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}
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@@ -0,0 +1,24 @@
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# This configuration file allows you to execute commands on various events.
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# %p in commands will be replaced with the player name.
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# For example, if you want to message a welcome message to a player who just registered:
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# onRegister:
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# welcome:
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# command: 'msg %p Welcome to the server!'
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# as: CONSOLE
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#
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# This will make the console execute the msg command to the player.
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# Each command under an event has a name you can choose freely (e.g. 'welcome' as above),
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# after which a mandatory 'command' field defines the command to run,
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# and 'as' defines who will run the command (either PLAYER or CONSOLE). Longer example:
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# onLogin:
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# welcome:
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# command: 'msg %p Welcome back!'
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# # as: PLAYER # player is the default, you can leave this out if you want
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# broadcast:
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# command: 'broadcast %p has joined, welcome back!'
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# as: CONSOLE
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onLogin:
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welcome:
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command: 'msg %p Welcome back!'
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executor: 'PLAYER'
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