Fix TeleportationService tests + rename methods

- Fix and supplement unit tests for TeleportationService
- Rename methods as to avoid confusion (login vs. LoginEvent when player joins)
- Add javadoc with note about Player#hasPlayedBefore always being false
This commit is contained in:
ljacqu 2016-06-30 22:38:36 +02:00
parent abf6645620
commit 6585b68749
3 changed files with 86 additions and 50 deletions

View File

@ -194,7 +194,7 @@ public class AuthMePlayerListener implements Listener {
@EventHandler(priority = EventPriority.LOW) @EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) { public void onPlayerJoin(PlayerJoinEvent event) {
final Player player = event.getPlayer(); final Player player = event.getPlayer();
teleportationService.teleportOnJoin(player); teleportationService.teleportNewPlayerToFirstSpawn(player);
management.performJoin(player); management.performJoin(player);
} }
@ -233,7 +233,7 @@ public class AuthMePlayerListener implements Listener {
} }
antiBot.handlePlayerJoin(player); antiBot.handlePlayerJoin(player);
teleportationService.teleportOnLoginEvent(player); teleportationService.teleportOnJoin(player);
} }
@EventHandler(priority = EventPriority.HIGHEST) @EventHandler(priority = EventPriority.HIGHEST)

View File

@ -44,10 +44,6 @@ public class TeleportationService implements Reloadable {
TeleportationService() { TeleportationService() {
} }
private static boolean isEventValid(AbstractTeleportEvent event) {
return !event.isCancelled() && event.getTo() != null && event.getTo().getWorld() != null;
}
@PostConstruct @PostConstruct
@Override @Override
public void reload() { public void reload() {
@ -55,7 +51,18 @@ public class TeleportationService implements Reloadable {
spawnOnLoginWorlds = new HashSet<>(settings.getProperty(RestrictionSettings.FORCE_SPAWN_ON_WORLDS)); spawnOnLoginWorlds = new HashSet<>(settings.getProperty(RestrictionSettings.FORCE_SPAWN_ON_WORLDS));
} }
public void teleportOnLoginEvent(final Player player) { /**
* Teleports the player according to the settings when he joins.
* <p>
* Note: this is triggered by Bukkit's PlayerLoginEvent, during which you cannot use
* {@link Player#hasPlayedBefore()}: it always returns {@code false}. We trigger teleportation
* from the PlayerLoginEvent and not the PlayerJoinEvent to ensure that the location is overridden
* as fast as possible (cf. <a href="https://github.com/Xephi/AuthMeReloaded/issues/682">AuthMe #682</a>).
*
* @param player the player to process
* @see <a href="https://bukkit.atlassian.net/browse/BUKKIT-3521">BUKKIT-3521: Player.hasPlayedBefore() always false</a>
*/
public void teleportOnJoin(final Player player) {
if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) { if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
return; return;
} }
@ -65,13 +72,30 @@ public class TeleportationService implements Reloadable {
} }
} }
public void teleportOnJoin(final Player player) { /**
if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) { * Teleports the player to the first spawn if he is new and the first spawn is configured.
*
* @param player the player to process
*/
public void teleportNewPlayerToFirstSpawn(final Player player) {
if (settings.getProperty(RestrictionSettings.NO_TELEPORT) || player.hasPlayedBefore()) {
return; return;
} }
teleportToFirstSpawn(player); Location firstSpawn = spawnLoader.getFirstSpawn();
if (firstSpawn == null) {
return;
}
performTeleportation(player, new FirstSpawnTeleportEvent(player, firstSpawn));
} }
/**
* Teleports the player according to the settings after having successfully logged in.
*
* @param player the player
* @param auth corresponding PlayerAuth object
* @param limbo corresponding LimboPlayer object
*/
public void teleportOnLogin(final Player player, PlayerAuth auth, LimboPlayer limbo) { public void teleportOnLogin(final Player player, PlayerAuth auth, LimboPlayer limbo) {
if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) { if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
return; return;
@ -104,19 +128,6 @@ public class TeleportationService implements Reloadable {
return new Location(world, auth.getQuitLocX(), auth.getQuitLocY(), auth.getQuitLocZ()); return new Location(world, auth.getQuitLocX(), auth.getQuitLocY(), auth.getQuitLocZ());
} }
private boolean teleportToFirstSpawn(final Player player) {
if (player.hasPlayedBefore()) {
return false;
}
Location firstSpawn = spawnLoader.getFirstSpawn();
if (firstSpawn == null) {
return false;
}
performTeleportation(player, new FirstSpawnTeleportEvent(player, firstSpawn));
return true;
}
private void teleportBackFromSpawn(final Player player, final Location location) { private void teleportBackFromSpawn(final Player player, final Location location) {
performTeleportation(player, new AuthMeTeleportEvent(player, location)); performTeleportation(player, new AuthMeTeleportEvent(player, location));
} }
@ -144,4 +155,8 @@ public class TeleportationService implements Reloadable {
} }
}); });
} }
private static boolean isEventValid(AbstractTeleportEvent event) {
return !event.isCancelled() && event.getTo() != null && event.getTo().getWorld() != null;
}
} }

View File

@ -38,7 +38,6 @@ import static org.mockito.Mockito.verifyZeroInteractions;
/** /**
* Test for {@link TeleportationService}. * Test for {@link TeleportationService}.
*/ */
// TODO: Correct me!
@RunWith(MockitoJUnitRunner.class) @RunWith(MockitoJUnitRunner.class)
public class TeleportationServiceTest { public class TeleportationServiceTest {
@ -57,20 +56,6 @@ public class TeleportationServiceTest {
@Mock @Mock
private PlayerCache playerCache; private PlayerCache playerCache;
// We check that the World in Location is set, this method creates a mock World in Location for us
private static Location mockLocation() {
Location location = mock(Location.class);
given(location.getWorld()).willReturn(mock(World.class));
return location;
}
private static PlayerAuth createAuthWithLocation() {
return PlayerAuth.builder()
.name("bobby")
.locX(123.45).locY(23.4).locZ(-4.567)
.build();
}
@Before @Before
public void setUpForcedWorlds() { public void setUpForcedWorlds() {
given(settings.getProperty(RestrictionSettings.FORCE_SPAWN_ON_WORLDS)) given(settings.getProperty(RestrictionSettings.FORCE_SPAWN_ON_WORLDS))
@ -107,7 +92,7 @@ public class TeleportationServiceTest {
given(spawnLoader.getFirstSpawn()).willReturn(firstSpawn); given(spawnLoader.getFirstSpawn()).willReturn(firstSpawn);
// when // when
teleportationService.teleportOnJoin(player); teleportationService.teleportNewPlayerToFirstSpawn(player);
runSyncDelayedTask(bukkitService); runSyncDelayedTask(bukkitService);
// then // then
@ -122,13 +107,12 @@ public class TeleportationServiceTest {
// given // given
given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true); given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
Player player = mock(Player.class); Player player = mock(Player.class);
given(player.hasPlayedBefore()).willReturn(true);
given(player.isOnline()).willReturn(true); given(player.isOnline()).willReturn(true);
Location spawn = mockLocation(); Location spawn = mockLocation();
given(spawnLoader.getSpawnLocation(player)).willReturn(spawn); given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
// when // when
teleportationService.teleportOnLoginEvent(player); teleportationService.teleportOnJoin(player);
runSyncDelayedTask(bukkitService); runSyncDelayedTask(bukkitService);
// then // then
@ -150,8 +134,7 @@ public class TeleportationServiceTest {
given(spawnLoader.getFirstSpawn()).willReturn(null); given(spawnLoader.getFirstSpawn()).willReturn(null);
// when // when
teleportationService.teleportOnLoginEvent(player); teleportationService.teleportNewPlayerToFirstSpawn(player);
teleportationService.teleportOnJoin(player);
// then // then
verify(player, never()).teleport(any(Location.class)); verify(player, never()).teleport(any(Location.class));
@ -161,10 +144,39 @@ public class TeleportationServiceTest {
} }
@Test @Test
public void shouldTeleportPlayerDueToForcedWorld() { public void shouldNotTeleportPlayerToFirstSpawnIfNoTeleportEnabled() {
// given
Player player = mock(Player.class);
given(player.hasPlayedBefore()).willReturn(false);
given(settings.getProperty(RestrictionSettings.NO_TELEPORT)).willReturn(true);
// when
teleportationService.teleportNewPlayerToFirstSpawn(player);
// then
verify(player, never()).teleport(any(Location.class));
verifyZeroInteractions(bukkitService);
}
@Test
public void shouldNotTeleportNotNewPlayerToFirstSpawn() {
// given // given
Player player = mock(Player.class); Player player = mock(Player.class);
given(player.hasPlayedBefore()).willReturn(true); given(player.hasPlayedBefore()).willReturn(true);
given(settings.getProperty(RestrictionSettings.NO_TELEPORT)).willReturn(false);
// when
teleportationService.teleportNewPlayerToFirstSpawn(player);
// then
verify(player, never()).teleport(any(Location.class));
verifyZeroInteractions(bukkitService);
}
@Test
public void shouldTeleportPlayerDueToForcedWorld() {
// given
Player player = mock(Player.class);
given(player.isOnline()).willReturn(true); given(player.isOnline()).willReturn(true);
World playerWorld = mock(World.class); World playerWorld = mock(World.class);
@ -177,7 +189,6 @@ public class TeleportationServiceTest {
given(spawnLoader.getSpawnLocation(player)).willReturn(spawn); given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
// when // when
teleportationService.teleportOnLoginEvent(player);
teleportationService.teleportOnJoin(player); teleportationService.teleportOnJoin(player);
runSyncDelayedTask(bukkitService); runSyncDelayedTask(bukkitService);
@ -191,7 +202,6 @@ public class TeleportationServiceTest {
public void shouldNotTeleportPlayerForRemovedLocationInEvent() { public void shouldNotTeleportPlayerForRemovedLocationInEvent() {
// given // given
final Player player = mock(Player.class); final Player player = mock(Player.class);
given(player.hasPlayedBefore()).willReturn(true);
Location spawn = mockLocation(); Location spawn = mockLocation();
given(spawnLoader.getSpawnLocation(player)).willReturn(spawn); given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true); given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
@ -206,7 +216,6 @@ public class TeleportationServiceTest {
}).when(bukkitService).callEvent(any(SpawnTeleportEvent.class)); }).when(bukkitService).callEvent(any(SpawnTeleportEvent.class));
// when // when
teleportationService.teleportOnLoginEvent(player);
teleportationService.teleportOnJoin(player); teleportationService.teleportOnJoin(player);
runSyncDelayedTask(bukkitService); runSyncDelayedTask(bukkitService);
@ -219,7 +228,6 @@ public class TeleportationServiceTest {
public void shouldNotTeleportPlayerForCanceledEvent() { public void shouldNotTeleportPlayerForCanceledEvent() {
// given // given
final Player player = mock(Player.class); final Player player = mock(Player.class);
given(player.hasPlayedBefore()).willReturn(true);
Location spawn = mockLocation(); Location spawn = mockLocation();
given(spawnLoader.getSpawnLocation(player)).willReturn(spawn); given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true); given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
@ -234,7 +242,6 @@ public class TeleportationServiceTest {
}).when(bukkitService).callEvent(any(SpawnTeleportEvent.class)); }).when(bukkitService).callEvent(any(SpawnTeleportEvent.class));
// when // when
teleportationService.teleportOnLoginEvent(player);
teleportationService.teleportOnJoin(player); teleportationService.teleportOnJoin(player);
runSyncDelayedTask(bukkitService); runSyncDelayedTask(bukkitService);
@ -415,11 +422,25 @@ public class TeleportationServiceTest {
verify(player).teleport(location); verify(player).teleport(location);
} }
private void assertCorrectLocation(Location location, PlayerAuth auth, World world) { private static void assertCorrectLocation(Location location, PlayerAuth auth, World world) {
assertThat(location.getX(), equalTo(auth.getQuitLocX())); assertThat(location.getX(), equalTo(auth.getQuitLocX()));
assertThat(location.getY(), equalTo(auth.getQuitLocY())); assertThat(location.getY(), equalTo(auth.getQuitLocY()));
assertThat(location.getZ(), equalTo(auth.getQuitLocZ())); assertThat(location.getZ(), equalTo(auth.getQuitLocZ()));
assertThat(location.getWorld(), equalTo(world)); assertThat(location.getWorld(), equalTo(world));
} }
// We check that the World in Location is set, this method creates a mock World in Location for us
private static Location mockLocation() {
Location location = mock(Location.class);
given(location.getWorld()).willReturn(mock(World.class));
return location;
}
private static PlayerAuth createAuthWithLocation() {
return PlayerAuth.builder()
.name("bobby")
.locX(123.45).locY(23.4).locZ(-4.567)
.build();
}
} }