From 4911499333bb73cb99a4dacebf9151cd84c92867 Mon Sep 17 00:00:00 2001 From: Gabriele C Date: Fri, 15 Apr 2016 22:16:13 +0200 Subject: [PATCH] Allow player falling, avoid useless lag and deny jumps! #618 --- .../fr/xephi/authme/listener/AuthMePlayerListener.java | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/src/main/java/fr/xephi/authme/listener/AuthMePlayerListener.java b/src/main/java/fr/xephi/authme/listener/AuthMePlayerListener.java index 6ea4bd81..2548669e 100644 --- a/src/main/java/fr/xephi/authme/listener/AuthMePlayerListener.java +++ b/src/main/java/fr/xephi/authme/listener/AuthMePlayerListener.java @@ -172,9 +172,13 @@ public class AuthMePlayerListener implements Listener { return; } + /* + * Limit player X and Z movements to 1 block + * Deny player Y+ movements (allows falling) + */ if (event.getFrom().getBlockX() == event.getTo().getBlockX() - && event.getFrom().getBlockY() == event.getTo().getBlockY() - && event.getFrom().getBlockZ() == event.getTo().getBlockZ()) { + && event.getFrom().getBlockZ() == event.getTo().getBlockZ() + && event.getFrom().getY() - event.getTo().getY() >= 0) { return; } @@ -185,6 +189,7 @@ public class AuthMePlayerListener implements Listener { if (!Settings.isMovementAllowed) { event.setTo(event.getFrom()); + // sgdc3 TODO: remove this, maybe we should set the effect every x ticks, idk! if (Settings.isRemoveSpeedEnabled) { player.setFlySpeed(0.0f); player.setWalkSpeed(0.0f);