Package cleanup
- authme.cache to authme.data - Rename PlayerData to LimboPlayer to match with LimboCache - Move authme.converter to authme.datasource.converter - Split output package into output and message
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@@ -0,0 +1,327 @@
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package fr.xephi.authme.data.auth;
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import fr.xephi.authme.security.crypts.HashedPassword;
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import org.bukkit.Location;
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import static com.google.common.base.Objects.firstNonNull;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* AuthMe player data.
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*/
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public class PlayerAuth {
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/** The player's name in lowercase, e.g. "xephi". */
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private String nickname;
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/** The player's name in the correct casing, e.g. "Xephi". */
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private String realName;
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private HashedPassword password;
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private String email;
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private String ip;
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private int groupId;
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private long lastLogin;
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// Fields storing the player's quit location
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private double x;
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private double y;
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private double z;
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private String world;
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/**
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* @param serialized String
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*/
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public PlayerAuth(String serialized) {
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this.deserialize(serialized);
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}
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/**
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* Constructor. Instantiate objects with the {@link #builder() builder}.
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*
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* @param nickname all lowercase name of the player
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* @param password password
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* @param groupId the group id
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* @param ip the associated ip address
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* @param lastLogin player's last login (timestamp)
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* @param x quit location: x coordinate
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* @param y quit location: y coordinate
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* @param z quit location: z coordinate
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* @param world quit location: world name
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* @param email the associated email
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* @param realName the player's name with proper casing
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*/
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private PlayerAuth(String nickname, HashedPassword password, int groupId, String ip, long lastLogin,
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double x, double y, double z, String world, String email, String realName) {
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this.nickname = nickname.toLowerCase();
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this.password = password;
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this.ip = ip;
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this.lastLogin = lastLogin;
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this.x = x;
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this.y = y;
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this.z = z;
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this.world = world;
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this.groupId = groupId;
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this.email = email;
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this.realName = realName;
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}
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public void setNickname(String nickname) {
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this.nickname = nickname.toLowerCase();
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}
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public String getNickname() {
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return nickname;
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}
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public String getRealName() {
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return realName;
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}
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public void setRealName(String realName) {
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this.realName = realName;
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}
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public int getGroupId() {
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return groupId;
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}
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public void setQuitLocation(Location location) {
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x = location.getBlockX();
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y = location.getBlockY();
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z = location.getBlockZ();
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world = location.getWorld().getName();
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}
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public double getQuitLocX() {
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return x;
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}
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public void setQuitLocX(double d) {
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this.x = d;
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}
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public double getQuitLocY() {
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return y;
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}
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public void setQuitLocY(double d) {
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this.y = d;
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}
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public double getQuitLocZ() {
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return z;
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}
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public void setQuitLocZ(double d) {
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this.z = d;
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}
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public String getWorld() {
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return world;
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}
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public void setWorld(String world) {
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this.world = world;
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}
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public String getIp() {
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return ip;
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}
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public void setIp(String ip) {
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this.ip = ip;
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}
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public long getLastLogin() {
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return lastLogin;
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}
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public void setLastLogin(long lastLogin) {
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this.lastLogin = lastLogin;
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}
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public String getEmail() {
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return email;
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}
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public void setEmail(String email) {
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this.email = email;
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}
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public HashedPassword getPassword() {
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return password;
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}
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public void setPassword(HashedPassword password) {
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this.password = password;
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}
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@Override
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public boolean equals(Object obj) {
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if (!(obj instanceof PlayerAuth)) {
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return false;
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}
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PlayerAuth other = (PlayerAuth) obj;
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return other.getIp().equals(this.ip) && other.getNickname().equals(this.nickname);
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}
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@Override
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public int hashCode() {
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int hashCode = 7;
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hashCode = 71 * hashCode + (this.nickname != null ? this.nickname.hashCode() : 0);
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hashCode = 71 * hashCode + (this.ip != null ? this.ip.hashCode() : 0);
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return hashCode;
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}
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@Override
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public String toString() {
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return "Player : " + nickname + " | " + realName
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+ " ! IP : " + ip
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+ " ! LastLogin : " + lastLogin
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+ " ! LastPosition : " + x + "," + y + "," + z + "," + world
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+ " ! Email : " + email
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+ " ! Password : {" + password.getHash() + ", " + password.getSalt() + "}";
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}
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/**
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* Method to serialize PlayerAuth
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*
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* @return String
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*/
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public String serialize() {
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StringBuffer str = new StringBuffer();
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char d = ';';
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str.append(this.nickname).append(d);
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str.append(this.realName).append(d);
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str.append(this.ip).append(d);
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str.append(this.email).append(d);
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str.append(this.password.getHash()).append(d);
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str.append(this.password.getSalt()).append(d);
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str.append(this.groupId).append(d);
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str.append(this.lastLogin).append(d);
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str.append(this.world).append(d);
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str.append(this.x).append(d);
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str.append(this.y).append(d);
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str.append(this.z);
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return str.toString();
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}
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/**
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* Method to deserialize PlayerAuth
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*
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* @param str String
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*/
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public void deserialize(String str) {
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String[] args = str.split(";");
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this.nickname = args[0];
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this.realName = args[1];
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this.ip = args[2];
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this.email = args[3];
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this.password = new HashedPassword(args[4], args[5]);
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this.groupId = Integer.parseInt(args[6]);
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this.lastLogin = Long.parseLong(args[7]);
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this.world = args[8];
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this.x = Double.parseDouble(args[9]);
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this.y = Double.parseDouble(args[10]);
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this.z = Double.parseDouble(args[11]);
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}
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public static Builder builder() {
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return new Builder();
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}
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public static final class Builder {
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private String name;
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private String realName;
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private HashedPassword password;
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private String ip;
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private String world;
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private String email;
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private int groupId = -1;
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private double x = 0.0f;
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private double y = 0.0f;
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private double z = 0.0f;
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private long lastLogin = System.currentTimeMillis();
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public PlayerAuth build() {
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return new PlayerAuth(
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checkNotNull(name),
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firstNonNull(password, new HashedPassword("")),
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groupId,
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firstNonNull(ip, "127.0.0.1"),
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lastLogin,
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x, y, z,
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firstNonNull(world, "world"),
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firstNonNull(email, "your@email.com"),
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firstNonNull(realName, "Player")
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);
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}
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public Builder name(String name) {
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this.name = name;
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return this;
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}
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public Builder realName(String realName) {
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this.realName = realName;
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return this;
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}
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public Builder password(HashedPassword password) {
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this.password = password;
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return this;
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}
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public Builder password(String hash, String salt) {
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return password(new HashedPassword(hash, salt));
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}
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public Builder ip(String ip) {
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this.ip = ip;
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return this;
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}
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public Builder location(Location location) {
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this.x = location.getX();
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this.y = location.getY();
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this.z = location.getZ();
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this.world = location.getWorld().getName();
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return this;
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}
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public Builder locWorld(String world) {
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this.world = world;
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return this;
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}
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public Builder locX(double x) {
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this.x = x;
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return this;
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}
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public Builder locY(double y) {
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this.y = y;
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return this;
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}
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public Builder locZ(double z) {
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this.z = z;
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return this;
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}
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public Builder lastLogin(long lastLogin) {
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this.lastLogin = lastLogin;
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return this;
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}
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public Builder groupId(int groupId) {
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this.groupId = groupId;
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return this;
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}
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public Builder email(String email) {
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this.email = email;
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return this;
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}
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}
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}
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@@ -0,0 +1,98 @@
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package fr.xephi.authme.data.auth;
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import java.util.concurrent.ConcurrentHashMap;
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/**
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* Used to manage player's Authenticated status
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*/
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public class PlayerCache {
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private volatile static PlayerCache singleton;
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private final ConcurrentHashMap<String, PlayerAuth> cache;
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private PlayerCache() {
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cache = new ConcurrentHashMap<>();
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}
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/**
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* Method getInstance.
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*
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* @return PlayerCache
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*/
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public static PlayerCache getInstance() {
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if (singleton == null) {
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singleton = new PlayerCache();
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}
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return singleton;
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}
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/**
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* Method addPlayer.
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*
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* @param auth PlayerAuth
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*/
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public void addPlayer(PlayerAuth auth) {
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cache.put(auth.getNickname().toLowerCase(), auth);
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}
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/**
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* Method updatePlayer.
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*
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* @param auth PlayerAuth
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*/
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public void updatePlayer(PlayerAuth auth) {
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cache.put(auth.getNickname(), auth);
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}
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/**
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* Method removePlayer.
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*
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* @param user String
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*/
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public void removePlayer(String user) {
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cache.remove(user.toLowerCase());
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}
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/**
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* get player's authenticated status.
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*
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* @param user player's name
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*
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* @return true if player is logged in, false otherwise.
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*/
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public boolean isAuthenticated(String user) {
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return cache.containsKey(user.toLowerCase());
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}
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/**
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* Method getAuth.
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*
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* @param user String
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*
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* @return PlayerAuth
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*/
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public PlayerAuth getAuth(String user) {
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return cache.get(user.toLowerCase());
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}
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/**
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* Method getLogged.
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*
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* @return int
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*/
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public int getLogged() {
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return cache.size();
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}
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/**
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* Method getCache.
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*
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* @return ConcurrentHashMap
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*/
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public ConcurrentHashMap<String, PlayerAuth> getCache() {
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return this.cache;
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}
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}
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