refactor all class to use the message key for sending messages.
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@@ -5,6 +5,7 @@ import fr.xephi.authme.cache.auth.PlayerAuth;
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import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.cache.limbo.LimboCache;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.settings.MessageKey;
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import fr.xephi.authme.settings.Messages;
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import fr.xephi.authme.util.Utils;
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import fr.xephi.authme.util.Utils.GroupType;
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@@ -39,7 +40,7 @@ public class AsynchronousLogout {
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private void preLogout() {
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if (!PlayerCache.getInstance().isAuthenticated(name)) {
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m.send(player, "not_logged_in");
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m.send(player, MessageKey.NOT_LOGGED_IN);
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canLogout = false;
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}
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}
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@@ -4,6 +4,7 @@ import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.cache.limbo.LimboCache;
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import fr.xephi.authme.events.LogoutEvent;
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import fr.xephi.authme.settings.MessageKey;
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import fr.xephi.authme.settings.Messages;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.task.MessageTask;
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@@ -58,7 +59,7 @@ public class ProcessSyncronousPlayerLogout implements Runnable {
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BukkitTask id = sched.runTaskLaterAsynchronously(plugin, new TimeoutTask(plugin, name, player), timeOut);
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LimboCache.getInstance().getLimboPlayer(name).setTimeoutTaskId(id);
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}
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BukkitTask msgT = sched.runTaskAsynchronously(plugin, new MessageTask(plugin, name, m.send("login_msg"), interval));
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BukkitTask msgT = sched.runTaskAsynchronously(plugin, new MessageTask(plugin, name, m.retrieve(MessageKey.LOGIN_MESSAGE), interval));
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LimboCache.getInstance().getLimboPlayer(name).setMessageTaskId(msgT);
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if (player.isInsideVehicle() && player.getVehicle() != null)
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player.getVehicle().eject();
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@@ -75,7 +76,7 @@ public class ProcessSyncronousPlayerLogout implements Runnable {
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}
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// Player is now logout... Time to fire event !
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Bukkit.getServer().getPluginManager().callEvent(new LogoutEvent(player));
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m.send(player, "logout");
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m.send(player, MessageKey.LOGOUT_SUCCESS);
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ConsoleLogger.info(player.getName() + " logged out");
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}
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