Fix player always teleport to spawn on join.
This commit is contained in:
@@ -8,8 +8,7 @@ import fr.xephi.authme.output.MessageKey;
|
||||
import fr.xephi.authme.process.AsynchronousProcess;
|
||||
import fr.xephi.authme.process.ProcessService;
|
||||
import fr.xephi.authme.process.SyncProcessManager;
|
||||
import fr.xephi.authme.util.BukkitService;
|
||||
import fr.xephi.authme.util.Utils;
|
||||
import fr.xephi.authme.settings.properties.RestrictionSettings;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import javax.inject.Inject;
|
||||
@@ -31,10 +30,8 @@ public class AsynchronousLogout implements AsynchronousProcess {
|
||||
@Inject
|
||||
private SyncProcessManager syncProcessManager;
|
||||
|
||||
@Inject
|
||||
private BukkitService bukkitService;
|
||||
|
||||
AsynchronousLogout() { }
|
||||
AsynchronousLogout() {
|
||||
}
|
||||
|
||||
public void logout(final Player player) {
|
||||
final String name = player.getName().toLowerCase();
|
||||
@@ -42,23 +39,20 @@ public class AsynchronousLogout implements AsynchronousProcess {
|
||||
service.send(player, MessageKey.NOT_LOGGED_IN);
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerAuth auth = playerCache.getAuth(name);
|
||||
database.updateSession(auth);
|
||||
auth.setQuitLocX(player.getLocation().getX());
|
||||
auth.setQuitLocY(player.getLocation().getY());
|
||||
auth.setQuitLocZ(player.getLocation().getZ());
|
||||
auth.setWorld(player.getWorld().getName());
|
||||
database.updateQuitLoc(auth);
|
||||
if (service.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
|
||||
auth.setQuitLocX(player.getLocation().getX());
|
||||
auth.setQuitLocY(player.getLocation().getY());
|
||||
auth.setQuitLocZ(player.getLocation().getZ());
|
||||
auth.setWorld(player.getWorld().getName());
|
||||
database.updateQuitLoc(auth);
|
||||
}
|
||||
|
||||
limboCache.updateLimboPlayer(player);
|
||||
playerCache.removePlayer(name);
|
||||
database.setUnlogged(name);
|
||||
bukkitService.scheduleSyncDelayedTask(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
Utils.teleportToSpawn(player);
|
||||
}
|
||||
});
|
||||
limboCache.updateLimboPlayer(player);
|
||||
syncProcessManager.processSyncPlayerLogout(player);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user