From 7301a22d442677d6c37c89966ed742119f66a7de Mon Sep 17 00:00:00 2001 From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com> Date: Wed, 29 May 2024 21:05:11 +0800 Subject: [PATCH] [ci skip] Update docs/config.md --- docs/commands.md | 2 +- docs/config.md | 1222 +++++++++++++++++++++----------------- docs/hash_algorithms.md | 2 +- docs/permission_nodes.md | 2 +- docs/translations.md | 2 +- 5 files changed, 668 insertions(+), 562 deletions(-) diff --git a/docs/commands.md b/docs/commands.md index 2a225e1f..04145751 100644 --- a/docs/commands.md +++ b/docs/commands.md @@ -108,4 +108,4 @@ brackets; optional arguments are enclosed in square brackets (`[ ]`). --- -This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:42 CEST 2021 +This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Sun Apr 04 21:31:42 CEST 2021 diff --git a/docs/config.md b/docs/config.md index d5f46275..bda21cb3 100644 --- a/docs/config.md +++ b/docs/config.md @@ -1,5 +1,5 @@ - + ## AuthMe Configuration The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder, @@ -8,573 +8,679 @@ the generated config.yml file. ```yml DataSource: - # What type of database do you want to use? - # Valid values: H2, SQLITE, MARIADB, MYSQL, POSTGRESQL - backend: SQLITE - # Enable the database caching system, should be disabled on bungeecord environments - # or when a website integration is being used. - caching: true - # Database host address - mySQLHost: 127.0.0.1 - # Database port - mySQLPort: '3306' - # Connect to MySQL database over SSL - mySQLUseSSL: true - # Verification of server's certificate. - # We would not recommend to set this option to false. - # Set this option to false at your own risk if and only if you know what you're doing - mySQLCheckServerCertificate: true - # Authorize client to retrieve RSA server public key. - # Advanced option, ignore if you don't know what it means. - mySQLAllowPublicKeyRetrieval: true - # Username to connect to the MySQL database - mySQLUsername: authme - # Password to connect to the MySQL database - mySQLPassword: '12345' - # Database Name, use with converters or as SQLITE database name - mySQLDatabase: authme - # Table of the database - mySQLTablename: authme - # Column of IDs to sort data - mySQLColumnId: id - # Column for storing or checking players nickname - mySQLColumnName: username - # Column for storing or checking players RealName - mySQLRealName: realname - # Column for storing players passwords - mySQLColumnPassword: password - # Column for storing players passwords salts - mySQLColumnSalt: '' - # Column for storing players emails - mySQLColumnEmail: email - # Column for storing if a player is logged in or not - mySQLColumnLogged: isLogged - # Column for storing if a player has a valid session or not - mySQLColumnHasSession: hasSession - # Column for storing a player's TOTP key (for two-factor authentication) - mySQLtotpKey: totp - # Column for storing the player's last IP - mySQLColumnIp: ip - # Column for storing players lastlogins - mySQLColumnLastLogin: lastlogin - # Column storing the registration date - mySQLColumnRegisterDate: regdate - # Column for storing the IP address at the time of registration - mySQLColumnRegisterIp: regip - # Column for storing player LastLocation - X - mySQLlastlocX: x - # Column for storing player LastLocation - Y - mySQLlastlocY: y - # Column for storing player LastLocation - Z - mySQLlastlocZ: z - # Column for storing player LastLocation - World Name - mySQLlastlocWorld: world - # Column for storing player LastLocation - Yaw - mySQLlastlocYaw: yaw - # Column for storing player LastLocation - Pitch - mySQLlastlocPitch: pitch - # Column for storing players uuids (optional) - mySQLPlayerUUID: '' - # Overrides the size of the DB Connection Pool, default = 10 - poolSize: 10 - # The maximum lifetime of a connection in the pool, default = 1800 seconds - # You should set this at least 30 seconds less than mysql server wait_timeout - maxLifetime: 1800 + # What type of database do you want to use? + # Valid values: H2, SQLITE, MARIADB, MYSQL, POSTGRESQL + backend: SQLITE + # Enable the database caching system, should be disabled on bungeecord environments + # or when a website integration is being used. + caching: true + # Should we try to use VirtualThreads(Java 21+) for database cache loader? + useVirtualThreadsCache: false + # Database host address + mySQLHost: 127.0.0.1 + # Database port + mySQLPort: '3306' + # Replacement of Mysql's useSsl (for MariaDB only). + # - disable: No SSL + # - trust: Trust blindly (no validation) + # - verify_ca: Encryption, certificates validation, BUT no hostname verification + # - verify_full: Encryption, certificate validation and hostname validation + # Read more: https://bit.ly/mariadb-sslmode + MariaDbSslMode: disabled + # Connect to MySQL database over SSL + # If you're using MariaDB, use sslMode instead + mySQLUseSSL: true + # Verification of server's certificate. + # We would not recommend to set this option to false. + # Set this option to false at your own risk if and only if you know what you're doing + mySQLCheckServerCertificate: true + # Authorize client to retrieve RSA server public key. + # Advanced option, ignore if you don't know what it means. + # If you are using MariaDB, use MariaDbSslMode instead. + mySQLAllowPublicKeyRetrieval: true + # Username to connect to the MySQL database + mySQLUsername: authme + # Password to connect to the MySQL database + mySQLPassword: '12345' + # Database Name, use with converters or as SQLITE database name + mySQLDatabase: authme + # Table of the database + mySQLTablename: authme + # Column of IDs to sort data + mySQLColumnId: id + # Column for storing or checking players nickname + mySQLColumnName: username + # Column for storing or checking players RealName + mySQLRealName: realname + # Column for storing players passwords + mySQLColumnPassword: password + # Column for storing players passwords salts + mySQLColumnSalt: '' + # Column for storing players emails + mySQLColumnEmail: email + # Column for storing if a player is logged in or not + mySQLColumnLogged: isLogged + # Column for storing if a player has a valid session or not + mySQLColumnHasSession: hasSession + # Column for storing a player's TOTP key (for two-factor authentication) + mySQLtotpKey: totp + # Column for storing the player's last IP + mySQLColumnIp: ip + # Column for storing players lastlogins + mySQLColumnLastLogin: lastlogin + # Column storing the registration date + mySQLColumnRegisterDate: regdate + # Column for storing the IP address at the time of registration + mySQLColumnRegisterIp: regip + # Column for storing player LastLocation - X + mySQLlastlocX: x + # Column for storing player LastLocation - Y + mySQLlastlocY: y + # Column for storing player LastLocation - Z + mySQLlastlocZ: z + # Column for storing player LastLocation - World Name + mySQLlastlocWorld: world + # Column for storing player LastLocation - Yaw + mySQLlastlocYaw: yaw + # Column for storing player LastLocation - Pitch + mySQLlastlocPitch: pitch + # Column for storing players uuids (optional) + mySQLPlayerUUID: '' + # Overrides the size of the DB Connection Pool, default = 10 + poolSize: 10 + # The maximum lifetime of a connection in the pool, default = 1800 seconds + # You should set this at least 30 seconds less than mysql server wait_timeout + maxLifetime: 1800 ExternalBoardOptions: - # Column for storing players groups - mySQLColumnGroup: '' - # -1 means disabled. If you want that only activated players - # can log into your server, you can set here the group number - # of unactivated users, needed for some forum/CMS support - nonActivedUserGroup: -1 - # Other MySQL columns where we need to put the username (case-sensitive) - mySQLOtherUsernameColumns: [] - # How much log2 rounds needed in BCrypt (do not change if you do not know what it does) - bCryptLog2Round: 12 - # phpBB table prefix defined during the phpBB installation process - phpbbTablePrefix: phpbb_ - # phpBB activated group ID; 2 is the default registered group defined by phpBB - phpbbActivatedGroupId: 2 - # IP Board table prefix defined during the IP Board installation process - IPBTablePrefix: ipb_ - # IP Board default group ID; 3 is the default registered group defined by IP Board - IPBActivatedGroupId: 3 - # Xenforo table prefix defined during the Xenforo installation process - XFTablePrefix: xf_ - # XenForo default group ID; 2 is the default registered group defined by Xenforo - XFActivatedGroupId: 2 - # Wordpress prefix defined during WordPress installation - wordpressTablePrefix: wp_ -settings: - sessions: - # Do you want to enable the session feature? - # If enabled, when a player authenticates successfully, - # his IP and his nickname is saved. - # The next time the player joins the server, if his IP - # is the same as last time and the timeout hasn't - # expired, he will not need to authenticate. - enabled: false - # After how many minutes should a session expire? - # A player's session ends after the timeout or if his IP has changed - timeout: 10 - # Message language, available languages: - # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md - messagesLanguage: en - # Forces authme to hook into Vault instead of a specific permission handler system. - forceVaultHook: false - # Log level: INFO, FINE, DEBUG. Use INFO for general messages, - # FINE for some additional detailed ones (like password failed), - # and DEBUG for debugging - logLevel: FINE - # By default we schedule async tasks when talking to the database. If you want - # typical communication with the database to happen synchronously, set this to false - useAsyncTasks: true - # The name of the server, used in some placeholders. - serverName: Your Minecraft Server - restrictions: - # Can not authenticated players chat? - # Keep in mind that this feature also blocks all commands not - # listed in the list below. - allowChat: false - # Hide the chat log from players who are not authenticated? - hideChat: false - # Allowed commands for unauthenticated players - allowCommands: - - /login - - /log - - /l - - /register - - /reg - - /email - - /captcha - - /2fa - - /totp - # Max number of allowed registrations per IP - # The value 0 means an unlimited number of registrations! - maxRegPerIp: 1 - # Minimum allowed username length - minNicknameLength: 3 - # Maximum allowed username length - maxNicknameLength: 16 - # When this setting is enabled, online players can't be kicked out - # due to "Logged in from another Location" - # This setting will prevent potential security exploits. - ForceSingleSession: true - ForceSpawnLocOnJoin: - # If enabled, every player that spawn in one of the world listed in - # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful - # authentication. The quit location of the player will be overwritten. - # This is different from "teleportUnAuthedToSpawn" that teleport player - # to the spawnpoint on join. - enabled: false - # WorldNames where we need to force the spawn location - # Case-sensitive! - worlds: - - world - - world_nether - - world_the_end - # This option will save the quit location of the players. - SaveQuitLocation: false - # To activate the restricted user feature you need - # to enable this option and configure the AllowedRestrictedUser field. - AllowRestrictedUser: false - # The restricted user feature will kick players listed below - # if they don't match the defined IP address. Names are case-insensitive. - # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..* - # Example: - # AllowedRestrictedUser: - # - playername;127.0.0.1 - # - playername;regex:127\.0\.0\..* - AllowedRestrictedUser: [] - # Ban unknown IPs trying to log in with a restricted username? - banUnsafedIP: false - # Should unregistered players be kicked immediately? - kickNonRegistered: false - # Should players be kicked on wrong password? - kickOnWrongPassword: true - # Should not logged in players be teleported to the spawn? - # After the authentication they will be teleported back to - # their normal position. - teleportUnAuthedToSpawn: false - # Can unregistered players walk around? - allowMovement: false - # After how many seconds should players who fail to login or register - # be kicked? Set to 0 to disable. - timeout: 30 - # Regex pattern of allowed characters in the player name. - allowedNicknameCharacters: '[a-zA-Z0-9_]*' - # How far can unregistered players walk? - # Set to 0 for unlimited radius - allowedMovementRadius: 100 - # Should we protect the player inventory before logging in? Requires ProtocolLib. - ProtectInventoryBeforeLogIn: true - # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib. - DenyTabCompleteBeforeLogin: false - # Should we display all other accounts from a player when he joins? - # permission: /authme.admin.accounts - displayOtherAccounts: true - # Spawn priority; values: authme, essentials, cmi, multiverse, default - spawnPriority: authme,essentials,cmi,multiverse,default - # Maximum Login authorized by IP - maxLoginPerIp: 0 - # Maximum Join authorized by IP - maxJoinPerIp: 0 - # AuthMe will NEVER teleport players if set to true! - noTeleport: false - # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII - # characters, which is what we recommend. See also http://asciitable.com - # You can test your regex with https://regex101.com - allowedPasswordCharacters: '[!-~]*' - GameMode: - # Force survival gamemode when player joins? - ForceSurvivalMode: false - unrestrictions: - # Below you can list all account names that AuthMe will ignore - # for registration or login. Configure it at your own risk!! - # This option adds compatibility with BuildCraft and some other mods. - # It is case-insensitive! Example: - # UnrestrictedName: - # - 'npcPlayer' - # - 'npcPlayer2' - UnrestrictedName: [] - # Below you can list all inventories names that AuthMe will ignore - # for registration or login. Configure it at your own risk!! - # This option adds compatibility with some mods. - # It is case-insensitive! Example: - # UnrestrictedInventories: - # - 'myCustomInventory1' - # - 'myCustomInventory2' - UnrestrictedInventories: [] - security: - # Minimum length of password - minPasswordLength: 5 - # Maximum length of password - passwordMaxLength: 30 - # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, - # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB, - # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at - # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md - # If you use ARGON2, check that you have the argon2 c library on your system - passwordHash: SHA256 - # If a password check fails, AuthMe will also try to check with the following hash methods. - # Use this setting when you change from one hash method to another. - # AuthMe will update the password to the new hash. Example: - # legacyHashes: - # - 'SHA1' - legacyHashes: [] - # Salt length for the SALTED2MD5 MD5(MD5(password)+salt) - doubleMD5SaltLength: 8 - # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000 - pbkdf2Rounds: 10000 - # Prevent unsafe passwords from being used; put them in lowercase! - # You should always set 'help' as unsafePassword due to possible conflicts. - # unsafePasswords: - # - '123456' - # - 'password' - # - 'help' - unsafePasswords: - - '123456' - - password - - qwerty - - '12345' - - '54321' - - '123456789' - - help - registration: - # Enable registration on the server? - enabled: true - # Send every X seconds a message to a player to - # remind him that he has to login/register - messageInterval: 5 - # Only registered and logged in players can play. - # See restrictions for exceptions - force: true - # Type of registration: PASSWORD or EMAIL - # PASSWORD = account is registered with a password supplied by the user; - # EMAIL = password is generated and sent to the email provided by the user. - # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration - type: PASSWORD - # Second argument the /register command should take: NONE = no 2nd argument - # CONFIRMATION = must repeat first argument (pass or email) - # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address - # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address - secondArg: CONFIRMATION - # Do we force kick a player after a successful registration? - # Do not use with login feature below - forceKickAfterRegister: false - # Does AuthMe need to enforce a /login after a successful registration? - forceLoginAfterRegister: false - # Broadcast the welcome message to the server or only to the player? - # set true for server or false for player - broadcastWelcomeMessage: false - # Should we delay the join message and display it once the player has logged in? - delayJoinMessage: false - # The custom join message that will be sent after a successful login, - # keep empty to use the original one. - # Available variables: - # {PLAYERNAME}: the player name (no colors) - # {DISPLAYNAME}: the player display name (with colors) - # {DISPLAYNAMENOCOLOR}: the player display name (without colors) - customJoinMessage: '' - # Should we remove the leave messages of unlogged users? - removeUnloggedLeaveMessage: false - # Should we remove join messages altogether? - removeJoinMessage: false - # Should we remove leave messages altogether? - removeLeaveMessage: false - # Do we need to add potion effect Blinding before login/register? - applyBlindEffect: false - # Do we need to prevent people to login with another case? - # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI - preventOtherCase: true -GroupOptions: - # Enables switching a player to defined permission groups before they log in. - # See below for a detailed explanation. - enablePermissionCheck: false - # This is a very important option: if a registered player joins the server - # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits. - # You can set up your permission plugin with this special group to have no permissions, - # or only permission to chat (or permission to send private messages etc.). - # The better way is to set up this group with few permissions, so if a player - # tries to exploit an account they can do only what you've defined for the group. - # After login, the player will be moved to his correct permissions group! - # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin' - # Otherwise your group will be wiped and the player will join in the default group []! - # Example: registeredPlayerGroup: 'NotLogged' - registeredPlayerGroup: '' - # Similar to above, unregistered players can be set to the following - # permissions group - unregisteredPlayerGroup: '' -Email: - # Email SMTP server host - mailSMTP: smtp.gmail.com - # Email SMTP server port - mailPort: 465 - # Only affects port 25: enable TLS/STARTTLS? - useTls: true - # Email account which sends the mails - mailAccount: '' - # Email account password - mailPassword: '' - # Email address, fill when mailAccount is not the email address of the account - mailAddress: '' - # Custom sender name, replacing the mailAccount name in the email - mailSenderName: '' - # Recovery password length - RecoveryPasswordLength: 8 - # Mail Subject - mailSubject: Your new AuthMe password - # Like maxRegPerIP but with email - maxRegPerEmail: 1 - # Recall players to add an email? - recallPlayers: false - # Delay in minute for the recall scheduler - delayRecall: 5 - # Blacklist these domains for emails - emailBlacklisted: - - 10minutemail.com - # Whitelist ONLY these domains for emails - emailWhitelisted: [] - # Send the new password drawn in an image? - generateImage: false - # The OAuth2 token - emailOauth2Token: '' -Hooks: - # Do we need to hook with multiverse for spawn checking? - multiverse: true - # Do we need to hook with BungeeCord? - bungeecord: false - # Send player to this BungeeCord server after register/login - sendPlayerTo: '' - # Do we need to disable Essentials SocialSpy on join? - disableSocialSpy: false - # Do we need to force /motd Essentials command on join? - useEssentialsMotd: false -Protection: - # Enable some servers protection (country based login, antibot) - enableProtection: false - # Apply the protection also to registered usernames - enableProtectionRegistered: true - geoIpDatabase: - # Enable GeoIp database - enabled: true - # The MaxMind clientId used to download the GeoIp database, - # get one at https://www.maxmind.com/en/accounts/current/license-key - # The EssentialsX project has a very useful tutorial on how to generate - # the license key: https://github.com/EssentialsX/Wiki/blob/master/GeoIP.md - clientId: '' - # The MaxMind licenseKey used to download the GeoIp database. - licenseKey: '' - # Countries allowed to join the server and register. For country codes, see - # https://dev.maxmind.com/geoip/legacy/codes/iso3166/ - # Use "LOCALHOST" for local addresses. - # PLEASE USE QUOTES! - countries: - - US - - GB - - LOCALHOST - # Countries not allowed to join the server and register - # PLEASE USE QUOTES! - countriesBlacklist: - - A1 - # Do we need to enable automatic antibot system? - enableAntiBot: true - # The interval in seconds - antiBotInterval: 5 - # Max number of players allowed to login in the interval - # before the AntiBot system is enabled automatically - antiBotSensibility: 10 - # Duration in minutes of the antibot automatic system - antiBotDuration: 10 - # Delay in seconds before the antibot activation - antiBotDelay: 60 - quickCommands: - # Kicks the player that issued a command before the defined time after the join process - denyCommandsBeforeMilliseconds: 1000 -Purge: - # If enabled, AuthMe automatically purges old, unused accounts - useAutoPurge: false - # Number of days after which an account should be purged - daysBeforeRemovePlayer: 60 - # Do we need to remove the player.dat file during purge process? - removePlayerDat: false - # Do we need to remove the Essentials/userdata/player.yml file during purge process? - removeEssentialsFile: false - # World in which the players.dat are stored - defaultWorld: world - # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge? - removeLimitedCreativesInventories: false - # Do we need to remove the AntiXRayData/PlayerData/player file during purge process? - removeAntiXRayFile: false - # Do we need to remove permissions? - removePermissions: false -Security: - SQLProblem: - # Stop the server if we can't contact the sql database - # Take care with this, if you set this to false, - # AuthMe will automatically disable and the server won't be protected! - stopServer: true - console: - # Copy AuthMe log output in a separate file as well? - logConsole: true + # Column for storing players groups + mySQLColumnGroup: '' + # -1 means disabled. If you want that only activated players + # can log into your server, you can set here the group number + # of unactivated users, needed for some forum/CMS support + nonActivedUserGroup: -1 + # Other MySQL columns where we need to put the username (case-sensitive) + mySQLOtherUsernameColumns: [] + # How much log2 rounds needed in BCrypt (do not change if you do not know what it does) + bCryptLog2Round: 12 + # phpBB table prefix defined during the phpBB installation process + phpbbTablePrefix: phpbb_ + # phpBB activated group ID; 2 is the default registered group defined by phpBB + phpbbActivatedGroupId: 2 + # IP Board table prefix defined during the IP Board installation process + IPBTablePrefix: ipb_ + # IP Board default group ID; 3 is the default registered group defined by IP Board + IPBActivatedGroupId: 3 + # Xenforo table prefix defined during the Xenforo installation process + XFTablePrefix: xf_ + # XenForo default group ID; 2 is the default registered group defined by Xenforo + XFActivatedGroupId: 2 + # Wordpress prefix defined during WordPress installation + wordpressTablePrefix: wp_ +3rdPartyFeature: + compatibility: + # Should we execute /help command when unregistered players press Shift+F? + # This keeps compatibility with some menu plugins + # If you are using TrMenu, don't enable this because TrMenu already implemented this. + menuPlugins: false + features: + i18nMessages: + # Send i18n messages to player based on their client settings, this option will override `settings.messagesLanguage` + # This will not affect language of authme help command. + enabled: false + # Redirect locale code to certain AuthMe language code as you want + # Minecraft locale list: https://minecraft.wiki/w/Language + # AuthMe language code: https://github.com/HaHaWTH/AuthMeReReloaded/blob/master/docs/translations.md + # For example, if you want to show Russian messages to player using language Tatar(tt_ru), + # and show Chinese Simplified messages to player using language Classical Chinese(lzh), then: + # locale-code-redirect: + # - 'tt_ru:ru' + # - 'lzh:zhcn' + locale-code-redirect: + - tt_ru:ru + - lzh:zhcn captcha: - # Enable captcha when a player uses wrong password too many times - useCaptcha: false - # Max allowed tries before a captcha is required - maxLoginTry: 5 - # Captcha length - captchaLength: 5 - # Minutes after which login attempts count is reset for a player - captchaCountReset: 60 - # Require captcha before a player may register? - requireForRegistration: false - tempban: - # Tempban a user's IP address if they enter the wrong password too many times - enableTempban: false - # How many times a user can attempt to login before their IP being tempbanned - maxLoginTries: 10 - # The length of time a IP address will be tempbanned in minutes - # Default: 480 minutes, or 8 hours - tempbanLength: 480 - # How many minutes before resetting the count for failed logins by IP and username - # Default: 480 minutes (8 hours) - minutesBeforeCounterReset: 480 - # The command to execute instead of using the internal ban system, empty if disabled. - # Available placeholders: %player%, %ip% - customCommand: '' - recoveryCode: - # Number of characters a recovery code should have (0 to disable) - length: 8 - # How many hours is a recovery code valid for? - validForHours: 4 - # Max number of tries to enter recovery code - maxTries: 3 - # How long a player has after password recovery to change their password - # without logging in. This is in minutes. - # Default: 2 minutes - passwordChangeTimeout: 2 - emailRecovery: - # Seconds a user has to wait for before a password recovery mail may be sent again - # This prevents an attacker from abusing AuthMe's email feature. - cooldown: 60 - privacy: - # The mail shown using /email show will be partially hidden - # E.g. (if enabled) - # original email: my.email@example.com - # hidden email: my.***@***mple.com - enableEmailMasking: false - # Minutes after which a verification code will expire - verificationCodeExpiration: 10 + # Should send GUI captcha by country code whitelist? + # If the country of the player is in this list, the captcha won't be sent. + whiteList: [] + # Send a GUI captcha to unregistered players?(Requires ProtocolLib) + guiCaptcha: false + # Should we kick the players when they don't finish the GUI captcha in seconds? + # (less than or equals 0 is disabled) + timeOut: 0 + # Should we ignore floodgate players when sending GUI captcha? + # (Requires floodgate and hookFloodgate: true) + ignoreBedrock: false + # Should we let Bedrock players login automatically? + # (Requires hookFloodgate to be true & floodgate loaded) + # (**THIS IS SAFE DO NOT WORRY**) + bedrockAutoLogin: false + purgeData: + # Should we purge data on non-registered players quit? + purgeOnQuit: false + # Which world's player data should be deleted?(Enter the world *FOLDER* name where your players first logged in) + purgeWorldFolderName: world + fixes: + # Enable the new feature to prevent ghost players? + antiGhostPlayer: false + # (MC1.13- only) + # Should we fix the shulker crash bug with advanced method? + advancedShulkerFix: false + loginLocationFix: + # Should we fix the location when players logged in the portal? + fixPortalStuck: false + # Should we fix the location when players logged underground? + fixGroundStuck: false + optimizes: + # Choose the best teleport method by server brand? + # (Enable this if you are using Paper/Folia) + smartAsyncTeleport: true +settings: + sessions: + # Do you want to enable the session feature? + # If enabled, when a player authenticates successfully, + # his IP and his nickname is saved. + # The next time the player joins the server, if his IP + # is the same as last time and the timeout hasn't + # expired, he will not need to authenticate. + enabled: true + # After how many minutes should a session expire? + # A player's session ends after the timeout or if his IP has changed + timeout: 43200 + # Message language, available languages: + # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md + # Example: zhcn, en + messagesLanguage: en + # Forces authme to hook into Vault instead of a specific permission handler system. + forceVaultHook: false + # Log level: INFO, FINE, DEBUG. Use INFO for general messages, + # FINE for some additional detailed ones (like password failed), + # and DEBUG for debugging + logLevel: FINE + # By default we schedule async tasks when talking to the database. If you want + # typical communication with the database to happen synchronously, set this to false + useAsyncTasks: true + # The name of the server, used in some placeholders. + serverName: Your Minecraft Server + restrictions: + # Can not authenticated players chat? + # Keep in mind that this feature also blocks all commands not + # listed in the list below. + allowChat: false + # Hide the chat log from players who are not authenticated? + hideChat: false + # Allowed commands for unauthenticated players + allowCommands: + - /login + - /log + - /l + - /register + - /reg + - /email + - /captcha + - /2fa + - /totp + # Max number of allowed registrations per IP + # The value 0 means an unlimited number of registrations! + maxRegPerIp: 3 + # Minimum allowed username length + minNicknameLength: 3 + # Maximum allowed username length + maxNicknameLength: 16 + # When this setting is enabled, online players can't be kicked out + # due to "Logged in from another Location" + # This setting will prevent potential security exploits. + ForceSingleSession: true + ForceSpawnLocOnJoin: + # If enabled, every player that spawn in one of the world listed in + # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful + # authentication. The quit location of the player will be overwritten. + # This is different from "teleportUnAuthedToSpawn" that teleport player + # to the spawnpoint on join. + enabled: false + # WorldNames where we need to force the spawn location + # Case-sensitive! + worlds: + - world + - world_nether + - world_the_end + # This option will save the quit location of the players. + SaveQuitLocation: false + # To activate the restricted user feature you need + # to enable this option and configure the AllowedRestrictedUser field. + AllowRestrictedUser: true + # The restricted user feature will kick players listed below + # if they don't match the defined IP address. Names are case-insensitive. + # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..* + # Example: + # AllowedRestrictedUser: + # - playername;127.0.0.1 + # - playername;regex:127\.0\.0\..* + AllowedRestrictedUser: + - server_land;127.0.0.1 + - server;127.0.0.1 + - bukkit;127.0.0.1 + - purpur;127.0.0.1 + - system;127.0.0.1 + - admin;127.0.0.1 + - md_5;127.0.0.1 + - administrator;127.0.0.1 + - notch;127.0.0.1 + - spigot;127.0.0.1 + - bukkitcraft;127.0.0.1 + - paperclip;127.0.0.1 + - papermc;127.0.0.1 + - spigotmc;127.0.0.1 + - root;127.0.0.1 + - console;127.0.0.1 + - authme;127.0.0.1 + - owner;127.0.0.1 + # Ban unknown IPs trying to log in with a restricted username? + banUnsafedIP: false + # Should unregistered players be kicked immediately? + kickNonRegistered: false + # Should players be kicked on wrong password? + kickOnWrongPassword: false + # Should not logged in players be teleported to the spawn? + # After the authentication they will be teleported back to + # their normal position. + teleportUnAuthedToSpawn: false + # Can unregistered players walk around? + allowMovement: false + # After how many seconds should players who fail to login or register + # be kicked? Set to 0 to disable. + timeout: 120 + # Regex pattern of allowed characters in the player name. + allowedNicknameCharacters: '[a-zA-Z0-9_]*' + # How far can unregistered players walk? + # Set to 0 for unlimited radius + allowedMovementRadius: 0 + # Should we protect the player inventory before logging in? Requires ProtocolLib. + ProtectInventoryBeforeLogIn: false + # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib. + DenyTabCompleteBeforeLogin: false + # Should we display all other accounts from a player when he joins? + # permission: /authme.admin.accounts + displayOtherAccounts: false + # Spawn priority; values: authme, essentials, cmi, multiverse, default + spawnPriority: authme,essentials,cmi,multiverse,default + # Maximum Login authorized by IP + maxLoginPerIp: 3 + # Maximum Join authorized by IP + maxJoinPerIp: 3 + # AuthMe will NEVER teleport players if set to true! + noTeleport: false + # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII + # characters, which is what we recommend. See also http://asciitable.com + # You can test your regex with https://regex101.com + allowedPasswordCharacters: '[!-~]*' + # Regex syntax for allowed chars in email. + allowedEmailCharacters: ^[A-Za-z0-9_.]{3,20}@(qq|outlook|163|gmail|icloud)\.com$ + GameMode: + # Force survival gamemode when player joins? + ForceSurvivalMode: false + unrestrictions: + # Below you can list all account names that AuthMe will ignore + # for registration or login. Configure it at your own risk!! + # This option adds compatibility with BuildCraft and some other mods. + # It is case-insensitive! Example: + # UnrestrictedName: + # - 'npcPlayer' + # - 'npcPlayer2' + UnrestrictedName: [] + # Below you can list all inventories names that AuthMe will ignore + # for registration or login. Configure it at your own risk!! + # This option adds compatibility with some mods. + # It is case-insensitive! Example: + # UnrestrictedInventories: + # - 'myCustomInventory1' + # - 'myCustomInventory2' + UnrestrictedInventories: [] + security: + # Minimum length of password + minPasswordLength: 8 + # Maximum length of password + passwordMaxLength: 26 + # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, + # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB, + # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, NOCRYPT, CUSTOM (for developers only). See full list at + # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md + # If you use ARGON2, check that you have the argon2 c library on your system + passwordHash: SHA256 + # If a password check fails, AuthMe will also try to check with the following hash methods. + # Use this setting when you change from one hash method to another. + # AuthMe will update the password to the new hash. Example: + # legacyHashes: + # - 'SHA1' + legacyHashes: [] + # Salt length for the SALTED2MD5 MD5(MD5(password)+salt) + doubleMD5SaltLength: 8 + # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000 + pbkdf2Rounds: 10000 + # Prevent unsafe passwords from being used; put them in lowercase! + # You should always set 'help' as unsafePassword due to possible conflicts. + # unsafePasswords: + # - '123456' + # - 'password' + # - 'help' + unsafePasswords: + - '12345678' + - password + - qwertyui + - '123456789' + - '87654321' + - '1234567890' + - asdfghjkl + - zxcvbnm, + - asdfghjk + - '12312312' + - '123123123' + - '32132132' + - '321321321' + registration: + # Enable registration on the server? + enabled: true + # Send every X seconds a message to a player to + # remind him that he has to login/register + messageInterval: 5 + # Only registered and logged in players can play. + # See restrictions for exceptions + force: true + # Type of registration: PASSWORD or EMAIL + # PASSWORD = account is registered with a password supplied by the user; + # EMAIL = password is generated and sent to the email provided by the user. + # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration + type: PASSWORD + # Second argument the /register command should take: + # NONE = no 2nd argument + # CONFIRMATION = must repeat first argument (pass or email) + # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address + # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address + secondArg: CONFIRMATION + email: + # Should we unregister the player when he didn't verify the email? + # This only works if you enabled email registration. + unregisterOnEmailVerificationFailure: false + # How many minutes should we wait before unregister the player + # when he didn't verify the email? + unregisterAfterMinutes: 10 + # Do we force kick a player after a successful registration? + # Do not use with login feature below + forceKickAfterRegister: false + # Does AuthMe need to enforce a /login after a successful registration? + forceLoginAfterRegister: false + # Should we delay the join message and display it once the player has logged in? + delayJoinMessage: true + # The custom join message that will be sent after a successful login, + # keep empty to use the original one. + # Available variables: + # {PLAYERNAME}: the player name (no colors) + # {DISPLAYNAME}: the player display name (with colors) + # {DISPLAYNAMENOCOLOR}: the player display name (without colors) + customJoinMessage: '' + # Should we remove the leave messages of unlogged users? + removeUnloggedLeaveMessage: true + # Should we remove join messages altogether? + removeJoinMessage: true + # Should we remove leave messages altogether? + removeLeaveMessage: true + # Do we need to add potion effect Blinding before login/register? + applyBlindEffect: false + # Do we need to prevent people to login with another case? + # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI + preventOtherCase: true +GroupOptions: + # Enables switching a player to defined permission groups before they log in. + # See below for a detailed explanation. + enablePermissionCheck: false + # This is a very important option: if a registered player joins the server + # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits. + # You can set up your permission plugin with this special group to have no permissions, + # or only permission to chat (or permission to send private messages etc.). + # The better way is to set up this group with few permissions, so if a player + # tries to exploit an account they can do only what you've defined for the group. + # After login, the player will be moved to his correct permissions group! + # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin' + # Otherwise your group will be wiped and the player will join in the default group []! + # Example: registeredPlayerGroup: 'NotLogged' + registeredPlayerGroup: '' + # Similar to above, unregistered players can be set to the following + # permissions group + unregisteredPlayerGroup: '' +Email: + # Email SMTP server host + mailSMTP: smtp.163.com + # Email SMTP server port + mailPort: 465 + # Only affects port 25: enable TLS/STARTTLS? + useTls: true + # Email account which sends the mails + mailAccount: '' + # Email account password + mailPassword: '' + # Email address, fill when mailAccount is not the email address of the account + mailAddress: '' + # Custom sender name, replacing the mailAccount name in the email + mailSenderName: '' + # Recovery password length + RecoveryPasswordLength: 12 + # Mail Subject + mailSubject: Your new AuthMe password + # Like maxRegPerIP but with email + maxRegPerEmail: 1 + # Recall players to add an email? + recallPlayers: false + # Delay in minute for the recall scheduler + delayRecall: 5 + # Send the new password drawn in an image? + generateImage: false + # The OAuth2 token + emailOauth2Token: '' + # Email notifications when the server shuts down + shutDownEmail: false + # Email notification address when the server is shut down + shutDownEmailAddress: your@mail.com +Hooks: + # Do we need to hook with multiverse for spawn checking? + multiverse: true + # Do we need to hook with BungeeCord? + bungeecord: false + # Do we need to hook with Velocity? + velocity: false + # How many ticks should we wait before sending login info to proxy? + # Change this to higher if your player has high ping. + # See: https://www.spigotmc.org/wiki/bukkit-bungee-plugin-messaging-channel/ + proxySendDelay: 10 + # Hook into floodgate. + # This must be true if you want to use other bedrock features. + floodgate: false + # Allow bedrock players join without check isValidName? + ignoreBedrockNameCheck: true + # Send player to this BungeeCord server after register/login + sendPlayerTo: '' + # Do we need to disable Essentials SocialSpy on join? + disableSocialSpy: false + # Do we need to force /motd Essentials command on join? + useEssentialsMotd: false +Protection: + # Enable some servers protection (country based login, antibot) + enableProtection: false + # Apply the protection also to registered usernames + enableProtectionRegistered: false + # Countries allowed to join the server and register. For country codes, see + # https://dev.maxmind.com/geoip/legacy/codes/iso3166/ + # Use "LOCALHOST" for local addresses. + # PLEASE USE QUOTES! + countries: + - LOCALHOST + # Countries not allowed to join the server and register + # PLEASE USE QUOTES! + countriesBlacklist: + - A1 + # Do we need to enable automatic antibot system? + enableAntiBot: true + # The interval in seconds + antiBotInterval: 5 + # Max number of players allowed to login in the interval + # before the AntiBot system is enabled automatically + antiBotSensibility: 10 + # Duration in minutes of the antibot automatic system + antiBotDuration: 10 + # Delay in seconds before the antibot activation + antiBotDelay: 60 + quickCommands: + # Kicks the player that issued a command before the defined time after the join process + denyCommandsBeforeMilliseconds: 3000 +Purge: + # If enabled, AuthMe automatically purges old, unused accounts + useAutoPurge: false + # Number of days after which an account should be purged + daysBeforeRemovePlayer: 60 + # Do we need to remove the player.dat file during purge process? + removePlayerDat: false + # Do we need to remove the Essentials/userdata/player.yml file during purge process? + removeEssentialsFile: false + # World in which the players.dat are stored + defaultWorld: world + # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge? + removeLimitedCreativesInventories: false + # Do we need to remove the AntiXRayData/PlayerData/player file during purge process? + removeAntiXRayFile: false + # Do we need to remove permissions? + removePermissions: false +Security: + SQLProblem: + # Stop the server if we can't contact the sql database + # Take care with this, if you set this to false, + # AuthMe will automatically disable and the server won't be protected! + stopServer: false + console: + # Copy AuthMe log output in a separate file as well? + logConsole: true + account: + haveIBeenPwned: + # Query haveibeenpwned.com with a hashed version of the password. + # This is used to check whether it is safe. + check: false + # If the password is used more than this number of times, it is considered unsafe. + limit: 0 + captcha: + # Enable captcha when a player uses wrong password too many times + useCaptcha: false + # Max allowed tries before a captcha is required + maxLoginTry: 8 + # Captcha length + captchaLength: 6 + # Minutes after which login attempts count is reset for a player + captchaCountReset: 120 + # Require captcha before a player may register? + requireForRegistration: false + tempban: + # Tempban a user's IP address if they enter the wrong password too many times + enableTempban: false + # How many times a user can attempt to login before their IP being tempbanned + maxLoginTries: 8 + # The length of time a IP address will be tempbanned in minutes + # Default: 480 minutes, or 8 hours + tempbanLength: 480 + # How many minutes before resetting the count for failed logins by IP and username + # Default: 480 minutes (8 hours) + minutesBeforeCounterReset: 480 + # The command to execute instead of using the internal ban system, empty if disabled. + # Available placeholders: %player%, %ip% + customCommand: '' + recoveryCode: + # Number of characters a recovery code should have (0 to disable) + length: 8 + # How many hours is a recovery code valid for? + validForHours: 6 + # Max number of tries to enter recovery code + maxTries: 4 + # How long a player has after password recovery to change their password + # without logging in. This is in minutes. + # Default: 2 minutes + passwordChangeTimeout: 5 + emailRecovery: + # Seconds a user has to wait for before a password recovery mail may be sent again + # This prevents an attacker from abusing AuthMe's email feature. + cooldown: 60 + privacy: + # The mail shown using /email show will be partially hidden + # E.g. (if enabled) + # original email: my.email@example.com + # hidden email: my.***@***mple.com + enableEmailMasking: false + # Minutes after which a verification code will expire + verificationCodeExpiration: 10 +Plugin: + updates: + # Check for updates on enabled from GitHub? + checkForUpdates: true + banners: + # Should we show the AuthMe banner on startup? + showBanners: true # Before a user logs in, various properties are temporarily removed from the player, # such as OP status, ability to fly, and walk/fly speed. # Once the user is logged in, we add back the properties we previously saved. # In this section, you may define how these properties should be handled. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players limbo: - persistence: - # Besides storing the data in memory, you can define if/how the data should be persisted - # on disk. This is useful in case of a server crash, so next time the server starts we can - # properly restore things like OP status, ability to fly, and walk/fly speed. - # DISABLED: no disk storage, - # INDIVIDUAL_FILES: each player data in its own file, - # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below - type: INDIVIDUAL_FILES - # This setting only affects DISTRIBUTED_FILES persistence. The distributed file - # persistence attempts to reduce the number of files by distributing players into various - # buckets based on their UUID. This setting defines into how many files the players should - # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR, - # ONE_TWENTY for 128, TWO_FIFTY for 256. - # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average - # 6.25 players per file (100 / 16). - # Note: if you change this setting all data will be migrated. If you have a lot of data, - # change this setting only on server restart, not with /authme reload. - distributionSize: SIXTEEN - # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING. - # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe - # from modifying the 'allow flight' property on the player. - restoreAllowFlight: RESTORE - # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO. - # RESTORE: restore the speed the player had; - # DEFAULT: always set to default speed; - # MAX_RESTORE: take the maximum of the player's current speed and the previous one - # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0 - restoreFlySpeed: RESTORE_NO_ZERO - # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO. - # See above for a description of the values. - restoreWalkSpeed: RESTORE_NO_ZERO + persistence: + # Besides storing the data in memory, you can define if/how the data should be persisted + # on disk. This is useful in case of a server crash, so next time the server starts we can + # properly restore things like OP status, ability to fly, and walk/fly speed. + # DISABLED: no disk storage, + # INDIVIDUAL_FILES: each player data in its own file, + # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below + type: INDIVIDUAL_FILES + # This setting only affects DISTRIBUTED_FILES persistence. The distributed file + # persistence attempts to reduce the number of files by distributing players into various + # buckets based on their UUID. This setting defines into how many files the players should + # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR, + # ONE_TWENTY for 128, TWO_FIFTY for 256. + # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average + # 6.25 players per file (100 / 16). + # Note: if you change this setting all data will be migrated. If you have a lot of data, + # change this setting only on server restart, not with /authme reload. + distributionSize: SIXTEEN + # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING. + # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe + # from modifying the 'allow flight' property on the player. + restoreAllowFlight: RESTORE + # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO. + # RESTORE: restore the speed the player had; + # DEFAULT: always set to default speed; + # MAX_RESTORE: take the maximum of the player's current speed and the previous one + # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0 + restoreFlySpeed: RESTORE_NO_ZERO + # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO. + # See above for a description of the values. + restoreWalkSpeed: RESTORE_NO_ZERO BackupSystem: - # General configuration for backups: if false, no backups are possible - ActivateBackup: false - # Create backup at every start of server - OnServerStart: false - # Create backup at every stop of server - OnServerStop: true - # Windows only: MySQL installation path - MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\ + # General configuration for backups: if false, no backups are possible + ActivateBackup: false + # Create backup at every start of server + OnServerStart: false + # Create backup at every stop of server + OnServerStop: true + # Windows only: MySQL installation path + MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\ # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters Converter: - Rakamak: - # Rakamak file name - fileName: users.rak - # Rakamak use IP? - useIP: false - # Rakamak IP file name - ipFileName: UsersIp.rak - CrazyLogin: - # CrazyLogin database file name - fileName: accounts.db - loginSecurity: - # LoginSecurity: convert from SQLite; if false we use MySQL - useSqlite: true - mySql: - # LoginSecurity MySQL: database host - host: '' - # LoginSecurity MySQL: database name - database: '' - # LoginSecurity MySQL: database user - user: '' - # LoginSecurity MySQL: password for database user - password: '' + CrazyLogin: + # CrazyLogin database file name + fileName: accounts.db + loginSecurity: + # LoginSecurity: convert from SQLite; if false we use MySQL + useSqlite: true + mySql: + # LoginSecurity MySQL: database host + host: '' + # LoginSecurity MySQL: database name + database: '' + # LoginSecurity MySQL: database user + user: '' + # LoginSecurity MySQL: password for database user + password: '' ``` @@ -583,4 +689,4 @@ To change settings on a running server, save your changes to config.yml and use --- -This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Thu Jul 28 18:11:22 CEST 2022 +This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Wed May 29 21:00:00 CST 2024 diff --git a/docs/hash_algorithms.md b/docs/hash_algorithms.md index dead800a..15a3204a 100644 --- a/docs/hash_algorithms.md +++ b/docs/hash_algorithms.md @@ -80,4 +80,4 @@ or bad. --- -This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021 +This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021 diff --git a/docs/permission_nodes.md b/docs/permission_nodes.md index bf76796d..53fa7171 100644 --- a/docs/permission_nodes.md +++ b/docs/permission_nodes.md @@ -73,4 +73,4 @@ The following are the permission nodes that are currently supported by the lates --- -This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021 +This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021 diff --git a/docs/translations.md b/docs/translations.md index fc8251e6..e8833888 100644 --- a/docs/translations.md +++ b/docs/translations.md @@ -44,4 +44,4 @@ Code | Language | Translated |   --- -This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Wed Jun 21 12:14:29 CEST 2023 +This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Wed Jun 21 12:14:29 CEST 2023