Move #isNpc method to PlayerUtils
- After dropping our hook to CombatTagPlus it is not relevant for it to be in PluginHooksService anymore
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@@ -6,7 +6,6 @@ import fr.xephi.authme.data.auth.PlayerCache;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.process.Management;
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import fr.xephi.authme.security.PasswordSecurity;
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import fr.xephi.authme.service.PluginHookService;
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import fr.xephi.authme.service.ValidationService;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@@ -43,8 +42,6 @@ public class AuthMeApiTest {
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@InjectMocks
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private AuthMeApi api;
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@Mock
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private PluginHookService pluginHookService;
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@Mock
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private ValidationService validationService;
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@Mock
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@@ -84,13 +81,14 @@ public class AuthMeApiTest {
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public void shouldReturnIfPlayerIsNpc() {
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// given
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Player player = mock(Player.class);
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given(pluginHookService.isNpc(player)).willReturn(true);
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given(player.hasMetadata("NPC")).willReturn(true);
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// when
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boolean result = api.isNpc(player);
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// then
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assertThat(result, equalTo(true));
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verify(player).hasMetadata("NPC");
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}
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@Test
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