Remove cache-update bungee messages, always use the player in the context to send bungee messages, minor codestyle changes
This commit is contained in:
@@ -10,8 +10,6 @@ import fr.xephi.authme.process.AsynchronousProcess;
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import fr.xephi.authme.security.PasswordSecurity;
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import fr.xephi.authme.security.crypts.HashedPassword;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.service.bungeecord.BungeeSender;
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import fr.xephi.authme.service.bungeecord.MessageType;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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@@ -33,9 +31,6 @@ public class AsyncChangePassword implements AsynchronousProcess {
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@Inject
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private PlayerCache playerCache;
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@Inject
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private BungeeSender bungeeSender;
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AsyncChangePassword() {
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}
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@@ -46,8 +41,8 @@ public class AsyncChangePassword implements AsynchronousProcess {
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* @param oldPassword the old password used by the player
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* @param newPassword the new password chosen by the player
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*/
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public void changePassword(final Player player, String oldPassword, String newPassword) {
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final String name = player.getName().toLowerCase();
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public void changePassword(Player player, String oldPassword, String newPassword) {
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String name = player.getName().toLowerCase();
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PlayerAuth auth = playerCache.getAuth(name);
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if (passwordSecurity.comparePassword(oldPassword, auth.getPassword(), player.getName())) {
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HashedPassword hashedPassword = passwordSecurity.computeHash(newPassword, name);
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@@ -57,7 +52,8 @@ public class AsyncChangePassword implements AsynchronousProcess {
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commonService.send(player, MessageKey.ERROR);
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return;
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}
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.REFRESH_PASSWORD, name);
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// TODO: send an update when a messaging service will be implemented (PASSWORD_CHANGED)
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playerCache.updatePlayer(auth);
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commonService.send(player, MessageKey.PASSWORD_CHANGED_SUCCESS);
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@@ -74,8 +70,8 @@ public class AsyncChangePassword implements AsynchronousProcess {
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* @param playerName the player name
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* @param newPassword the new password chosen for the player
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*/
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public void changePasswordAsAdmin(CommandSender sender, final String playerName, String newPassword) {
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final String lowerCaseName = playerName.toLowerCase();
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public void changePasswordAsAdmin(CommandSender sender, String playerName, String newPassword) {
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String lowerCaseName = playerName.toLowerCase();
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if (!(playerCache.isAuthenticated(lowerCaseName) || dataSource.isAuthAvailable(lowerCaseName))) {
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if (sender == null) {
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logger.warning("Tried to change password for user " + lowerCaseName + " but it doesn't exist!");
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@@ -87,7 +83,8 @@ public class AsyncChangePassword implements AsynchronousProcess {
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HashedPassword hashedPassword = passwordSecurity.computeHash(newPassword, lowerCaseName);
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if (dataSource.updatePassword(lowerCaseName, hashedPassword)) {
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.REFRESH_PASSWORD, lowerCaseName);
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// TODO: send an update when a messaging service will be implemented (PASSWORD_CHANGED)
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if (sender != null) {
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commonService.send(sender, MessageKey.PASSWORD_CHANGED_SUCCESS);
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logger.info(sender.getName() + " changed password of " + lowerCaseName);
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@@ -11,8 +11,6 @@ import fr.xephi.authme.process.AsynchronousProcess;
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import fr.xephi.authme.service.BukkitService;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.service.ValidationService;
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import fr.xephi.authme.service.bungeecord.BungeeSender;
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import fr.xephi.authme.service.bungeecord.MessageType;
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import fr.xephi.authme.util.Utils;
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import org.bukkit.entity.Player;
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@@ -37,9 +35,6 @@ public class AsyncAddEmail implements AsynchronousProcess {
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@Inject
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private ValidationService validationService;
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@Inject
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private BungeeSender bungeeSender;
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@Inject
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private BukkitService bukkitService;
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@@ -57,7 +52,7 @@ public class AsyncAddEmail implements AsynchronousProcess {
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if (playerCache.isAuthenticated(playerName)) {
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PlayerAuth auth = playerCache.getAuth(playerName);
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final String currentEmail = auth.getEmail();
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String currentEmail = auth.getEmail();
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if (!Utils.isEmailEmpty(currentEmail)) {
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service.send(player, MessageKey.USAGE_CHANGE_EMAIL);
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@@ -76,7 +71,7 @@ public class AsyncAddEmail implements AsynchronousProcess {
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auth.setEmail(email);
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if (dataSource.updateEmail(auth)) {
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playerCache.updatePlayer(auth);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.REFRESH_EMAIL, playerName);
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// TODO: send an update when a messaging service will be implemented (ADD_MAIL)
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service.send(player, MessageKey.EMAIL_ADDED_SUCCESS);
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} else {
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logger.warning("Could not save email for player '" + player + "'");
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@@ -11,8 +11,6 @@ import fr.xephi.authme.process.AsynchronousProcess;
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import fr.xephi.authme.service.BukkitService;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.service.ValidationService;
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import fr.xephi.authme.service.bungeecord.BungeeSender;
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import fr.xephi.authme.service.bungeecord.MessageType;
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import org.bukkit.entity.Player;
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import javax.inject.Inject;
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@@ -36,9 +34,6 @@ public class AsyncChangeEmail implements AsynchronousProcess {
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@Inject
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private ValidationService validationService;
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@Inject
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private BungeeSender bungeeSender;
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@Inject
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private BukkitService bukkitService;
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@@ -56,7 +51,7 @@ public class AsyncChangeEmail implements AsynchronousProcess {
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String playerName = player.getName().toLowerCase();
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if (playerCache.isAuthenticated(playerName)) {
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PlayerAuth auth = playerCache.getAuth(playerName);
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final String currentEmail = auth.getEmail();
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String currentEmail = auth.getEmail();
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if (currentEmail == null) {
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service.send(player, MessageKey.USAGE_ADD_EMAIL);
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@@ -94,7 +89,7 @@ public class AsyncChangeEmail implements AsynchronousProcess {
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auth.setEmail(newEmail);
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if (dataSource.updateEmail(auth)) {
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playerCache.updatePlayer(auth);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.REFRESH_EMAIL, player.getName());
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// TODO: send an update when a messaging service will be implemented (CHANGE_MAIL)
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service.send(player, MessageKey.EMAIL_CHANGED_SUCCESS);
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} else {
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service.send(player, MessageKey.ERROR);
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@@ -89,9 +89,9 @@ public class AsynchronousJoin implements AsynchronousProcess {
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*
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* @param player the player to process
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*/
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public void processJoin(final Player player) {
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final String name = player.getName().toLowerCase();
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final String ip = PlayerUtils.getPlayerIp(player);
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public void processJoin(Player player) {
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String name = player.getName().toLowerCase();
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String ip = PlayerUtils.getPlayerIp(player);
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if (!validationService.fulfillsNameRestrictions(player)) {
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handlePlayerWithUnmetNameRestriction(player, ip);
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@@ -116,7 +116,7 @@ public class AsynchronousJoin implements AsynchronousProcess {
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return;
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}
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final boolean isAuthAvailable = database.isAuthAvailable(name);
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boolean isAuthAvailable = database.isAuthAvailable(name);
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if (isAuthAvailable) {
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// Protect inventory
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@@ -153,7 +153,7 @@ public class AsynchronousJoin implements AsynchronousProcess {
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});
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// Skip if registration is optional
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.LOGIN, name);
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bungeeSender.sendAuthMeBungeecordMessage(player, MessageType.LOGIN);
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return;
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}
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@@ -177,7 +177,7 @@ public class AsynchronousJoin implements AsynchronousProcess {
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* @param isAuthAvailable true if the player is registered, false otherwise
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*/
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private void processJoinSync(Player player, boolean isAuthAvailable) {
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final int registrationTimeout = service.getProperty(RestrictionSettings.TIMEOUT) * TICKS_PER_SECOND;
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int registrationTimeout = service.getProperty(RestrictionSettings.TIMEOUT) * TICKS_PER_SECOND;
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bukkitService.scheduleSyncTaskFromOptionallyAsyncTask(() -> {
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limboService.createLimboPlayer(player, isAuthAvailable);
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@@ -204,7 +204,7 @@ public class AsynchronousJoin implements AsynchronousProcess {
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*
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* @return true if the verification is OK (no infraction), false if player has been kicked
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*/
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private boolean validatePlayerCountForIp(final Player player, String ip) {
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private boolean validatePlayerCountForIp(Player player, String ip) {
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if (service.getProperty(RestrictionSettings.MAX_JOIN_PER_IP) > 0
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&& !service.hasPermission(player, PlayerStatePermission.ALLOW_MULTIPLE_ACCOUNTS)
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&& !InternetProtocolUtils.isLoopbackAddress(ip)
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@@ -153,7 +153,7 @@ public class AsynchronousLogin implements AsynchronousProcess {
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* (e.g. because he is already logged in)
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*/
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private PlayerAuth getPlayerAuth(Player player, boolean quiet) {
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final String name = player.getName().toLowerCase();
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String name = player.getName().toLowerCase();
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if (playerCache.isAuthenticated(name)) {
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if (!quiet) {
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service.send(player, MessageKey.ALREADY_LOGGED_IN_ERROR);
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@@ -179,7 +179,7 @@ public class AsynchronousLogin implements AsynchronousProcess {
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return null;
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}
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final String ip = PlayerUtils.getPlayerIp(player);
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String ip = PlayerUtils.getPlayerIp(player);
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if (hasReachedMaxLoggedInPlayersForIp(player, ip)) {
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if (!quiet) {
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service.send(player, MessageKey.ALREADY_LOGGED_IN_ERROR);
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@@ -206,7 +206,7 @@ public class AsynchronousLogin implements AsynchronousProcess {
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* false otherwise
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*/
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private boolean checkPlayerInfo(Player player, PlayerAuth auth, String password) {
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final String name = player.getName().toLowerCase();
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String name = player.getName().toLowerCase();
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// If captcha is required send a message to the player and deny to log in
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if (loginCaptchaManager.isCaptchaRequired(name)) {
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@@ -214,7 +214,7 @@ public class AsynchronousLogin implements AsynchronousProcess {
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return false;
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}
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final String ip = PlayerUtils.getPlayerIp(player);
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String ip = PlayerUtils.getPlayerIp(player);
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// Increase the counts here before knowing the result of the login.
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loginCaptchaManager.increaseLoginFailureCount(name);
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@@ -266,18 +266,19 @@ public class AsynchronousLogin implements AsynchronousProcess {
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*/
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public void performLogin(Player player, PlayerAuth auth) {
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if (player.isOnline()) {
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final boolean isFirstLogin = (auth.getLastLogin() == null);
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boolean isFirstLogin = (auth.getLastLogin() == null);
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// Update auth to reflect this new login
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final String ip = PlayerUtils.getPlayerIp(player);
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String ip = PlayerUtils.getPlayerIp(player);
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auth.setRealName(player.getName());
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auth.setLastLogin(System.currentTimeMillis());
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auth.setLastIp(ip);
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dataSource.updateSession(auth);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.REFRESH_SESSION, player.getName());
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// TODO: send an update when a messaging service will be implemented (SESSION)
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// Successful login, so reset the captcha & temp ban count
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final String name = player.getName();
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String name = player.getName();
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loginCaptchaManager.resetLoginFailureCount(name);
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tempbanManager.resetCount(ip, name);
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player.setNoDamageTicks(0);
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@@ -288,7 +289,7 @@ public class AsynchronousLogin implements AsynchronousProcess {
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List<String> auths = dataSource.getAllAuthsByIp(auth.getLastIp());
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displayOtherAccounts(auths, player);
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final String email = auth.getEmail();
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String email = auth.getEmail();
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if (service.getProperty(EmailSettings.RECALL_PLAYERS) && Utils.isEmailEmpty(email)) {
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service.send(player, MessageKey.ADD_EMAIL_MESSAGE);
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}
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@@ -299,7 +300,7 @@ public class AsynchronousLogin implements AsynchronousProcess {
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playerCache.updatePlayer(auth);
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dataSource.setLogged(name);
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sessionService.grantSession(name);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.LOGIN, name);
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bungeeSender.sendAuthMeBungeecordMessage(player, MessageType.LOGIN);
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// As the scheduling executes the Task most likely after the current
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// task, we schedule it in the end
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@@ -368,7 +369,7 @@ public class AsynchronousLogin implements AsynchronousProcess {
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}
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// Count logged in players with same IP address
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final String name = player.getName();
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String name = player.getName();
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int count = 0;
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for (Player onlinePlayer : bukkitService.getOnlinePlayers()) {
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if (ip.equalsIgnoreCase(PlayerUtils.getPlayerIp(onlinePlayer))
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@@ -51,7 +51,7 @@ public class AsynchronousLogout implements AsynchronousProcess {
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* @param player the player wanting to log out
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*/
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public void logout(Player player) {
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final String name = player.getName().toLowerCase();
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String name = player.getName().toLowerCase();
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if (!playerCache.isAuthenticated(name)) {
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service.send(player, MessageKey.NOT_LOGGED_IN);
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return;
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@@ -59,18 +59,18 @@ public class AsynchronousLogout implements AsynchronousProcess {
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PlayerAuth auth = playerCache.getAuth(name);
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database.updateSession(auth);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.REFRESH_SESSION, name);
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// TODO: send an update when a messaging service will be implemented (SESSION)
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if (service.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
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auth.setQuitLocation(player.getLocation());
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database.updateQuitLoc(auth);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.REFRESH_QUITLOC, name);
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// TODO: send an update when a messaging service will be implemented (QUITLOC)
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}
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playerCache.removePlayer(name);
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codeManager.unverify(name);
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database.setUnlogged(name);
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sessionService.revokeSession(name);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.LOGOUT, name);
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bungeeSender.sendAuthMeBungeecordMessage(player, MessageType.LOGOUT);
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syncProcessManager.processSyncPlayerLogout(player);
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}
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}
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@@ -10,8 +10,6 @@ import fr.xephi.authme.process.SyncProcessManager;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.service.SessionService;
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import fr.xephi.authme.service.ValidationService;
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import fr.xephi.authme.service.bungeecord.BungeeSender;
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import fr.xephi.authme.service.bungeecord.MessageType;
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import fr.xephi.authme.settings.SpawnLoader;
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import fr.xephi.authme.settings.properties.PluginSettings;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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@@ -53,9 +51,6 @@ public class AsynchronousQuit implements AsynchronousProcess {
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@Inject
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private SessionService sessionService;
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@Inject
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private BungeeSender bungeeSender;
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AsynchronousQuit() {
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}
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@@ -68,8 +63,8 @@ public class AsynchronousQuit implements AsynchronousProcess {
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if (player == null || validationService.isUnrestricted(player.getName())) {
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return;
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}
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final String name = player.getName().toLowerCase();
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final boolean wasLoggedIn = playerCache.isAuthenticated(name);
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String name = player.getName().toLowerCase();
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boolean wasLoggedIn = playerCache.isAuthenticated(name);
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if (wasLoggedIn) {
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if (service.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
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@@ -80,7 +75,7 @@ public class AsynchronousQuit implements AsynchronousProcess {
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database.updateQuitLoc(auth);
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}
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final String ip = PlayerUtils.getPlayerIp(player);
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String ip = PlayerUtils.getPlayerIp(player);
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PlayerAuth auth = PlayerAuth.builder()
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.name(name)
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.realName(player.getName())
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@@ -88,7 +83,8 @@ public class AsynchronousQuit implements AsynchronousProcess {
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.lastLogin(System.currentTimeMillis())
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.build();
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database.updateSession(auth);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.REFRESH_QUITLOC, name);
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// TODO: send an update when a messaging service will be implemented (QUITLOC)
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}
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//always unauthenticate the player - use session only for auto logins on the same ip
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@@ -12,8 +12,6 @@ import fr.xephi.authme.process.register.executors.RegistrationMethod;
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import fr.xephi.authme.process.register.executors.RegistrationParameters;
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import fr.xephi.authme.service.BukkitService;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.service.bungeecord.BungeeSender;
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import fr.xephi.authme.service.bungeecord.MessageType;
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import fr.xephi.authme.settings.properties.RegistrationSettings;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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import fr.xephi.authme.util.InternetProtocolUtils;
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@@ -40,8 +38,6 @@ public class AsyncRegister implements AsynchronousProcess {
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private CommonService service;
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@Inject
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private SingletonStore<RegistrationExecutor> registrationExecutorFactory;
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@Inject
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private BungeeSender bungeeSender;
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AsyncRegister() {
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}
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@@ -71,7 +67,7 @@ public class AsyncRegister implements AsynchronousProcess {
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* @return true if the checks are successful and the event hasn't marked the action as denied, false otherwise.
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*/
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private boolean preRegisterCheck(RegistrationMethod<?> variant, Player player) {
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final String name = player.getName().toLowerCase();
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String name = player.getName().toLowerCase();
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if (playerCache.isAuthenticated(name)) {
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service.send(player, MessageKey.ALREADY_LOGGED_IN_ERROR);
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return false;
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@@ -104,7 +100,6 @@ public class AsyncRegister implements AsynchronousProcess {
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PlayerAuth auth = executor.buildPlayerAuth(parameters);
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if (database.saveAuth(auth)) {
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executor.executePostPersistAction(parameters);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.REGISTER, parameters.getPlayerName());
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} else {
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service.send(parameters.getPlayer(), MessageKey.ERROR);
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}
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@@ -118,8 +113,8 @@ public class AsyncRegister implements AsynchronousProcess {
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* @return true if registration may take place, false otherwise (IP check failed)
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*/
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private boolean isPlayerIpAllowedToRegister(Player player) {
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final int maxRegPerIp = service.getProperty(RestrictionSettings.MAX_REGISTRATION_PER_IP);
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final String ip = PlayerUtils.getPlayerIp(player);
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int maxRegPerIp = service.getProperty(RestrictionSettings.MAX_REGISTRATION_PER_IP);
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String ip = PlayerUtils.getPlayerIp(player);
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if (maxRegPerIp > 0
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&& !InternetProtocolUtils.isLoopbackAddress(ip)
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&& !service.hasPermission(player, ALLOW_MULTIPLE_ACCOUNTS)) {
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@@ -14,8 +14,6 @@ import fr.xephi.authme.security.PasswordSecurity;
|
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import fr.xephi.authme.service.BukkitService;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.service.TeleportationService;
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import fr.xephi.authme.service.bungeecord.BungeeSender;
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import fr.xephi.authme.service.bungeecord.MessageType;
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import fr.xephi.authme.settings.commandconfig.CommandManager;
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import fr.xephi.authme.settings.properties.RegistrationSettings;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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@@ -56,9 +54,6 @@ public class AsynchronousUnregister implements AsynchronousProcess {
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@Inject
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private CommandManager commandManager;
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@Inject
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private BungeeSender bungeeSender;
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AsynchronousUnregister() {
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}
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@@ -70,8 +65,8 @@ public class AsynchronousUnregister implements AsynchronousProcess {
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* @param password the input password to check before unregister
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*/
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||||
public void unregister(Player player, String password) {
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final String name = player.getName();
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final PlayerAuth cachedAuth = playerCache.getAuth(name);
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String name = player.getName();
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||||
PlayerAuth cachedAuth = playerCache.getAuth(name);
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if (passwordSecurity.comparePassword(password, cachedAuth.getPassword(), name)) {
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if (dataSource.removeAuth(name)) {
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performPostUnregisterActions(name, player);
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@@ -118,7 +113,8 @@ public class AsynchronousUnregister implements AsynchronousProcess {
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||||
*/
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||||
private void performPostUnregisterActions(String name, Player player) {
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playerCache.removePlayer(name);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.UNREGISTER, name);
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// TODO: send an update when a messaging service will be implemented (UNREGISTER)
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if (player == null || !player.isOnline()) {
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return;
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@@ -137,7 +133,7 @@ public class AsynchronousUnregister implements AsynchronousProcess {
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service.send(player, MessageKey.UNREGISTERED_SUCCESS);
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}
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private void applyBlindEffect(final Player player) {
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private void applyBlindEffect(Player player) {
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if (service.getProperty(RegistrationSettings.APPLY_BLIND_EFFECT)) {
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int timeout = service.getProperty(RestrictionSettings.TIMEOUT) * TICKS_PER_SECOND;
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player.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, timeout, 2));
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||||
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||||
Reference in New Issue
Block a user