#1350 Add option to force using the sync PlayerLoginEvent
- Introduce new configuration (taken from @sgdc3) - Create JoiningPlayer, based on a Player object or String name, determining how permissions will be checked
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@@ -0,0 +1,66 @@
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package fr.xephi.authme.listener;
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import fr.xephi.authme.permission.PermissionNode;
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import fr.xephi.authme.permission.PermissionsManager;
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import org.bukkit.entity.Player;
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import java.util.function.BiFunction;
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/**
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* Represents a player joining the server, which depending on the available
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* information may be his name or the actual Player object.
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*/
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public final class JoiningPlayer {
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private final String name;
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private final BiFunction<PermissionsManager, PermissionNode, Boolean> permissionLookupFunction;
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/**
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* Hidden constructor.
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*
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* @param name the player's name
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* @param permFunction the function to use for permission lookups
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*/
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private JoiningPlayer(String name, BiFunction<PermissionsManager, PermissionNode, Boolean> permFunction) {
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this.name = name;
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this.permissionLookupFunction = permFunction;
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}
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/**
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* Creates a {@link JoiningPlayer} instance from the given name.
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*
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* @param name the player's name
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* @return the created instance
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*/
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public static JoiningPlayer fromName(String name) {
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return new JoiningPlayer(name, (manager, perm) -> manager.hasPermissionOffline(name, perm));
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}
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/**
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* Creates a {@link JoiningPlayer} instance from the given Player object.
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*
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* @param player the player
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* @return the created instance
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*/
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public static JoiningPlayer fromPlayerObject(Player player) {
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return new JoiningPlayer(player.getName(), (manager, perm) -> manager.hasPermission(player, perm));
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}
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/**
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* @return the player's name
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*/
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public String getName() {
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return name;
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}
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/**
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* Returns the function to use for permission lookups. Takes two arguments: the PermissionsManager instance,
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* and the permission node to look up. The result is a boolean indicating whether or not this joining player
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* has permission.
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*
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* @return the permissions lookup function to use
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*/
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public BiFunction<PermissionsManager, PermissionNode, Boolean> getPermissionLookupFunction() {
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return permissionLookupFunction;
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}
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}
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@@ -64,16 +64,16 @@ public class OnJoinVerifier implements Reloadable {
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/**
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* Checks if Antibot is enabled.
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*
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* @param name the player name
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* @param joiningPlayer the joining player to check
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* @param isAuthAvailable whether or not the player is registered
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* @throws FailedVerificationException if the verification fails
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*/
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public void checkAntibot(String name, boolean isAuthAvailable) throws FailedVerificationException {
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if (isAuthAvailable || permissionsManager.hasPermissionOffline(name, PlayerStatePermission.BYPASS_ANTIBOT)) {
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public void checkAntibot(JoiningPlayer joiningPlayer, boolean isAuthAvailable) throws FailedVerificationException {
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if (isAuthAvailable || permissionsManager.hasPermission(joiningPlayer, PlayerStatePermission.BYPASS_ANTIBOT)) {
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return;
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}
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if (antiBotService.shouldKick()) {
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antiBotService.addPlayerKick(name);
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antiBotService.addPlayerKick(joiningPlayer.getName());
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throw new FailedVerificationException(MessageKey.KICK_ANTIBOT);
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}
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}
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@@ -149,7 +149,7 @@ public class OnJoinVerifier implements Reloadable {
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* Checks that the casing in the username corresponds to the one in the database, if so configured.
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*
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* @param connectingName the player name to verify
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* @param auth the auth object associated with the player
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* @param auth the auth object associated with the player
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* @throws FailedVerificationException if the verification fails
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*/
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public void checkNameCasing(String connectingName, PlayerAuth auth) throws FailedVerificationException {
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@@ -167,15 +167,16 @@ public class OnJoinVerifier implements Reloadable {
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/**
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* Checks that the player's country is admitted.
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*
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* @param name the player name
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* @param joiningPlayer the joining player to verify
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* @param address the player address
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* @param isAuthAvailable whether or not the user is registered
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* @throws FailedVerificationException if the verification fails
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*/
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public void checkPlayerCountry(String name, String address, boolean isAuthAvailable) throws FailedVerificationException {
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public void checkPlayerCountry(JoiningPlayer joiningPlayer, String address,
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boolean isAuthAvailable) throws FailedVerificationException {
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if ((!isAuthAvailable || settings.getProperty(ProtectionSettings.ENABLE_PROTECTION_REGISTERED))
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&& settings.getProperty(ProtectionSettings.ENABLE_PROTECTION)
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&& !permissionsManager.hasPermissionOffline(name, PlayerStatePermission.BYPASS_COUNTRY_CHECK)
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&& !permissionsManager.hasPermission(joiningPlayer, PlayerStatePermission.BYPASS_COUNTRY_CHECK)
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&& !validationService.isCountryAdmitted(address)) {
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throw new FailedVerificationException(MessageKey.COUNTRY_BANNED_ERROR);
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}
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@@ -14,6 +14,7 @@ import fr.xephi.authme.service.ValidationService;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.settings.SpawnLoader;
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import fr.xephi.authme.settings.properties.HooksSettings;
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import fr.xephi.authme.settings.properties.PluginSettings;
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import fr.xephi.authme.settings.properties.RegistrationSettings;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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import org.bukkit.ChatColor;
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@@ -83,7 +84,7 @@ public class PlayerListener implements Listener {
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@Inject
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private PermissionsManager permissionsManager;
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private static boolean isAsyncPlayerPreLoginEventCalled = false;
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private boolean isAsyncPlayerPreLoginEventCalled = false;
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
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@@ -206,8 +207,9 @@ public class PlayerListener implements Listener {
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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}
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private void runOnJoinChecks(String name, String ip) throws FailedVerificationException {
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private void runOnJoinChecks(JoiningPlayer joiningPlayer, String ip) throws FailedVerificationException {
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// Fast stuff
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final String name = joiningPlayer.getName();
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onJoinVerifier.checkSingleSession(name);
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onJoinVerifier.checkIsValidName(name);
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@@ -216,9 +218,9 @@ public class PlayerListener implements Listener {
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final PlayerAuth auth = dataSource.getAuth(name);
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final boolean isAuthAvailable = auth != null;
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onJoinVerifier.checkKickNonRegistered(isAuthAvailable);
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onJoinVerifier.checkAntibot(name, isAuthAvailable);
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onJoinVerifier.checkAntibot(joiningPlayer, isAuthAvailable);
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onJoinVerifier.checkNameCasing(name, auth);
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onJoinVerifier.checkPlayerCountry(name, ip, isAuthAvailable);
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onJoinVerifier.checkPlayerCountry(joiningPlayer, ip, isAuthAvailable);
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}
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// Note #831: AsyncPlayerPreLoginEvent is not fired by all servers in offline mode
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@@ -230,6 +232,9 @@ public class PlayerListener implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onAsyncPlayerPreLoginEvent(AsyncPlayerPreLoginEvent event) {
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isAsyncPlayerPreLoginEventCalled = true;
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if (!settings.getProperty(PluginSettings.USE_ASYNC_PRE_LOGIN_EVENT)) {
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return;
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}
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final String name = event.getName();
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@@ -245,7 +250,7 @@ public class PlayerListener implements Listener {
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}
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try {
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runOnJoinChecks(name, event.getAddress().getHostAddress());
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runOnJoinChecks(JoiningPlayer.fromName(name), event.getAddress().getHostAddress());
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} catch (FailedVerificationException e) {
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event.setKickMessage(m.retrieveSingle(e.getReason(), e.getArgs()));
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event.setLoginResult(AsyncPlayerPreLoginEvent.Result.KICK_OTHER);
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@@ -271,9 +276,9 @@ public class PlayerListener implements Listener {
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return;
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}
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if (!isAsyncPlayerPreLoginEventCalled) {
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if (!isAsyncPlayerPreLoginEventCalled || !settings.getProperty(PluginSettings.USE_ASYNC_PRE_LOGIN_EVENT)) {
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try {
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runOnJoinChecks(name, event.getAddress().getHostAddress());
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runOnJoinChecks(JoiningPlayer.fromPlayerObject(player), event.getAddress().getHostAddress());
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} catch (FailedVerificationException e) {
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event.setKickMessage(m.retrieveSingle(e.getReason(), e.getArgs()));
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event.setResult(PlayerLoginEvent.Result.KICK_OTHER);
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@@ -2,6 +2,7 @@ package fr.xephi.authme.permission;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.initialization.Reloadable;
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import fr.xephi.authme.listener.JoiningPlayer;
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import fr.xephi.authme.permission.handlers.BPermissionsHandler;
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import fr.xephi.authme.permission.handlers.LuckPermsHandler;
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import fr.xephi.authme.permission.handlers.PermissionHandler;
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@@ -76,7 +77,7 @@ public class PermissionsManager implements Reloadable {
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*/
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@PostConstruct
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private void setup() {
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if(settings.getProperty(PluginSettings.FORCE_VAULT_HOOK)) {
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if (settings.getProperty(PluginSettings.FORCE_VAULT_HOOK)) {
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try {
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PermissionHandler handler = createPermissionHandler(PermissionsSystemType.VAULT);
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if (handler != null) {
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@@ -86,7 +87,7 @@ public class PermissionsManager implements Reloadable {
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return;
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}
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} catch (PermissionHandlerException e) {
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e.printStackTrace();
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ConsoleLogger.logException("Failed to create Vault hook (forced):", e);
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}
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} else {
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// Loop through all the available permissions system types
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@@ -229,6 +230,17 @@ public class PermissionsManager implements Reloadable {
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return player.hasPermission(permissionNode.getNode());
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}
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/**
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* Check if the given player has permission for the given permission node.
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*
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* @param joiningPlayer The player to check
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* @param permissionNode The permission node to verify
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* @return true if the player has permission, false otherwise
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*/
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public boolean hasPermission(JoiningPlayer joiningPlayer, PermissionNode permissionNode) {
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return joiningPlayer.getPermissionLookupFunction().apply(this, permissionNode);
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}
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/**
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* Check if a player has permission for the given permission node. This is for offline player checks.
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* If no permissions system is used, then the player will not have permission.
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@@ -82,6 +82,14 @@ public final class PluginSettings implements SettingsHolder {
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public static final Property<Boolean> USE_ASYNC_TASKS =
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newProperty("settings.useAsyncTasks", true);
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@Comment({
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"By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster",
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"but it is incompatible with any permission plugin not included in our compatibility list.",
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"If you have issues with permission checks on player join please disable this option."
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})
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public static final Property<Boolean> USE_ASYNC_PRE_LOGIN_EVENT =
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newProperty("settings.useAsyncPreLoginEvent", true);
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private PluginSettings() {
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}
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