Implemented the login command
This commit is contained in:
@@ -0,0 +1,50 @@
|
||||
package fr.xephi.authme.command.executable.login;
|
||||
|
||||
import fr.xephi.authme.AuthMe;
|
||||
import fr.xephi.authme.command.CommandParts;
|
||||
import fr.xephi.authme.command.ExecutableCommand;
|
||||
import fr.xephi.authme.settings.Messages;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class LoginCommand extends ExecutableCommand {
|
||||
|
||||
/**
|
||||
* Execute the command.
|
||||
*
|
||||
* @param sender The command sender.
|
||||
* @param commandReference The command reference.
|
||||
* @param commandArguments The command arguments.
|
||||
*
|
||||
* @return True if the command was executed successfully, false otherwise.
|
||||
*/
|
||||
@Override
|
||||
public boolean executeCommand(CommandSender sender, CommandParts commandReference, CommandParts commandArguments) {
|
||||
// AuthMe plugin instance
|
||||
final AuthMe plugin = AuthMe.getInstance();
|
||||
|
||||
// Messages instance
|
||||
final Messages m = Messages.getInstance();
|
||||
|
||||
// Make sure the current command executor is a player
|
||||
if(!(sender instanceof Player)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get the player instance
|
||||
final Player player = (Player) sender;
|
||||
|
||||
// Make sure the password is set
|
||||
if(commandArguments.getCount() == 0) {
|
||||
m.send(player, "usage_log");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get the password
|
||||
String playerPass = commandArguments.get(0);
|
||||
|
||||
// Login the player
|
||||
plugin.management.performLogin(player, playerPass, false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user