Abstract Messages into two layers; move to new 'output' package
- Abstract Messages into two layers: the top layer 'Messages' is how Messages can be retrieved and sent as before. In the background, package-private, MessagesManager actually does the file read and worries about I/O while Messages takes care of higher-level things (such as joining two lines or checking the current language).
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package fr.xephi.authme.output;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.util.StringUtils;
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import org.bukkit.command.CommandSender;
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/**
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* Class for retrieving and sending translatable messages to players.
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*/
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public class Messages {
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private static Messages singleton;
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private final String language;
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private MessagesManager manager;
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private Messages(String language, MessagesManager manager) {
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this.language = language;
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this.manager = manager;
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}
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public static Messages getInstance() {
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if (singleton == null) {
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MessagesManager manager = new MessagesManager(Settings.messageFile);
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singleton = new Messages(Settings.messagesLanguage, manager);
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}
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return singleton;
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}
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/**
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* Send the given message code to the player.
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*
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* @param sender The entity to send the message to
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* @param key The key of the message to send
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*/
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public void send(CommandSender sender, MessageKey key) {
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String[] lines = manager.retrieve(key.getKey());
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for (String line : lines) {
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sender.sendMessage(line);
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}
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}
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/**
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* Retrieve the message from the text file and return it split by new line as an array.
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*
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* @param key The message key to retrieve
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*
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* @return The message split by new lines
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*/
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public String[] retrieve(MessageKey key) {
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if (!Settings.messagesLanguage.equalsIgnoreCase(language)) {
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reloadManager();
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}
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return manager.retrieve(key.getKey());
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}
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/**
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* Retrieve the message from the text file.
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*
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* @param key The message key to retrieve
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*
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* @return The message from the file
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*/
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public String retrieveSingle(MessageKey key) {
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return StringUtils.join("\n", retrieve(key));
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}
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public void reloadManager() {
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manager = new MessagesManager(Settings.messageFile);
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}
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}
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