Configurable send delay
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73c1116047
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@ -19,6 +19,7 @@ import fr.xephi.authme.service.bungeecord.BungeeSender;
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import fr.xephi.authme.service.bungeecord.MessageType;
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import fr.xephi.authme.service.velocity.VMessageType;
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import fr.xephi.authme.service.velocity.VelocitySender;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.settings.commandconfig.CommandManager;
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import fr.xephi.authme.settings.properties.HooksSettings;
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import fr.xephi.authme.settings.properties.RegistrationSettings;
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@ -47,6 +48,9 @@ public class AsynchronousJoin implements AsynchronousProcess {
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@Inject
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private Server server;
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@Inject
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private Settings settings;
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@Inject
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private DataSource database;
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@ -157,11 +161,11 @@ public class AsynchronousJoin implements AsynchronousProcess {
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// As described at https://www.spigotmc.org/wiki/bukkit-bungee-plugin-messaging-channel/
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// "Keep in mind that you can't send plugin messages directly after a player joins."
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bukkitService.scheduleSyncDelayedTask(() ->
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bungeeSender.sendAuthMeBungeecordMessage(player, MessageType.LOGIN), 5L);
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bungeeSender.sendAuthMeBungeecordMessage(player, MessageType.LOGIN), settings.getProperty(HooksSettings.PROXY_SEND_DELAY));
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}
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if (velocitySender.isEnabled()) {
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bukkitService.scheduleSyncDelayedTask(() ->
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velocitySender.sendAuthMeVelocityMessage(player, VMessageType.LOGIN), 10L);
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velocitySender.sendAuthMeVelocityMessage(player, VMessageType.LOGIN), settings.getProperty(HooksSettings.PROXY_SEND_DELAY));
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}
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return;
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}
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@ -28,6 +28,7 @@ import fr.xephi.authme.service.bungeecord.BungeeSender;
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import fr.xephi.authme.service.bungeecord.MessageType;
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import fr.xephi.authme.service.velocity.VMessageType;
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import fr.xephi.authme.service.velocity.VelocitySender;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.settings.properties.DatabaseSettings;
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import fr.xephi.authme.settings.properties.EmailSettings;
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import fr.xephi.authme.settings.properties.HooksSettings;
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@ -83,7 +84,8 @@ public class AsynchronousLogin implements AsynchronousProcess {
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@Inject
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private SessionService sessionService;
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@Inject
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private Settings settings;
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@Inject
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private BungeeSender bungeeSender;
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@Inject
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@ -310,11 +312,11 @@ public class AsynchronousLogin implements AsynchronousProcess {
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// As described at https://www.spigotmc.org/wiki/bukkit-bungee-plugin-messaging-channel/
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// "Keep in mind that you can't send plugin messages directly after a player joins."
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bukkitService.scheduleSyncDelayedTask(() ->
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bungeeSender.sendAuthMeBungeecordMessage(player, MessageType.LOGIN), 5L);
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bungeeSender.sendAuthMeBungeecordMessage(player, MessageType.LOGIN), settings.getProperty(HooksSettings.PROXY_SEND_DELAY));
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}
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if (velocitySender.isEnabled()) {
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bukkitService.scheduleSyncDelayedTask(() ->
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velocitySender.sendAuthMeVelocityMessage(player, VMessageType.LOGIN), 10L);
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velocitySender.sendAuthMeVelocityMessage(player, VMessageType.LOGIN), settings.getProperty(HooksSettings.PROXY_SEND_DELAY));
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}
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// As the scheduling executes the Task most likely after the current
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@ -22,6 +22,12 @@ public final class HooksSettings implements SettingsHolder {
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public static final Property<Boolean> VELOCITY =
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newProperty("Hooks.velocity", false);
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@Comment({"How many ticks should we wait before sending login info to proxy?",
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"Change this to higher if your player has high ping.",
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"See: https://www.spigotmc.org/wiki/bukkit-bungee-plugin-messaging-channel/"})
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public static final Property<Long> PROXY_SEND_DELAY =
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newProperty("Hooks.proxySendDelay", 10L);
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@Comment({"Hook into floodgate.",
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"This must be true if you want to use other bedrock features."
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})
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