IN DEVELOPPEMENT !!!! Begin to increase performances
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package fr.xephi.authme.process.quit;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.Utils;
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import fr.xephi.authme.cache.auth.PlayerAuth;
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import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.cache.backup.FileCache;
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import fr.xephi.authme.cache.limbo.LimboCache;
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import fr.xephi.authme.cache.limbo.LimboPlayer;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.listener.AuthMePlayerListener;
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import fr.xephi.authme.plugin.manager.CombatTagComunicator;
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import fr.xephi.authme.settings.Settings;
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public class AsyncronousQuit {
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protected AuthMe plugin;
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protected DataSource database;
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protected Player p;
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protected Utils utils = Utils.getInstance();
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private String name;
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private FileCache playerBackup;
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private ItemStack[] armor = null;
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private ItemStack[] inv = null;
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private boolean isOp = false;
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private boolean isFlying = false;
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private boolean needToChange = false;
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public AsyncronousQuit(Player p, AuthMe plugin, DataSource database) {
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this.p = p;
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this.plugin = plugin;
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this.database = database;
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this.name = p.getName().toLowerCase();
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this.playerBackup = new FileCache(plugin);
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}
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public void process() {
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final Player player = p;
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if (plugin.getCitizensCommunicator().isNPC(player, plugin) || Utils.getInstance().isUnrestricted(player) || CombatTagComunicator.isNPC(player)) {
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return;
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}
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Location loc = player.getLocation();
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String ip = plugin.getIP(player);
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if (PlayerCache.getInstance().isAuthenticated(name) && !player.isDead()) {
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if (Settings.isSaveQuitLocationEnabled && database.isAuthAvailable(name)) {
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final PlayerAuth auth = new PlayerAuth(name, loc.getX(), loc.getY(), loc.getZ(), loc.getWorld().getName());
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try {
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database.updateQuitLoc(auth);
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} catch (NullPointerException npe) {
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}
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}
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PlayerAuth auth = new PlayerAuth(name, ip, System.currentTimeMillis());
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database.updateSession(auth);
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}
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if (LimboCache.getInstance().hasLimboPlayer(name)) {
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LimboPlayer limbo = LimboCache.getInstance().getLimboPlayer(name);
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if (Settings.protectInventoryBeforeLogInEnabled && player.hasPlayedBefore()) {
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inv = limbo.getInventory();
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armor = limbo.getArmour();
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}
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utils.addNormal(player, limbo.getGroup());
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needToChange = true;
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isOp = limbo.getOperator();
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isFlying = limbo.isFlying();
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if (limbo.getTimeoutTaskId() != null)
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limbo.getTimeoutTaskId().cancel();
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if (limbo.getMessageTaskId() != null)
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limbo.getMessageTaskId().cancel();
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LimboCache.getInstance().deleteLimboPlayer(name);
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if (playerBackup.doesCacheExist(player)) {
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playerBackup.removeCache(player);
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}
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}
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PlayerCache.getInstance().removePlayer(name);
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database.setUnlogged(name);
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AuthMePlayerListener.gameMode.remove(name);
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerQuit(player, inv, armor, isOp, isFlying, needToChange));
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}
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}
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@@ -0,0 +1,52 @@
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package fr.xephi.authme.process.quit;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import fr.xephi.authme.api.API;
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import fr.xephi.authme.events.RestoreInventoryEvent;
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import fr.xephi.authme.settings.Settings;
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public class ProcessSyncronousPlayerQuit implements Runnable {
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protected Player player;
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protected boolean isOp;
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protected boolean isFlying;
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protected ItemStack[] inv;
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protected ItemStack[] armor;
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protected boolean needToChange;
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public ProcessSyncronousPlayerQuit(Player player, ItemStack[] inv,
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ItemStack[] armor, boolean isOp, boolean isFlying,
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boolean needToChange) {
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this.player = player;
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this.isOp = isOp;
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this.isFlying = isFlying;
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this.armor = armor;
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this.inv = inv;
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this.needToChange = needToChange;
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}
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@Override
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public void run() {
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if (inv != null && armor != null) {
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RestoreInventoryEvent ev = new RestoreInventoryEvent(player, inv, armor);
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player.getServer().getPluginManager().callEvent(ev);
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if (!ev.isCancelled()) {
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API.setPlayerInventory(player, ev.getInventory(), ev.getArmor());
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}
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}
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if (needToChange) {
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player.setOp(isOp);
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if (player.getGameMode() != GameMode.CREATIVE && !Settings.isMovementAllowed) {
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player.setAllowFlight(isFlying);
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player.setFlying(isFlying);
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}
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}
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try {
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player.getVehicle().eject();
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} catch (Exception e) {
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}
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}
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}
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