Remove cache-update bungee messages, always use the player in the context to send bungee messages, minor codestyle changes
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+3
-8
@@ -5,8 +5,6 @@ import fr.xephi.authme.data.auth.PlayerAuth;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.message.MessageKey;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.service.bungeecord.BungeeSender;
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import fr.xephi.authme.service.bungeecord.MessageType;
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import org.bukkit.command.CommandSender;
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import javax.inject.Inject;
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@@ -23,18 +21,15 @@ public class PurgeLastPositionCommand implements ExecutableCommand {
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@Inject
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private CommonService commonService;
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@Inject
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private BungeeSender bungeeSender;
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@Override
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public void executeCommand(final CommandSender sender, List<String> arguments) {
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public void executeCommand(CommandSender sender, List<String> arguments) {
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String playerName = arguments.isEmpty() ? sender.getName() : arguments.get(0);
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if ("*".equals(playerName)) {
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for (PlayerAuth auth : dataSource.getAllAuths()) {
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resetLastPosition(auth);
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dataSource.updateQuitLoc(auth);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.REFRESH_QUITLOC, playerName);
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// TODO: send an update when a messaging service will be implemented (QUITLOC)
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}
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sender.sendMessage("All players last position locations are now reset");
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} else {
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@@ -47,7 +42,7 @@ public class PurgeLastPositionCommand implements ExecutableCommand {
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resetLastPosition(auth);
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dataSource.updateQuitLoc(auth);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.REFRESH_QUITLOC, playerName);
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// TODO: send an update when a messaging service will be implemented (QUITLOC)
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sender.sendMessage(playerName + "'s last position location is now reset");
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}
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}
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