Remove cache-update bungee messages, always use the player in the context to send bungee messages, minor codestyle changes
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@@ -11,8 +11,6 @@ import fr.xephi.authme.process.AsynchronousProcess;
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import fr.xephi.authme.service.BukkitService;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.service.ValidationService;
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import fr.xephi.authme.service.bungeecord.BungeeSender;
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import fr.xephi.authme.service.bungeecord.MessageType;
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import org.bukkit.entity.Player;
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import javax.inject.Inject;
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@@ -36,9 +34,6 @@ public class AsyncChangeEmail implements AsynchronousProcess {
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@Inject
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private ValidationService validationService;
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@Inject
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private BungeeSender bungeeSender;
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@Inject
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private BukkitService bukkitService;
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@@ -56,7 +51,7 @@ public class AsyncChangeEmail implements AsynchronousProcess {
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String playerName = player.getName().toLowerCase();
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if (playerCache.isAuthenticated(playerName)) {
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PlayerAuth auth = playerCache.getAuth(playerName);
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final String currentEmail = auth.getEmail();
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String currentEmail = auth.getEmail();
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if (currentEmail == null) {
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service.send(player, MessageKey.USAGE_ADD_EMAIL);
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@@ -94,7 +89,7 @@ public class AsyncChangeEmail implements AsynchronousProcess {
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auth.setEmail(newEmail);
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if (dataSource.updateEmail(auth)) {
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playerCache.updatePlayer(auth);
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bungeeSender.sendAuthMeBungeecordMessage(MessageType.REFRESH_EMAIL, player.getName());
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// TODO: send an update when a messaging service will be implemented (CHANGE_MAIL)
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service.send(player, MessageKey.EMAIL_CHANGED_SUCCESS);
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} else {
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service.send(player, MessageKey.ERROR);
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