5.6.0-beta1 release

This commit is contained in:
Gabriele C 2019-04-19 17:20:55 +02:00
parent cdd92ab4ed
commit 7b360a7bb3
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<!-- AUTO-GENERATED FILE! Do not edit this directly --> <!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sun Apr 22 11:00:10 CEST 2018. See docs/commands/commands.tpl.md --> <!-- File auto-generated on Fri Apr 19 17:16:04 CEST 2019. See docs/commands/commands.tpl.md -->
## AuthMe Commands ## AuthMe Commands
You can use the following commands to use the features of AuthMe. Mandatory arguments are marked with `< >` You can use the following commands to use the features of AuthMe. Mandatory arguments are marked with `< >`
@ -104,4 +104,4 @@ brackets; optional arguments are enclosed in square brackets (`[ ]`).
--- ---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 22 11:00:10 CEST 2018 This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Apr 19 17:16:04 CEST 2019

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<!-- AUTO-GENERATED FILE! Do not edit this directly --> <!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Mon May 21 09:08:25 CEST 2018. See docs/config/config.tpl.md --> <!-- File auto-generated on Fri Apr 19 17:16:04 CEST 2019. See docs/config/config.tpl.md -->
## AuthMe Configuration ## AuthMe Configuration
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder, The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
@ -7,66 +7,69 @@ with which you can configure various settings. This following is the initial con
the generated config.yml file. the generated config.yml file.
```yml ```yml
DataSource: DataSource:
# What type of database do you want to use? # What type of database do you want to use?
# Valid values: SQLITE, MYSQL # Valid values: SQLITE, MYSQL, POSTGRESQL
backend: 'SQLITE' backend: SQLITE
# Enable the database caching system, should be disabled on bungeecord environments # Enable the database caching system, should be disabled on bungeecord environments
# or when a website integration is being used. # or when a website integration is being used.
caching: true caching: true
# Database host address # Database host address
mySQLHost: '127.0.0.1' mySQLHost: 127.0.0.1
# Database port # Database port
mySQLPort: '3306' mySQLPort: '3306'
# Connect to MySQL database over SSL # Connect to MySQL database over SSL
mySQLUseSSL: true mySQLUseSSL: true
# Verification of server's certificate.
# We would not recommend to set this option to false.
# Set this option to false at your own risk if and only if you know what you're doing
mySQLCheckServerCertificate: true
# Username to connect to the MySQL database # Username to connect to the MySQL database
mySQLUsername: 'authme' mySQLUsername: authme
# Password to connect to the MySQL database # Password to connect to the MySQL database
mySQLPassword: '12345' mySQLPassword: '12345'
# Database Name, use with converters or as SQLITE database name # Database Name, use with converters or as SQLITE database name
mySQLDatabase: 'authme' mySQLDatabase: authme
# Table of the database # Table of the database
mySQLTablename: 'authme' mySQLTablename: authme
# Column of IDs to sort data # Column of IDs to sort data
mySQLColumnId: 'id' mySQLColumnId: id
# Column for storing or checking players nickname # Column for storing or checking players nickname
mySQLColumnName: 'username' mySQLColumnName: username
# Column for storing or checking players RealName # Column for storing or checking players RealName
mySQLRealName: 'realname' mySQLRealName: realname
# Column for storing players passwords # Column for storing players passwords
mySQLColumnPassword: 'password' mySQLColumnPassword: password
# Column for storing players passwords salts # Column for storing players passwords salts
mySQLColumnSalt: '' mySQLColumnSalt: ''
# Column for storing players emails # Column for storing players emails
mySQLColumnEmail: 'email' mySQLColumnEmail: email
# Column for storing if a player is logged in or not # Column for storing if a player is logged in or not
mySQLColumnLogged: 'isLogged' mySQLColumnLogged: isLogged
# Column for storing if a player has a valid session or not # Column for storing if a player has a valid session or not
mySQLColumnHasSession: 'hasSession' mySQLColumnHasSession: hasSession
# Column for storing a player's TOTP key (for two-factor authentication) # Column for storing a player's TOTP key (for two-factor authentication)
mySQLtotpKey: 'totp' mySQLtotpKey: totp
# Column for storing the player's last IP # Column for storing the player's last IP
mySQLColumnIp: 'ip' mySQLColumnIp: ip
# Column for storing players lastlogins # Column for storing players lastlogins
mySQLColumnLastLogin: 'lastlogin' mySQLColumnLastLogin: lastlogin
# Column storing the registration date # Column storing the registration date
mySQLColumnRegisterDate: 'regdate' mySQLColumnRegisterDate: regdate
# Column for storing the IP address at the time of registration # Column for storing the IP address at the time of registration
mySQLColumnRegisterIp: 'regip' mySQLColumnRegisterIp: regip
# Column for storing player LastLocation - X # Column for storing player LastLocation - X
mySQLlastlocX: 'x' mySQLlastlocX: x
# Column for storing player LastLocation - Y # Column for storing player LastLocation - Y
mySQLlastlocY: 'y' mySQLlastlocY: y
# Column for storing player LastLocation - Z # Column for storing player LastLocation - Z
mySQLlastlocZ: 'z' mySQLlastlocZ: z
# Column for storing player LastLocation - World Name # Column for storing player LastLocation - World Name
mySQLlastlocWorld: 'world' mySQLlastlocWorld: world
# Column for storing player LastLocation - Yaw # Column for storing player LastLocation - Yaw
mySQLlastlocYaw: 'yaw' mySQLlastlocYaw: yaw
# Column for storing player LastLocation - Pitch # Column for storing player LastLocation - Pitch
mySQLlastlocPitch: 'pitch' mySQLlastlocPitch: pitch
# Overrides the size of the DB Connection Pool, default = 10 # Overrides the size of the DB Connection Pool, default = 10
poolSize: 10 poolSize: 10
# The maximum lifetime of a connection in the pool, default = 1800 seconds # The maximum lifetime of a connection in the pool, default = 1800 seconds
@ -84,19 +87,19 @@ ExternalBoardOptions:
# How much log2 rounds needed in BCrypt (do not change if you do not know what it does) # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
bCryptLog2Round: 10 bCryptLog2Round: 10
# phpBB table prefix defined during the phpBB installation process # phpBB table prefix defined during the phpBB installation process
phpbbTablePrefix: 'phpbb_' phpbbTablePrefix: phpbb_
# phpBB activated group ID; 2 is the default registered group defined by phpBB # phpBB activated group ID; 2 is the default registered group defined by phpBB
phpbbActivatedGroupId: 2 phpbbActivatedGroupId: 2
# IP Board table prefix defined during the IP Board installation process # IP Board table prefix defined during the IP Board installation process
IPBTablePrefix: 'ipb_' IPBTablePrefix: ipb_
# IP Board default group ID; 3 is the default registered group defined by IP Board # IP Board default group ID; 3 is the default registered group defined by IP Board
IPBActivatedGroupId: 3 IPBActivatedGroupId: 3
# Xenforo table prefix defined during the Xenforo installation process # Xenforo table prefix defined during the Xenforo installation process
XFTablePrefix: 'xf_' XFTablePrefix: xf_
# XenForo default group ID; 2 is the default registered group defined by Xenforo # XenForo default group ID; 2 is the default registered group defined by Xenforo
XFActivatedGroupId: 2 XFActivatedGroupId: 2
# Wordpress prefix defined during WordPress installation # Wordpress prefix defined during WordPress installation
wordpressTablePrefix: 'wp_' wordpressTablePrefix: wp_
settings: settings:
sessions: sessions:
# Do you want to enable the session feature? # Do you want to enable the session feature?
@ -111,13 +114,13 @@ settings:
timeout: 10 timeout: 10
# Message language, available languages: # Message language, available languages:
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
messagesLanguage: 'en' messagesLanguage: en
# Forces authme to hook into Vault instead of a specific permission handler system. # Forces authme to hook into Vault instead of a specific permission handler system.
forceVaultHook: false forceVaultHook: false
# Log level: INFO, FINE, DEBUG. Use INFO for general messages, # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
# FINE for some additional detailed ones (like password failed), # FINE for some additional detailed ones (like password failed),
# and DEBUG for debugging # and DEBUG for debugging
logLevel: 'FINE' logLevel: FINE
# By default we schedule async tasks when talking to the database. If you want # By default we schedule async tasks when talking to the database. If you want
# typical communication with the database to happen synchronously, set this to false # typical communication with the database to happen synchronously, set this to false
useAsyncTasks: true useAsyncTasks: true
@ -134,14 +137,14 @@ settings:
hideChat: false hideChat: false
# Allowed commands for unauthenticated players # Allowed commands for unauthenticated players
allowCommands: allowCommands:
- '/login' - /login
- '/register' - /register
- '/l' - /l
- '/reg' - /reg
- '/email' - /email
- '/captcha' - /captcha
- '/2fa' - /2fa
- '/totp' - /totp
# Max number of allowed registrations per IP # Max number of allowed registrations per IP
# The value 0 means an unlimited number of registrations! # The value 0 means an unlimited number of registrations!
maxRegPerIp: 1 maxRegPerIp: 1
@ -163,9 +166,9 @@ settings:
# WorldNames where we need to force the spawn location # WorldNames where we need to force the spawn location
# Case-sensitive! # Case-sensitive!
worlds: worlds:
- 'world' - world
- 'world_nether' - world_nether
- 'world_the_end' - world_the_end
# This option will save the quit location of the players. # This option will save the quit location of the players.
SaveQuitLocation: false SaveQuitLocation: false
# To activate the restricted user feature you need # To activate the restricted user feature you need
@ -207,7 +210,7 @@ settings:
# permission: /authme.admin.accounts # permission: /authme.admin.accounts
displayOtherAccounts: true displayOtherAccounts: true
# Spawn priority; values: authme, essentials, cmi, multiverse, default # Spawn priority; values: authme, essentials, cmi, multiverse, default
spawnPriority: 'authme,essentials,cmi,multiverse,default' spawnPriority: authme,essentials,cmi,multiverse,default
# Maximum Login authorized by IP # Maximum Login authorized by IP
maxLoginPerIp: 0 maxLoginPerIp: 0
# Maximum Join authorized by IP # Maximum Join authorized by IP
@ -230,6 +233,14 @@ settings:
# - 'npcPlayer' # - 'npcPlayer'
# - 'npcPlayer2' # - 'npcPlayer2'
UnrestrictedName: [] UnrestrictedName: []
# Below you can list all inventories names that AuthMe will ignore
# for registration or login. Configure it at your own risk!!
# This option adds compatibility with some mods.
# It is case-insensitive! Example:
# UnrestrictedInventories:
# - 'myCustomInventory1'
# - 'myCustomInventory2'
UnrestrictedInventories: []
security: security:
# Minimum length of password # Minimum length of password
minPasswordLength: 5 minPasswordLength: 5
@ -240,7 +251,7 @@ settings:
# PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
# If you use ARGON2, check that you have the argon2 c library on your system # If you use ARGON2, check that you have the argon2 c library on your system
passwordHash: 'SHA256' passwordHash: SHA256
# If a password check fails, AuthMe will also try to check with the following hash methods. # If a password check fails, AuthMe will also try to check with the following hash methods.
# Use this setting when you change from one hash method to another. # Use this setting when you change from one hash method to another.
# AuthMe will update the password to the new hash. Example: # AuthMe will update the password to the new hash. Example:
@ -259,12 +270,12 @@ settings:
# - 'help' # - 'help'
unsafePasswords: unsafePasswords:
- '123456' - '123456'
- 'password' - password
- 'qwerty' - qwerty
- '12345' - '12345'
- '54321' - '54321'
- '123456789' - '123456789'
- 'help' - help
registration: registration:
# Enable registration on the server? # Enable registration on the server?
enabled: true enabled: true
@ -278,12 +289,12 @@ settings:
# PASSWORD = account is registered with a password supplied by the user; # PASSWORD = account is registered with a password supplied by the user;
# EMAIL = password is generated and sent to the email provided by the user. # EMAIL = password is generated and sent to the email provided by the user.
# More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
type: 'PASSWORD' type: PASSWORD
# Second argument the /register command should take: NONE = no 2nd argument # Second argument the /register command should take: NONE = no 2nd argument
# CONFIRMATION = must repeat first argument (pass or email) # CONFIRMATION = must repeat first argument (pass or email)
# EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
# EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
secondArg: 'CONFIRMATION' secondArg: CONFIRMATION
# Do we force kick a player after a successful registration? # Do we force kick a player after a successful registration?
# Do not use with login feature below # Do not use with login feature below
forceKickAfterRegister: false forceKickAfterRegister: false
@ -339,7 +350,7 @@ GroupOptions:
unregisteredPlayerGroup: '' unregisteredPlayerGroup: ''
Email: Email:
# Email SMTP server host # Email SMTP server host
mailSMTP: 'smtp.gmail.com' mailSMTP: smtp.gmail.com
# Email SMTP server port # Email SMTP server port
mailPort: 465 mailPort: 465
# Only affects port 25: enable TLS/STARTTLS? # Only affects port 25: enable TLS/STARTTLS?
@ -355,7 +366,7 @@ Email:
# Recovery password length # Recovery password length
RecoveryPasswordLength: 8 RecoveryPasswordLength: 8
# Mail Subject # Mail Subject
mailSubject: 'Your new AuthMe password' mailSubject: Your new AuthMe password
# Like maxRegPerIP but with email # Like maxRegPerIP but with email
maxRegPerEmail: 1 maxRegPerEmail: 1
# Recall players to add an email? # Recall players to add an email?
@ -364,7 +375,7 @@ Email:
delayRecall: 5 delayRecall: 5
# Blacklist these domains for emails # Blacklist these domains for emails
emailBlacklisted: emailBlacklisted:
- '10minutemail.com' - 10minutemail.com
# Whitelist ONLY these domains for emails # Whitelist ONLY these domains for emails
emailWhitelisted: [] emailWhitelisted: []
# Send the new password drawn in an image? # Send the new password drawn in an image?
@ -389,14 +400,16 @@ Protection:
enableProtectionRegistered: true enableProtectionRegistered: true
# Countries allowed to join the server and register. For country codes, see # Countries allowed to join the server and register. For country codes, see
# https://dev.maxmind.com/geoip/legacy/codes/iso3166/ # https://dev.maxmind.com/geoip/legacy/codes/iso3166/
# Use "LOCALHOST" for local addresses.
# PLEASE USE QUOTES! # PLEASE USE QUOTES!
countries: countries:
- 'US' - US
- 'GB' - GB
- LOCALHOST
# Countries not allowed to join the server and register # Countries not allowed to join the server and register
# PLEASE USE QUOTES! # PLEASE USE QUOTES!
countriesBlacklist: countriesBlacklist:
- 'A1' - A1
# Do we need to enable automatic antibot system? # Do we need to enable automatic antibot system?
enableAntiBot: true enableAntiBot: true
# The interval in seconds # The interval in seconds
@ -421,7 +434,7 @@ Purge:
# Do we need to remove the Essentials/userdata/player.yml file during purge process? # Do we need to remove the Essentials/userdata/player.yml file during purge process?
removeEssentialsFile: false removeEssentialsFile: false
# World in which the players.dat are stored # World in which the players.dat are stored
defaultWorld: 'world' defaultWorld: world
# Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge? # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
removeLimitedCreativesInventories: false removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process? # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
@ -498,7 +511,7 @@ limbo:
# DISABLED: no disk storage, # DISABLED: no disk storage,
# INDIVIDUAL_FILES: each player data in its own file, # INDIVIDUAL_FILES: each player data in its own file,
# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
type: 'INDIVIDUAL_FILES' type: INDIVIDUAL_FILES
# This setting only affects DISTRIBUTED_FILES persistence. The distributed file # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
# persistence attempts to reduce the number of files by distributing players into various # persistence attempts to reduce the number of files by distributing players into various
# buckets based on their UUID. This setting defines into how many files the players should # buckets based on their UUID. This setting defines into how many files the players should
@ -508,20 +521,20 @@ limbo:
# 6.25 players per file (100 / 16). # 6.25 players per file (100 / 16).
# Note: if you change this setting all data will be migrated. If you have a lot of data, # Note: if you change this setting all data will be migrated. If you have a lot of data,
# change this setting only on server restart, not with /authme reload. # change this setting only on server restart, not with /authme reload.
distributionSize: 'SIXTEEN' distributionSize: SIXTEEN
# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING. # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
# RESTORE sets back the old property from the player. NOTHING will prevent AuthMe # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
# from modifying the 'allow flight' property on the player. # from modifying the 'allow flight' property on the player.
restoreAllowFlight: 'RESTORE' restoreAllowFlight: RESTORE
# Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO. # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
# RESTORE: restore the speed the player had; # RESTORE: restore the speed the player had;
# DEFAULT: always set to default speed; # DEFAULT: always set to default speed;
# MAX_RESTORE: take the maximum of the player's current speed and the previous one # MAX_RESTORE: take the maximum of the player's current speed and the previous one
# RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0 # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
restoreFlySpeed: 'RESTORE_NO_ZERO' restoreFlySpeed: RESTORE_NO_ZERO
# Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO. # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
# See above for a description of the values. # See above for a description of the values.
restoreWalkSpeed: 'RESTORE_NO_ZERO' restoreWalkSpeed: RESTORE_NO_ZERO
BackupSystem: BackupSystem:
# General configuration for backups: if false, no backups are possible # General configuration for backups: if false, no backups are possible
ActivateBackup: false ActivateBackup: false
@ -530,19 +543,19 @@ BackupSystem:
# Create backup at every stop of server # Create backup at every stop of server
OnServerStop: true OnServerStop: true
# Windows only: MySQL installation path # Windows only: MySQL installation path
MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\' MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\
# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
Converter: Converter:
Rakamak: Rakamak:
# Rakamak file name # Rakamak file name
fileName: 'users.rak' fileName: users.rak
# Rakamak use IP? # Rakamak use IP?
useIP: false useIP: false
# Rakamak IP file name # Rakamak IP file name
ipFileName: 'UsersIp.rak' ipFileName: UsersIp.rak
CrazyLogin: CrazyLogin:
# CrazyLogin database file name # CrazyLogin database file name
fileName: 'accounts.db' fileName: accounts.db
loginSecurity: loginSecurity:
# LoginSecurity: convert from SQLite; if false we use MySQL # LoginSecurity: convert from SQLite; if false we use MySQL
useSqlite: true useSqlite: true
@ -555,6 +568,7 @@ Converter:
user: '' user: ''
# LoginSecurity MySQL: password for database user # LoginSecurity MySQL: password for database user
password: '' password: ''
``` ```
To change settings on a running server, save your changes to config.yml and use To change settings on a running server, save your changes to config.yml and use
@ -562,4 +576,4 @@ To change settings on a running server, save your changes to config.yml and use
--- ---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Mon May 21 09:08:25 CEST 2018 This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Apr 19 17:16:04 CEST 2019

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<!-- AUTO-GENERATED FILE! Do not edit this directly --> <!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sun Sep 02 20:38:48 CEST 2018. See docs/hashmethods/hash_algorithms.tpl.md --> <!-- File auto-generated on Fri Apr 19 17:16:06 CEST 2019. See docs/hashmethods/hash_algorithms.tpl.md -->
## Hash Algorithms ## Hash Algorithms
AuthMe supports the following hash algorithms for storing your passwords safely. AuthMe supports the following hash algorithms for storing your passwords safely.
@ -80,4 +80,4 @@ or bad.
--- ---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Sep 02 20:38:48 CEST 2018 This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Apr 19 17:16:06 CEST 2019

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@ -1,5 +1,5 @@
<!-- AUTO-GENERATED FILE! Do not edit this directly --> <!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Mon May 21 08:43:08 CEST 2018. See docs/permissions/permission_nodes.tpl.md --> <!-- File auto-generated on Fri Apr 19 17:16:06 CEST 2019. See docs/permissions/permission_nodes.tpl.md -->
## AuthMe Permission Nodes ## AuthMe Permission Nodes
The following are the permission nodes that are currently supported by the latest dev builds. The following are the permission nodes that are currently supported by the latest dev builds.
@ -32,8 +32,8 @@ The following are the permission nodes that are currently supported by the lates
- **authme.admin.updatemessages** Permission to use the update messages command. - **authme.admin.updatemessages** Permission to use the update messages command.
- **authme.allowchatbeforelogin** Permission to send chat messages before being logged in. - **authme.allowchatbeforelogin** Permission to send chat messages before being logged in.
- **authme.allowmultipleaccounts** Permission to be able to register multiple accounts. - **authme.allowmultipleaccounts** Permission to be able to register multiple accounts.
- **authme.bypassbungeesend** Permission node to bypass BungeeCord server teleportation.
- **authme.bypassantibot** Permission node to bypass AntiBot protection. - **authme.bypassantibot** Permission node to bypass AntiBot protection.
- **authme.bypassbungeesend** Permission node to bypass BungeeCord server teleportation.
- **authme.bypasscountrycheck** Permission to bypass the GeoIp country code check. - **authme.bypasscountrycheck** Permission to bypass the GeoIp country code check.
- **authme.bypassforcesurvival** Permission for users to bypass force-survival mode. - **authme.bypassforcesurvival** Permission for users to bypass force-survival mode.
- **authme.bypasspurge** Permission to bypass the purging process. - **authme.bypasspurge** Permission to bypass the purging process.
@ -71,4 +71,4 @@ The following are the permission nodes that are currently supported by the lates
--- ---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Mon May 21 08:43:08 CEST 2018 This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Apr 19 17:16:06 CEST 2019

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@ -1,5 +1,5 @@
<!-- AUTO-GENERATED FILE! Do not edit this directly --> <!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sun Apr 14 11:09:15 CEST 2019. See docs/translations/translations.tpl.md --> <!-- File auto-generated on Fri Apr 19 17:16:06 CEST 2019. See docs/translations/translations.tpl.md -->
# AuthMe Translations # AuthMe Translations
The following translations are available in AuthMe. Set `messagesLanguage` to the language code The following translations are available in AuthMe. Set `messagesLanguage` to the language code
@ -39,6 +39,7 @@ Code | Language | Translated | &nbsp;
[zhmc](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_zhmc.yml) | Chinese (Macau) | 65% | <img src="https://via.placeholder.com/65x7/bb7700?text=%20" alt="65" /> [zhmc](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_zhmc.yml) | Chinese (Macau) | 65% | <img src="https://via.placeholder.com/65x7/bb7700?text=%20" alt="65" />
[zhtw](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_zhtw.yml) | Chinese (Taiwan) | 87% | <img src="https://via.placeholder.com/87x7/99bb22?text=%20" alt="87" /> [zhtw](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_zhtw.yml) | Chinese (Taiwan) | 87% | <img src="https://via.placeholder.com/87x7/99bb22?text=%20" alt="87" />
--- ---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 14 11:09:15 CEST 2019 This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Apr 19 17:16:06 CEST 2019

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@ -6,7 +6,7 @@
<groupId>fr.xephi</groupId> <groupId>fr.xephi</groupId>
<artifactId>authme</artifactId> <artifactId>authme</artifactId>
<version>5.5.1-SNAPSHOT</version> <version>5.6.0-beta1</version>
<name>AuthMeReloaded</name> <name>AuthMeReloaded</name>
<description>The first authentication plugin for the Bukkit API!</description> <description>The first authentication plugin for the Bukkit API!</description>