Implemented the setspawn command
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package fr.xephi.authme.command.executable.authme;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.command.CommandParts;
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import fr.xephi.authme.command.ExecutableCommand;
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import fr.xephi.authme.settings.Spawn;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class SetSpawnCommand extends ExecutableCommand {
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/**
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* Execute the command.
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*
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* @param sender The command sender.
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* @param commandReference The command reference.
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* @param commandArguments The command arguments.
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*
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* @return True if the command was executed successfully, false otherwise.
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*/
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@Override
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public boolean executeCommand(CommandSender sender, CommandParts commandReference, CommandParts commandArguments) {
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// Make sure the command executor is a player
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try {
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if (sender instanceof Player) {
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if (Spawn.getInstance().setSpawn(((Player) sender).getLocation())) {
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sender.sendMessage("[AuthMe] Correctly defined new spawn point");
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} else {
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sender.sendMessage("[AuthMe] SetSpawn has failed, please retry");
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}
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} else {
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sender.sendMessage("[AuthMe] Please use that command in game");
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}
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} catch (NullPointerException ex) {
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ConsoleLogger.showError(ex.getMessage());
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}
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return true;
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}
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}
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