Add Bedrock player auto login feature
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1bb3bb1fa7
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@ -11,6 +11,7 @@ import fr.xephi.authme.initialization.OnShutdownPlayerSaver;
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import fr.xephi.authme.initialization.OnStartupTasks;
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import fr.xephi.authme.initialization.SettingsProvider;
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import fr.xephi.authme.initialization.TaskCloser;
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import fr.xephi.authme.listener.BedrockAutoLoginListener;
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import fr.xephi.authme.listener.BlockListener;
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import fr.xephi.authme.listener.DoubleLoginFixListener;
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import fr.xephi.authme.listener.EntityListener;
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@ -33,6 +34,7 @@ import fr.xephi.authme.service.yaml.YamlParseException;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.settings.SettingsWarner;
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import fr.xephi.authme.settings.properties.EmailSettings;
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import fr.xephi.authme.settings.properties.HooksSettings;
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import fr.xephi.authme.settings.properties.SecuritySettings;
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import fr.xephi.authme.task.CleanupTask;
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import fr.xephi.authme.task.purge.PurgeService;
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@ -212,6 +214,9 @@ public class AuthMe extends JavaPlugin {
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if (settings.getProperty(SecuritySettings.LOGIN_LOC_FIX_SUB_UNDERGROUND) || settings.getProperty(SecuritySettings.LOGIN_LOC_FIX_SUB_PORTAL)) {
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getServer().getPluginManager().registerEvents(new LoginLocationFixListener((Plugin) this), this);
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}
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if (settings.getProperty(SecuritySettings.FORCE_LOGIN_BEDROCK) && settings.getProperty(HooksSettings.HOOK_FLOODGATE_PLAYER)) {
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getServer().getPluginManager().registerEvents(new BedrockAutoLoginListener((Plugin) this), this);
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}
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if (settings.getProperty(SecuritySettings.GUI_CAPTCHA) && getServer().getPluginManager().isPluginEnabled("ProtocolLib")) {
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getServer().getPluginManager().registerEvents(new GuiCaptchaHandler((Plugin) this), this);
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logger.info("(Beta)GUICaptcha is enabled successfully!");
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@ -0,0 +1,40 @@
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package fr.xephi.authme.listener;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.api.v3.AuthMeApi;
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import fr.xephi.authme.settings.properties.HooksSettings;
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import fr.xephi.authme.settings.properties.SecuritySettings;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.plugin.Plugin;
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import java.util.UUID;
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import static org.bukkit.Bukkit.getServer;
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public class BedrockAutoLoginListener implements Listener {
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private final AuthMeApi authmeApi = AuthMeApi.getInstance();
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private final Plugin plugin;
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public BedrockAutoLoginListener(Plugin plugin) {
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this.plugin = plugin;
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}
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private boolean isBedrockPlayer(UUID uuid) {
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return AuthMe.settings.getProperty(HooksSettings.HOOK_FLOODGATE_PLAYER) && AuthMe.settings.getProperty(SecuritySettings.FORCE_LOGIN_BEDROCK) && org.geysermc.floodgate.api.FloodgateApi.getInstance().isFloodgateId(uuid) && getServer().getPluginManager().getPlugin("floodgate") != null;
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onPlayerJoin(PlayerJoinEvent event) {
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Player player = event.getPlayer();
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String name = event.getPlayer().getName();
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UUID uuid = event.getPlayer().getUniqueId();
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if (isBedrockPlayer(uuid) && !authmeApi.isAuthenticated(player) && authmeApi.isRegistered(name)) {
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authmeApi.forceLogin(player);
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player.sendMessage("§a基岩版自动登录完成!");
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}
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}
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}
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@ -19,15 +19,19 @@ public final class SecuritySettings implements SettingsHolder {
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public static final Property<Boolean> STOP_SERVER_ON_PROBLEM =
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newProperty("Security.SQLProblem.stopServer", false);
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@Comment({"Should we let Bedrock players login automatically?",
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"(Requires hookFloodgate to be true)"})
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public static final Property<Boolean> FORCE_LOGIN_BEDROCK = newProperty("3rdPartyFeature.features.bedrockAutoLogin", false);
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@Comment("Enable the new feature to prevent ghost players?")
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public static final Property<Boolean> ANTI_GHOST_PLAYERS = newProperty("3rdPartyFeature.fixes.antiGhostPlayer", false);
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@Comment({"Choose the best teleport method by server brand?",
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"(Enable this if you are using Paper)"})
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public static final Property<Boolean> SMART_ASYNC_TELEPORT = newProperty("3rdPartyFeature.optimizes.smartAsyncTeleport",false);
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public static final Property<Boolean> SMART_ASYNC_TELEPORT = newProperty("3rdPartyFeature.optimizes.smartAsyncTeleport", false);
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@Comment("Send a GUI captcha to unregistered players?(Requires ProtocolLib)")
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public static final Property<Boolean> GUI_CAPTCHA = newProperty("3rdPartyFeature.captcha.guiCaptcha",false);
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public static final Property<Boolean> GUI_CAPTCHA = newProperty("3rdPartyFeature.captcha.guiCaptcha", false);
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@Comment({"Should we kick the players when they don't finish the GUI captcha in seconds?",
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"(less than or equals 0 is disabled)"})
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