#1113 Handle LimboPlayer tasks via LimboService
- Add methods to LimboService for handling messages to make it the only relevant Limbo class for outside classes - Move LimboPlayerTaskManager to limbo package and make it package-private - Create MessageTask and TimeoutTask immediately when LimboPlayer is created - #1112 MessageTask: improve efficiency by keeping reference to Player
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@@ -20,7 +20,6 @@ import fr.xephi.authme.settings.properties.HooksSettings;
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import fr.xephi.authme.settings.properties.PluginSettings;
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import fr.xephi.authme.settings.properties.RegistrationSettings;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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import fr.xephi.authme.task.LimboPlayerTaskManager;
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import fr.xephi.authme.util.PlayerUtils;
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import org.bukkit.GameMode;
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import org.bukkit.Server;
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@@ -62,9 +61,6 @@ public class AsynchronousJoin implements AsynchronousProcess {
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@Inject
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private BukkitService bukkitService;
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@Inject
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private LimboPlayerTaskManager limboPlayerTaskManager;
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@Inject
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private AsynchronousLogin asynchronousLogin;
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@@ -153,9 +149,7 @@ public class AsynchronousJoin implements AsynchronousProcess {
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bukkitService.scheduleSyncTaskFromOptionallyAsyncTask(() -> {
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// TODO #1113: Find an elegant way to deop unregistered players (and disable fly status etc.?)
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limboService.createLimboPlayer(player);
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limboPlayerTaskManager.registerTimeoutTask(player);
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limboPlayerTaskManager.registerMessageTask(name, isAuthAvailable);
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limboService.createLimboPlayer(player, isAuthAvailable);
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player.setNoDamageTicks(registrationTimeout);
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if (pluginHookService.isEssentialsAvailable() && service.getProperty(HooksSettings.USE_ESSENTIALS_MOTD)) {
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