Settings: use class constants for properties, create custom writer

- Create Property class for defining config properties
  - Create logic for typed retrival of properties from YAML file
- Add custom save method
  - Retain comments from Comment annotations in the classes
  - Write in a sorted order: first discovered properties are first written to config.yml
- Adjust properties to reflect the current config.yml
- Add sample tests for the retrieval and writing of properties with the new setup
This commit is contained in:
ljacqu
2016-01-03 15:22:32 +01:00
parent c2deb9d0b5
commit 7d41ccbc9c
23 changed files with 1225 additions and 518 deletions
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test:
duration: 22
DataSource:
# What type of database do you want to use?
# Valid values: sqlite, mysql
backend: sqlite
# Enable database caching, should improve database performance
caching: true
settings:
# The name shown in the help messages.
helpHeader: AuthMeReloaded
GameMode:
# ForceSurvivalMode to player when join ?
ForceSurvivalMode: false
Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set that to false,
# AuthMe automatically disable and the server is not protected!
stopServer: true
ReloadCommand:
# /reload support
useReloadCommandSupport: true
console:
# Remove spam console
noConsoleSpam: false
# Replace passwords in the console when player type a command like /login
removePassword: true
captcha:
# Player need to put a captcha when he fails too lot the password
useCaptcha: false
# Max allowed tries before request a captcha
maxLoginTry: 5
# Captcha length
captchaLength: 5
unsafePasswords:
- '123456'
- 'qwerty'
- '54321'
Email:
# Email SMTP server host
mailSMTP: smtp.gmail.com
# Email SMTP server port
mailPort: 465
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Converter:
Rakamak:
# Rakamak file name
fileName: 'users.rak'
# Rakamak use IP?
useIP: false
# Rakamak IP file name
ipFileName: 'UsersIp.rak'
CrazyLogin:
# CrazyLogin database file name
fileName: 'accounts.db'
DataSource:
# What type of database do you want to use?
# Valid values: sqlite, mysql
backend: 'sqlite'
# Enable database caching, should improve database performance
caching: true
# Database host address
mySQLHost: '127.0.0.1'
# Database port
mySQLPort: '3306'
# Username about Database Connection Infos
mySQLUsername: 'authme'
# Password about Database Connection Infos
mySQLPassword: '123456'
# Database Name, use with converters or as SQLITE database name
mySQLDatabase: 'authme'
# Table of the database
mySQLTablename: 'authme'
# Column of IDs to sort data
mySQLColumnId: 'id'
# Column for storing or checking players nickname
mySQLColumnName: 'username'
# Column for storing or checking players RealName
mySQLRealName: 'realname'
# Column for storing players passwords
mySQLColumnPassword: 'password'
# Column for storing players emails
mySQLColumnEmail: 'email'
# Column for storing if a player is logged in or not
mySQLColumnLogged: 'email'
# Column for storing players ips
mySQLColumnIp: 'ip'
# Column for storing players lastlogins
mySQLColumnLastLogin: 'lastlogin'
# Column for storing player LastLocation - X
mySQLlastlocX: 'x'
# Column for storing player LastLocation - Y
mySQLlastlocY: 'y'
# Column for storing player LastLocation - Z
mySQLlastlocZ: 'z'
# Column for storing player LastLocation - World Name
mySQLlastlocWorld: 'world'
# Enable this when you allow registration through a website
mySQLWebsite: false
ExternalBoardOptions:
# Column for storing players passwords salts
mySQLColumnSalt: ''
# Column for storing players groups
mySQLColumnGroup: ''
Email:
# Email SMTP server host
mailSMTP: 'smtp.gmail.com'
# Email SMTP server port
mailPort: 465
# Email account which sends the mails
mailAccount: ''
# Email account password
mailPassword: ''
# Recovery password length
RecoveryPasswordLength: 8
# Mail Subject
mailSubject: 'Your new AuthMe password'
# Like maxRegPerIP but with email
maxRegPerEmail: 1
# Recall players to add an email?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- '10minutemail.com'
# Whitelist ONLY these domains for emails
emailWhitelisted: []
# Send the new password drawn in an image?
generateImage: false
# The OAuth2 token
emailOauth2Token: ''
Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord?
bungeecord: false
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: false
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false
# Do we need to cache custom Attributes?
customAttributes: false
bungeecord:
# Send player to this BungeeCord server after register/login
server: ''
Protection:
# Enable some servers protection (country based login, antibot)
enableProtection: false
# Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
# PLEASE USE QUOTES!
countries:
- 'US'
- 'GB'
- 'A1'
# Countries not allowed to join the server and register
# PLEASE USE QUOTES!
countriesBlacklist: []
# Do we need to enable automatic antibot system?
enableAntiBot: false
# Max number of player allowed to login in 5 secs before enable AntiBot system automatically
antiBotSensibility: 5
# Duration in minutes of the antibot automatic system
antiBotDuration: 10
Purge:
# If enabled, AuthMe automatically purges old, unused accounts
useAutoPurge: false
# Number of Days an account become Unused
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process?
removePlayerDat: false
# Do we need to remove the Essentials/users/player.yml file during purge process?
removeEssentialsFiles: false
# World where are players.dat stores
defaultWorld: 'world'
# Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
removeAntiXRayFile: false
# Do we need to remove permissions?
removePermissions: false
Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set this to false,
# AuthMe will automatically disable and the server won't be protected!
stopServer: true
ReloadCommand:
# /reload support
useReloadCommandSupport: true
console:
# Remove spam from console?
noConsoleSpam: false
# Remove passwords from console?
removePassword: true
captcha:
# Player need to put a captcha when he fails too lot the password
useCaptcha: false
# Max allowed tries before request a captcha
maxLoginTry: 5
# Captcha length
captchaLength: 5
stop:
# Kick players before stopping the server, that allow us to save position of players
# and all needed information correctly without any corruption.
kickPlayersBeforeStopping: true