IN DEVELOPPEMENT !!!! Begin to increase performances

This commit is contained in:
Xephi59
2015-06-29 01:35:08 +02:00
parent ac543df216
commit 487c91136c
8 changed files with 734 additions and 459 deletions
@@ -0,0 +1,87 @@
package fr.xephi.authme.process.quit;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.Utils;
import fr.xephi.authme.cache.auth.PlayerAuth;
import fr.xephi.authme.cache.auth.PlayerCache;
import fr.xephi.authme.cache.backup.FileCache;
import fr.xephi.authme.cache.limbo.LimboCache;
import fr.xephi.authme.cache.limbo.LimboPlayer;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.listener.AuthMePlayerListener;
import fr.xephi.authme.plugin.manager.CombatTagComunicator;
import fr.xephi.authme.settings.Settings;
public class AsyncronousQuit {
protected AuthMe plugin;
protected DataSource database;
protected Player p;
protected Utils utils = Utils.getInstance();
private String name;
private FileCache playerBackup;
private ItemStack[] armor = null;
private ItemStack[] inv = null;
private boolean isOp = false;
private boolean isFlying = false;
private boolean needToChange = false;
public AsyncronousQuit(Player p, AuthMe plugin, DataSource database) {
this.p = p;
this.plugin = plugin;
this.database = database;
this.name = p.getName().toLowerCase();
this.playerBackup = new FileCache(plugin);
}
public void process() {
final Player player = p;
if (plugin.getCitizensCommunicator().isNPC(player, plugin) || Utils.getInstance().isUnrestricted(player) || CombatTagComunicator.isNPC(player)) {
return;
}
Location loc = player.getLocation();
String ip = plugin.getIP(player);
if (PlayerCache.getInstance().isAuthenticated(name) && !player.isDead()) {
if (Settings.isSaveQuitLocationEnabled && database.isAuthAvailable(name)) {
final PlayerAuth auth = new PlayerAuth(name, loc.getX(), loc.getY(), loc.getZ(), loc.getWorld().getName());
try {
database.updateQuitLoc(auth);
} catch (NullPointerException npe) {
}
}
PlayerAuth auth = new PlayerAuth(name, ip, System.currentTimeMillis());
database.updateSession(auth);
}
if (LimboCache.getInstance().hasLimboPlayer(name)) {
LimboPlayer limbo = LimboCache.getInstance().getLimboPlayer(name);
if (Settings.protectInventoryBeforeLogInEnabled && player.hasPlayedBefore()) {
inv = limbo.getInventory();
armor = limbo.getArmour();
}
utils.addNormal(player, limbo.getGroup());
needToChange = true;
isOp = limbo.getOperator();
isFlying = limbo.isFlying();
if (limbo.getTimeoutTaskId() != null)
limbo.getTimeoutTaskId().cancel();
if (limbo.getMessageTaskId() != null)
limbo.getMessageTaskId().cancel();
LimboCache.getInstance().deleteLimboPlayer(name);
if (playerBackup.doesCacheExist(player)) {
playerBackup.removeCache(player);
}
}
PlayerCache.getInstance().removePlayer(name);
database.setUnlogged(name);
AuthMePlayerListener.gameMode.remove(name);
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerQuit(player, inv, armor, isOp, isFlying, needToChange));
}
}
@@ -0,0 +1,52 @@
package fr.xephi.authme.process.quit;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import fr.xephi.authme.api.API;
import fr.xephi.authme.events.RestoreInventoryEvent;
import fr.xephi.authme.settings.Settings;
public class ProcessSyncronousPlayerQuit implements Runnable {
protected Player player;
protected boolean isOp;
protected boolean isFlying;
protected ItemStack[] inv;
protected ItemStack[] armor;
protected boolean needToChange;
public ProcessSyncronousPlayerQuit(Player player, ItemStack[] inv,
ItemStack[] armor, boolean isOp, boolean isFlying,
boolean needToChange) {
this.player = player;
this.isOp = isOp;
this.isFlying = isFlying;
this.armor = armor;
this.inv = inv;
this.needToChange = needToChange;
}
@Override
public void run() {
if (inv != null && armor != null) {
RestoreInventoryEvent ev = new RestoreInventoryEvent(player, inv, armor);
player.getServer().getPluginManager().callEvent(ev);
if (!ev.isCancelled()) {
API.setPlayerInventory(player, ev.getInventory(), ev.getArmor());
}
}
if (needToChange) {
player.setOp(isOp);
if (player.getGameMode() != GameMode.CREATIVE && !Settings.isMovementAllowed) {
player.setAllowFlight(isFlying);
player.setFlying(isFlying);
}
}
try {
player.getVehicle().eject();
} catch (Exception e) {
}
}
}