Fix TeleportationService tests + rename methods
- Fix and supplement unit tests for TeleportationService - Rename methods as to avoid confusion (login vs. LoginEvent when player joins) - Add javadoc with note about Player#hasPlayedBefore always being false
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6585b68749
@ -194,7 +194,7 @@ public class AuthMePlayerListener implements Listener {
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@EventHandler(priority = EventPriority.LOW)
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@EventHandler(priority = EventPriority.LOW)
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public void onPlayerJoin(PlayerJoinEvent event) {
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public void onPlayerJoin(PlayerJoinEvent event) {
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final Player player = event.getPlayer();
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final Player player = event.getPlayer();
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teleportationService.teleportOnJoin(player);
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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management.performJoin(player);
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management.performJoin(player);
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}
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}
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@ -233,7 +233,7 @@ public class AuthMePlayerListener implements Listener {
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}
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}
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antiBot.handlePlayerJoin(player);
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antiBot.handlePlayerJoin(player);
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teleportationService.teleportOnLoginEvent(player);
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teleportationService.teleportOnJoin(player);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.HIGHEST)
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@ -44,10 +44,6 @@ public class TeleportationService implements Reloadable {
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TeleportationService() {
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TeleportationService() {
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}
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}
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private static boolean isEventValid(AbstractTeleportEvent event) {
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return !event.isCancelled() && event.getTo() != null && event.getTo().getWorld() != null;
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}
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@PostConstruct
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@PostConstruct
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@Override
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@Override
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public void reload() {
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public void reload() {
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@ -55,7 +51,18 @@ public class TeleportationService implements Reloadable {
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spawnOnLoginWorlds = new HashSet<>(settings.getProperty(RestrictionSettings.FORCE_SPAWN_ON_WORLDS));
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spawnOnLoginWorlds = new HashSet<>(settings.getProperty(RestrictionSettings.FORCE_SPAWN_ON_WORLDS));
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}
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}
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public void teleportOnLoginEvent(final Player player) {
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/**
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* Teleports the player according to the settings when he joins.
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* <p>
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* Note: this is triggered by Bukkit's PlayerLoginEvent, during which you cannot use
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* {@link Player#hasPlayedBefore()}: it always returns {@code false}. We trigger teleportation
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* from the PlayerLoginEvent and not the PlayerJoinEvent to ensure that the location is overridden
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* as fast as possible (cf. <a href="https://github.com/Xephi/AuthMeReloaded/issues/682">AuthMe #682</a>).
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*
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* @param player the player to process
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* @see <a href="https://bukkit.atlassian.net/browse/BUKKIT-3521">BUKKIT-3521: Player.hasPlayedBefore() always false</a>
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*/
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public void teleportOnJoin(final Player player) {
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if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
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if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
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return;
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return;
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}
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}
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@ -65,13 +72,30 @@ public class TeleportationService implements Reloadable {
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}
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}
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}
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}
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public void teleportOnJoin(final Player player) {
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/**
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if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
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* Teleports the player to the first spawn if he is new and the first spawn is configured.
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*
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* @param player the player to process
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*/
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public void teleportNewPlayerToFirstSpawn(final Player player) {
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if (settings.getProperty(RestrictionSettings.NO_TELEPORT) || player.hasPlayedBefore()) {
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return;
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return;
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}
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}
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teleportToFirstSpawn(player);
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Location firstSpawn = spawnLoader.getFirstSpawn();
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if (firstSpawn == null) {
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return;
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}
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performTeleportation(player, new FirstSpawnTeleportEvent(player, firstSpawn));
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}
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}
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/**
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* Teleports the player according to the settings after having successfully logged in.
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*
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* @param player the player
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* @param auth corresponding PlayerAuth object
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* @param limbo corresponding LimboPlayer object
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*/
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public void teleportOnLogin(final Player player, PlayerAuth auth, LimboPlayer limbo) {
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public void teleportOnLogin(final Player player, PlayerAuth auth, LimboPlayer limbo) {
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if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
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if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
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return;
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return;
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@ -104,19 +128,6 @@ public class TeleportationService implements Reloadable {
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return new Location(world, auth.getQuitLocX(), auth.getQuitLocY(), auth.getQuitLocZ());
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return new Location(world, auth.getQuitLocX(), auth.getQuitLocY(), auth.getQuitLocZ());
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}
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}
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private boolean teleportToFirstSpawn(final Player player) {
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if (player.hasPlayedBefore()) {
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return false;
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}
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Location firstSpawn = spawnLoader.getFirstSpawn();
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if (firstSpawn == null) {
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return false;
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}
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performTeleportation(player, new FirstSpawnTeleportEvent(player, firstSpawn));
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return true;
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}
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private void teleportBackFromSpawn(final Player player, final Location location) {
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private void teleportBackFromSpawn(final Player player, final Location location) {
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performTeleportation(player, new AuthMeTeleportEvent(player, location));
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performTeleportation(player, new AuthMeTeleportEvent(player, location));
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}
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}
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@ -144,4 +155,8 @@ public class TeleportationService implements Reloadable {
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}
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}
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});
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});
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}
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}
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private static boolean isEventValid(AbstractTeleportEvent event) {
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return !event.isCancelled() && event.getTo() != null && event.getTo().getWorld() != null;
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}
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}
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}
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@ -38,7 +38,6 @@ import static org.mockito.Mockito.verifyZeroInteractions;
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/**
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/**
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* Test for {@link TeleportationService}.
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* Test for {@link TeleportationService}.
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*/
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*/
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// TODO: Correct me!
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@RunWith(MockitoJUnitRunner.class)
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@RunWith(MockitoJUnitRunner.class)
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public class TeleportationServiceTest {
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public class TeleportationServiceTest {
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@ -57,20 +56,6 @@ public class TeleportationServiceTest {
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@Mock
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@Mock
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private PlayerCache playerCache;
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private PlayerCache playerCache;
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// We check that the World in Location is set, this method creates a mock World in Location for us
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private static Location mockLocation() {
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Location location = mock(Location.class);
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given(location.getWorld()).willReturn(mock(World.class));
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return location;
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}
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private static PlayerAuth createAuthWithLocation() {
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return PlayerAuth.builder()
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.name("bobby")
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.locX(123.45).locY(23.4).locZ(-4.567)
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.build();
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}
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@Before
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@Before
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public void setUpForcedWorlds() {
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public void setUpForcedWorlds() {
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given(settings.getProperty(RestrictionSettings.FORCE_SPAWN_ON_WORLDS))
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given(settings.getProperty(RestrictionSettings.FORCE_SPAWN_ON_WORLDS))
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@ -107,7 +92,7 @@ public class TeleportationServiceTest {
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given(spawnLoader.getFirstSpawn()).willReturn(firstSpawn);
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given(spawnLoader.getFirstSpawn()).willReturn(firstSpawn);
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// when
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// when
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teleportationService.teleportOnJoin(player);
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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runSyncDelayedTask(bukkitService);
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runSyncDelayedTask(bukkitService);
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// then
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// then
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@ -122,13 +107,12 @@ public class TeleportationServiceTest {
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// given
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// given
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given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
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given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
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Player player = mock(Player.class);
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Player player = mock(Player.class);
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given(player.hasPlayedBefore()).willReturn(true);
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given(player.isOnline()).willReturn(true);
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given(player.isOnline()).willReturn(true);
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Location spawn = mockLocation();
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Location spawn = mockLocation();
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given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
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given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
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// when
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// when
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teleportationService.teleportOnLoginEvent(player);
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teleportationService.teleportOnJoin(player);
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runSyncDelayedTask(bukkitService);
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runSyncDelayedTask(bukkitService);
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// then
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// then
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@ -150,8 +134,7 @@ public class TeleportationServiceTest {
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given(spawnLoader.getFirstSpawn()).willReturn(null);
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given(spawnLoader.getFirstSpawn()).willReturn(null);
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// when
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// when
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teleportationService.teleportOnLoginEvent(player);
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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teleportationService.teleportOnJoin(player);
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// then
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// then
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verify(player, never()).teleport(any(Location.class));
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verify(player, never()).teleport(any(Location.class));
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@ -161,10 +144,39 @@ public class TeleportationServiceTest {
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}
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}
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@Test
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@Test
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public void shouldTeleportPlayerDueToForcedWorld() {
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public void shouldNotTeleportPlayerToFirstSpawnIfNoTeleportEnabled() {
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// given
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Player player = mock(Player.class);
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given(player.hasPlayedBefore()).willReturn(false);
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given(settings.getProperty(RestrictionSettings.NO_TELEPORT)).willReturn(true);
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// when
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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// then
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verify(player, never()).teleport(any(Location.class));
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verifyZeroInteractions(bukkitService);
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}
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@Test
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public void shouldNotTeleportNotNewPlayerToFirstSpawn() {
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// given
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// given
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Player player = mock(Player.class);
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Player player = mock(Player.class);
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given(player.hasPlayedBefore()).willReturn(true);
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given(player.hasPlayedBefore()).willReturn(true);
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given(settings.getProperty(RestrictionSettings.NO_TELEPORT)).willReturn(false);
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// when
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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// then
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verify(player, never()).teleport(any(Location.class));
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verifyZeroInteractions(bukkitService);
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}
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@Test
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public void shouldTeleportPlayerDueToForcedWorld() {
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// given
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Player player = mock(Player.class);
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given(player.isOnline()).willReturn(true);
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given(player.isOnline()).willReturn(true);
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World playerWorld = mock(World.class);
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World playerWorld = mock(World.class);
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@ -177,7 +189,6 @@ public class TeleportationServiceTest {
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given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
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given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
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// when
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// when
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teleportationService.teleportOnLoginEvent(player);
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teleportationService.teleportOnJoin(player);
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teleportationService.teleportOnJoin(player);
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runSyncDelayedTask(bukkitService);
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runSyncDelayedTask(bukkitService);
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@ -191,7 +202,6 @@ public class TeleportationServiceTest {
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public void shouldNotTeleportPlayerForRemovedLocationInEvent() {
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public void shouldNotTeleportPlayerForRemovedLocationInEvent() {
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// given
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// given
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final Player player = mock(Player.class);
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final Player player = mock(Player.class);
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given(player.hasPlayedBefore()).willReturn(true);
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Location spawn = mockLocation();
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Location spawn = mockLocation();
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given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
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given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
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given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
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given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
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@ -206,7 +216,6 @@ public class TeleportationServiceTest {
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}).when(bukkitService).callEvent(any(SpawnTeleportEvent.class));
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}).when(bukkitService).callEvent(any(SpawnTeleportEvent.class));
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// when
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// when
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teleportationService.teleportOnLoginEvent(player);
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teleportationService.teleportOnJoin(player);
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teleportationService.teleportOnJoin(player);
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runSyncDelayedTask(bukkitService);
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runSyncDelayedTask(bukkitService);
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@ -219,7 +228,6 @@ public class TeleportationServiceTest {
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public void shouldNotTeleportPlayerForCanceledEvent() {
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public void shouldNotTeleportPlayerForCanceledEvent() {
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// given
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// given
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final Player player = mock(Player.class);
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final Player player = mock(Player.class);
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given(player.hasPlayedBefore()).willReturn(true);
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Location spawn = mockLocation();
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Location spawn = mockLocation();
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given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
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given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
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given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
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given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
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@ -234,7 +242,6 @@ public class TeleportationServiceTest {
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}).when(bukkitService).callEvent(any(SpawnTeleportEvent.class));
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}).when(bukkitService).callEvent(any(SpawnTeleportEvent.class));
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// when
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// when
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teleportationService.teleportOnLoginEvent(player);
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teleportationService.teleportOnJoin(player);
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teleportationService.teleportOnJoin(player);
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runSyncDelayedTask(bukkitService);
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runSyncDelayedTask(bukkitService);
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@ -415,11 +422,25 @@ public class TeleportationServiceTest {
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verify(player).teleport(location);
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verify(player).teleport(location);
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}
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}
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private void assertCorrectLocation(Location location, PlayerAuth auth, World world) {
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private static void assertCorrectLocation(Location location, PlayerAuth auth, World world) {
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assertThat(location.getX(), equalTo(auth.getQuitLocX()));
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assertThat(location.getX(), equalTo(auth.getQuitLocX()));
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assertThat(location.getY(), equalTo(auth.getQuitLocY()));
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assertThat(location.getY(), equalTo(auth.getQuitLocY()));
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assertThat(location.getZ(), equalTo(auth.getQuitLocZ()));
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assertThat(location.getZ(), equalTo(auth.getQuitLocZ()));
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assertThat(location.getWorld(), equalTo(world));
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assertThat(location.getWorld(), equalTo(world));
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}
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}
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// We check that the World in Location is set, this method creates a mock World in Location for us
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private static Location mockLocation() {
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Location location = mock(Location.class);
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given(location.getWorld()).willReturn(mock(World.class));
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return location;
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}
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private static PlayerAuth createAuthWithLocation() {
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return PlayerAuth.builder()
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.name("bobby")
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.locX(123.45).locY(23.4).locZ(-4.567)
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.build();
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}
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}
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}
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