Remove bungeecord messaging hook

It was the cause of many issues, as temp replacement server owners can
use AuthMeBridge.
This commit is contained in:
Gabriele C
2016-09-06 14:13:26 +02:00
parent 8327421dd4
commit 4a2ea7d372
6 changed files with 1 additions and 137 deletions
@@ -49,9 +49,6 @@ public class AsyncChangePassword implements AsynchronousProcess {
playerCache.updatePlayer(auth);
processService.send(player, MessageKey.PASSWORD_CHANGED_SUCCESS);
ConsoleLogger.info(player.getName() + " changed his password");
// Send a Bungee message for the password change
bungeeService.sendPasswordChanged(player, hashedPassword);
} else {
processService.send(player, MessageKey.WRONG_PASSWORD);
}
@@ -119,7 +119,6 @@ public class ProcessSyncPlayerLogin implements SynchronousProcess {
// The Login event now fires (as intended) after everything is processed
bukkitService.callEvent(new LoginEvent(player));
player.saveData();
bungeeService.sendBungeeMessage(player, "login");
// Login is done, display welcome message
if (service.getProperty(RegistrationSettings.USE_WELCOME_MESSAGE)) {
@@ -64,8 +64,6 @@ public class ProcessSynchronousPlayerLogout implements SynchronousProcess {
// Player is now logout... Time to fire event !
bukkitService.callEvent(new LogoutEvent(player));
// Send Bungee stuff. The service will check if it is enabled or not.
bungeeService.sendBungeeMessage(player, "logout");
service.send(player, MessageKey.LOGOUT_SUCCESS);
ConsoleLogger.info(player.getName() + " logged out");
@@ -92,7 +92,6 @@ public class ProcessSyncPasswordRegister implements SynchronousProcess {
}
// Send Bungee stuff. The service will check if it is enabled or not.
bungeeService.sendBungeeMessage(player, "register");
bungeeService.connectPlayer(player);
}
}