Fix TeleportationService tests + rename methods
- Fix and supplement unit tests for TeleportationService - Rename methods as to avoid confusion (login vs. LoginEvent when player joins) - Add javadoc with note about Player#hasPlayedBefore always being false
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@@ -38,7 +38,6 @@ import static org.mockito.Mockito.verifyZeroInteractions;
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/**
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* Test for {@link TeleportationService}.
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*/
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// TODO: Correct me!
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@RunWith(MockitoJUnitRunner.class)
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public class TeleportationServiceTest {
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@@ -57,20 +56,6 @@ public class TeleportationServiceTest {
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@Mock
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private PlayerCache playerCache;
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// We check that the World in Location is set, this method creates a mock World in Location for us
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private static Location mockLocation() {
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Location location = mock(Location.class);
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given(location.getWorld()).willReturn(mock(World.class));
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return location;
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}
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private static PlayerAuth createAuthWithLocation() {
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return PlayerAuth.builder()
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.name("bobby")
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.locX(123.45).locY(23.4).locZ(-4.567)
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.build();
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}
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@Before
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public void setUpForcedWorlds() {
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given(settings.getProperty(RestrictionSettings.FORCE_SPAWN_ON_WORLDS))
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@@ -107,7 +92,7 @@ public class TeleportationServiceTest {
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given(spawnLoader.getFirstSpawn()).willReturn(firstSpawn);
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// when
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teleportationService.teleportOnJoin(player);
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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runSyncDelayedTask(bukkitService);
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// then
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@@ -122,13 +107,12 @@ public class TeleportationServiceTest {
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// given
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given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
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Player player = mock(Player.class);
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given(player.hasPlayedBefore()).willReturn(true);
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given(player.isOnline()).willReturn(true);
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Location spawn = mockLocation();
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given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
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// when
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teleportationService.teleportOnLoginEvent(player);
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teleportationService.teleportOnJoin(player);
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runSyncDelayedTask(bukkitService);
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// then
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@@ -150,8 +134,7 @@ public class TeleportationServiceTest {
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given(spawnLoader.getFirstSpawn()).willReturn(null);
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// when
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teleportationService.teleportOnLoginEvent(player);
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teleportationService.teleportOnJoin(player);
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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// then
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verify(player, never()).teleport(any(Location.class));
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@@ -161,10 +144,39 @@ public class TeleportationServiceTest {
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}
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@Test
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public void shouldTeleportPlayerDueToForcedWorld() {
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public void shouldNotTeleportPlayerToFirstSpawnIfNoTeleportEnabled() {
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// given
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Player player = mock(Player.class);
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given(player.hasPlayedBefore()).willReturn(false);
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given(settings.getProperty(RestrictionSettings.NO_TELEPORT)).willReturn(true);
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// when
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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// then
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verify(player, never()).teleport(any(Location.class));
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verifyZeroInteractions(bukkitService);
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}
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@Test
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public void shouldNotTeleportNotNewPlayerToFirstSpawn() {
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// given
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Player player = mock(Player.class);
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given(player.hasPlayedBefore()).willReturn(true);
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given(settings.getProperty(RestrictionSettings.NO_TELEPORT)).willReturn(false);
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// when
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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// then
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verify(player, never()).teleport(any(Location.class));
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verifyZeroInteractions(bukkitService);
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}
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@Test
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public void shouldTeleportPlayerDueToForcedWorld() {
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// given
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Player player = mock(Player.class);
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given(player.isOnline()).willReturn(true);
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World playerWorld = mock(World.class);
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@@ -177,7 +189,6 @@ public class TeleportationServiceTest {
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given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
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// when
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teleportationService.teleportOnLoginEvent(player);
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teleportationService.teleportOnJoin(player);
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runSyncDelayedTask(bukkitService);
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@@ -191,7 +202,6 @@ public class TeleportationServiceTest {
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public void shouldNotTeleportPlayerForRemovedLocationInEvent() {
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// given
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final Player player = mock(Player.class);
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given(player.hasPlayedBefore()).willReturn(true);
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Location spawn = mockLocation();
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given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
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given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
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@@ -206,7 +216,6 @@ public class TeleportationServiceTest {
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}).when(bukkitService).callEvent(any(SpawnTeleportEvent.class));
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// when
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teleportationService.teleportOnLoginEvent(player);
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teleportationService.teleportOnJoin(player);
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runSyncDelayedTask(bukkitService);
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@@ -219,7 +228,6 @@ public class TeleportationServiceTest {
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public void shouldNotTeleportPlayerForCanceledEvent() {
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// given
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final Player player = mock(Player.class);
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given(player.hasPlayedBefore()).willReturn(true);
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Location spawn = mockLocation();
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given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
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given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
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@@ -234,7 +242,6 @@ public class TeleportationServiceTest {
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}).when(bukkitService).callEvent(any(SpawnTeleportEvent.class));
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// when
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teleportationService.teleportOnLoginEvent(player);
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teleportationService.teleportOnJoin(player);
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runSyncDelayedTask(bukkitService);
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@@ -415,11 +422,25 @@ public class TeleportationServiceTest {
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verify(player).teleport(location);
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}
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private void assertCorrectLocation(Location location, PlayerAuth auth, World world) {
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private static void assertCorrectLocation(Location location, PlayerAuth auth, World world) {
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assertThat(location.getX(), equalTo(auth.getQuitLocX()));
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assertThat(location.getY(), equalTo(auth.getQuitLocY()));
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assertThat(location.getZ(), equalTo(auth.getQuitLocZ()));
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assertThat(location.getWorld(), equalTo(world));
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}
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// We check that the World in Location is set, this method creates a mock World in Location for us
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private static Location mockLocation() {
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Location location = mock(Location.class);
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given(location.getWorld()).willReturn(mock(World.class));
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return location;
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}
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private static PlayerAuth createAuthWithLocation() {
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return PlayerAuth.builder()
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.name("bobby")
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.locX(123.45).locY(23.4).locZ(-4.567)
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.build();
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}
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}
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