#421 Clean up events javadoc and interface
- Add proper javadoc to all events - Use proper handling of the Eventlist in all events: each event has its own EventList and its static method, as specified by Bukkit's Event class - Add common supertype to all AuthMe events - Remove unused events - Remove unused methods (setters to fields that we ignore entirely)
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@@ -1,98 +1,84 @@
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package fr.xephi.authme.events;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.ItemStack;
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/**
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* This event is call just after store inventory into cache and will empty the
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* player inventory.
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*
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* @author Xephi59
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* @version $Revision: 1.0 $
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* This event is called before the inventory data of a player is suppressed,
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* i.e. the inventory of the player is not displayed until he has authenticated.
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*/
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public class ProtectInventoryEvent extends CustomEvent {
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public class ProtectInventoryEvent extends CustomEvent implements Cancellable {
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private final ItemStack[] storedinventory;
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private final ItemStack[] storedarmor;
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private ItemStack[] emptyInventory = null;
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private ItemStack[] emptyArmor = null;
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private static final HandlerList handlers = new HandlerList();
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private final ItemStack[] storedInventory;
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private final ItemStack[] storedArmor;
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private final Player player;
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private boolean isCancelled;
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/**
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* Constructor for ProtectInventoryEvent.
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* Constructor.
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*
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* @param player Player
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* @param player The player
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*/
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public ProtectInventoryEvent(Player player) {
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super(true);
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this.player = player;
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this.storedinventory = player.getInventory().getContents();
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this.storedarmor = player.getInventory().getArmorContents();
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this.emptyInventory = new ItemStack[36];
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this.emptyArmor = new ItemStack[4];
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this.storedInventory = player.getInventory().getContents();
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this.storedArmor = player.getInventory().getArmorContents();
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}
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/**
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* Method getStoredInventory.
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* Return the inventory of the player.
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*
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* @return ItemStack[]
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* @return The player's inventory
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*/
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public ItemStack[] getStoredInventory() {
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return this.storedinventory;
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return storedInventory;
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}
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/**
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* Method getStoredArmor.
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* Return the armor of the player.
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*
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* @return ItemStack[]
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* @return The player's armor
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*/
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public ItemStack[] getStoredArmor() {
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return this.storedarmor;
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return storedArmor;
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}
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/**
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* Method getPlayer.
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* Return the player whose inventory will be hidden.
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*
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* @return Player
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* @return The player associated with this event
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*/
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public Player getPlayer() {
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return this.player;
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return player;
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}
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@Override
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public void setCancelled(boolean isCancelled) {
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this.isCancelled = isCancelled;
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}
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@Override
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public boolean isCancelled() {
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return isCancelled;
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}
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/**
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* Method setNewInventory.
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* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
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*
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* @param emptyInventory ItemStack[]
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* @return The list of handlers
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*/
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public void setNewInventory(ItemStack[] emptyInventory) {
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this.emptyInventory = emptyInventory;
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* Method getEmptyInventory.
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*
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* @return ItemStack[]
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*/
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public ItemStack[] getEmptyInventory() {
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return this.emptyInventory;
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}
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/**
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* Method setNewArmor.
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*
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* @param emptyArmor ItemStack[]
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*/
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public void setNewArmor(ItemStack[] emptyArmor) {
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this.emptyArmor = emptyArmor;
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}
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/**
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* Method getEmptyArmor.
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*
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* @return ItemStack[]
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*/
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public ItemStack[] getEmptyArmor() {
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return this.emptyArmor;
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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}
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