Add Bedrock player auto login feature

This commit is contained in:
HaHaWTH 2023-10-22 10:13:08 +08:00
parent 1bb3bb1fa7
commit 5c22601c52
3 changed files with 51 additions and 2 deletions

View File

@ -11,6 +11,7 @@ import fr.xephi.authme.initialization.OnShutdownPlayerSaver;
import fr.xephi.authme.initialization.OnStartupTasks;
import fr.xephi.authme.initialization.SettingsProvider;
import fr.xephi.authme.initialization.TaskCloser;
import fr.xephi.authme.listener.BedrockAutoLoginListener;
import fr.xephi.authme.listener.BlockListener;
import fr.xephi.authme.listener.DoubleLoginFixListener;
import fr.xephi.authme.listener.EntityListener;
@ -33,6 +34,7 @@ import fr.xephi.authme.service.yaml.YamlParseException;
import fr.xephi.authme.settings.Settings;
import fr.xephi.authme.settings.SettingsWarner;
import fr.xephi.authme.settings.properties.EmailSettings;
import fr.xephi.authme.settings.properties.HooksSettings;
import fr.xephi.authme.settings.properties.SecuritySettings;
import fr.xephi.authme.task.CleanupTask;
import fr.xephi.authme.task.purge.PurgeService;
@ -212,6 +214,9 @@ public class AuthMe extends JavaPlugin {
if (settings.getProperty(SecuritySettings.LOGIN_LOC_FIX_SUB_UNDERGROUND) || settings.getProperty(SecuritySettings.LOGIN_LOC_FIX_SUB_PORTAL)) {
getServer().getPluginManager().registerEvents(new LoginLocationFixListener((Plugin) this), this);
}
if (settings.getProperty(SecuritySettings.FORCE_LOGIN_BEDROCK) && settings.getProperty(HooksSettings.HOOK_FLOODGATE_PLAYER)) {
getServer().getPluginManager().registerEvents(new BedrockAutoLoginListener((Plugin) this), this);
}
if (settings.getProperty(SecuritySettings.GUI_CAPTCHA) && getServer().getPluginManager().isPluginEnabled("ProtocolLib")) {
getServer().getPluginManager().registerEvents(new GuiCaptchaHandler((Plugin) this), this);
logger.info("(Beta)GUICaptcha is enabled successfully!");

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@ -0,0 +1,40 @@
package fr.xephi.authme.listener;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.api.v3.AuthMeApi;
import fr.xephi.authme.settings.properties.HooksSettings;
import fr.xephi.authme.settings.properties.SecuritySettings;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.plugin.Plugin;
import java.util.UUID;
import static org.bukkit.Bukkit.getServer;
public class BedrockAutoLoginListener implements Listener {
private final AuthMeApi authmeApi = AuthMeApi.getInstance();
private final Plugin plugin;
public BedrockAutoLoginListener(Plugin plugin) {
this.plugin = plugin;
}
private boolean isBedrockPlayer(UUID uuid) {
return AuthMe.settings.getProperty(HooksSettings.HOOK_FLOODGATE_PLAYER) && AuthMe.settings.getProperty(SecuritySettings.FORCE_LOGIN_BEDROCK) && org.geysermc.floodgate.api.FloodgateApi.getInstance().isFloodgateId(uuid) && getServer().getPluginManager().getPlugin("floodgate") != null;
}
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
String name = event.getPlayer().getName();
UUID uuid = event.getPlayer().getUniqueId();
if (isBedrockPlayer(uuid) && !authmeApi.isAuthenticated(player) && authmeApi.isRegistered(name)) {
authmeApi.forceLogin(player);
player.sendMessage("§a基岩版自动登录完成!");
}
}
}

View File

@ -19,15 +19,19 @@ public final class SecuritySettings implements SettingsHolder {
public static final Property<Boolean> STOP_SERVER_ON_PROBLEM =
newProperty("Security.SQLProblem.stopServer", false);
@Comment({"Should we let Bedrock players login automatically?",
"(Requires hookFloodgate to be true)"})
public static final Property<Boolean> FORCE_LOGIN_BEDROCK = newProperty("3rdPartyFeature.features.bedrockAutoLogin", false);
@Comment("Enable the new feature to prevent ghost players?")
public static final Property<Boolean> ANTI_GHOST_PLAYERS = newProperty("3rdPartyFeature.fixes.antiGhostPlayer", false);
@Comment({"Choose the best teleport method by server brand?",
"(Enable this if you are using Paper)"})
public static final Property<Boolean> SMART_ASYNC_TELEPORT = newProperty("3rdPartyFeature.optimizes.smartAsyncTeleport",false);
public static final Property<Boolean> SMART_ASYNC_TELEPORT = newProperty("3rdPartyFeature.optimizes.smartAsyncTeleport", false);
@Comment("Send a GUI captcha to unregistered players?(Requires ProtocolLib)")
public static final Property<Boolean> GUI_CAPTCHA = newProperty("3rdPartyFeature.captcha.guiCaptcha",false);
public static final Property<Boolean> GUI_CAPTCHA = newProperty("3rdPartyFeature.captcha.guiCaptcha", false);
@Comment({"Should we kick the players when they don't finish the GUI captcha in seconds?",
"(less than or equals 0 is disabled)"})