refactor all class to use the message key for sending messages.

This commit is contained in:
DNx5
2015-11-26 10:18:53 +07:00
parent 2de0e0e819
commit 7a78b321e7
31 changed files with 197 additions and 133 deletions
@@ -5,6 +5,7 @@ import fr.xephi.authme.cache.auth.PlayerAuth;
import fr.xephi.authme.cache.auth.PlayerCache;
import fr.xephi.authme.cache.limbo.LimboCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.settings.MessageKey;
import fr.xephi.authme.settings.Messages;
import fr.xephi.authme.util.Utils;
import fr.xephi.authme.util.Utils.GroupType;
@@ -39,7 +40,7 @@ public class AsynchronousLogout {
private void preLogout() {
if (!PlayerCache.getInstance().isAuthenticated(name)) {
m.send(player, "not_logged_in");
m.send(player, MessageKey.NOT_LOGGED_IN);
canLogout = false;
}
}
@@ -4,6 +4,7 @@ import fr.xephi.authme.AuthMe;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.cache.limbo.LimboCache;
import fr.xephi.authme.events.LogoutEvent;
import fr.xephi.authme.settings.MessageKey;
import fr.xephi.authme.settings.Messages;
import fr.xephi.authme.settings.Settings;
import fr.xephi.authme.task.MessageTask;
@@ -58,7 +59,7 @@ public class ProcessSyncronousPlayerLogout implements Runnable {
BukkitTask id = sched.runTaskLaterAsynchronously(plugin, new TimeoutTask(plugin, name, player), timeOut);
LimboCache.getInstance().getLimboPlayer(name).setTimeoutTaskId(id);
}
BukkitTask msgT = sched.runTaskAsynchronously(plugin, new MessageTask(plugin, name, m.send("login_msg"), interval));
BukkitTask msgT = sched.runTaskAsynchronously(plugin, new MessageTask(plugin, name, m.retrieve(MessageKey.LOGIN_MESSAGE), interval));
LimboCache.getInstance().getLimboPlayer(name).setMessageTaskId(msgT);
if (player.isInsideVehicle() && player.getVehicle() != null)
player.getVehicle().eject();
@@ -75,7 +76,7 @@ public class ProcessSyncronousPlayerLogout implements Runnable {
}
// Player is now logout... Time to fire event !
Bukkit.getServer().getPluginManager().callEvent(new LogoutEvent(player));
m.send(player, "logout");
m.send(player, MessageKey.LOGOUT_SUCCESS);
ConsoleLogger.info(player.getName() + " logged out");
}