reupload files
This commit is contained in:
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|
||||
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
|
||||
<!-- File auto-generated on Sun Apr 04 21:31:42 CEST 2021. See docs/commands/commands.tpl.md -->
|
||||
|
||||
## AuthMe Commands
|
||||
You can use the following commands to use the features of AuthMe. Mandatory arguments are marked with `< >`
|
||||
brackets; optional arguments are enclosed in square brackets (`[ ]`).
|
||||
|
||||
- **/authme**: The main AuthMeReloaded command. The root for all admin commands.
|
||||
- **/authme register** <player> <password>: Register the specified player with the specified password.
|
||||
<br />Requires `authme.admin.register`
|
||||
- **/authme unregister** <player>: Unregister the specified player.
|
||||
<br />Requires `authme.admin.unregister`
|
||||
- **/authme forcelogin** [player]: Enforce the specified player to login.
|
||||
<br />Requires `authme.admin.forcelogin`
|
||||
- **/authme password** <player> <pwd>: Change the password of a player.
|
||||
<br />Requires `authme.admin.changepassword`
|
||||
- **/authme lastlogin** [player]: View the date of the specified players last login.
|
||||
<br />Requires `authme.admin.lastlogin`
|
||||
- **/authme accounts** [player]: Display all accounts of a player by his player name or IP.
|
||||
<br />Requires `authme.admin.accounts`
|
||||
- **/authme email** [player]: Display the email address of the specified player if set.
|
||||
<br />Requires `authme.admin.getemail`
|
||||
- **/authme setemail** <player> <email>: Change the email address of the specified player.
|
||||
<br />Requires `authme.admin.changemail`
|
||||
- **/authme getip** <player>: Get the IP address of the specified online player.
|
||||
<br />Requires `authme.admin.getip`
|
||||
- **/authme totp** <player>: Returns whether the specified player has enabled two-factor authentication.
|
||||
<br />Requires `authme.admin.totpviewstatus`
|
||||
- **/authme disabletotp** <player>: Disable two-factor authentication for a player.
|
||||
<br />Requires `authme.admin.totpdisable`
|
||||
- **/authme spawn**: Teleport to the spawn.
|
||||
<br />Requires `authme.admin.spawn`
|
||||
- **/authme setspawn**: Change the player's spawn to your current position.
|
||||
<br />Requires `authme.admin.setspawn`
|
||||
- **/authme firstspawn**: Teleport to the first spawn.
|
||||
<br />Requires `authme.admin.firstspawn`
|
||||
- **/authme setfirstspawn**: Change the first player's spawn to your current position.
|
||||
<br />Requires `authme.admin.setfirstspawn`
|
||||
- **/authme purge** <days>: Purge old AuthMeReloaded data longer than the specified number of days ago.
|
||||
<br />Requires `authme.admin.purge`
|
||||
- **/authme purgeplayer** <player> [options]: Purges data of the given player.
|
||||
<br />Requires `authme.admin.purgeplayer`
|
||||
- **/authme backup**: Creates a backup of the registered users.
|
||||
<br />Requires `authme.admin.backup`
|
||||
- **/authme resetpos** <player/*>: Purge the last know position of the specified player or all of them.
|
||||
<br />Requires `authme.admin.purgelastpos`
|
||||
- **/authme purgebannedplayers**: Purge all AuthMeReloaded data for banned players.
|
||||
<br />Requires `authme.admin.purgebannedplayers`
|
||||
- **/authme switchantibot** [mode]: Switch or toggle the AntiBot mode to the specified state.
|
||||
<br />Requires `authme.admin.switchantibot`
|
||||
- **/authme reload**: Reload the AuthMeReloaded plugin.
|
||||
<br />Requires `authme.admin.reload`
|
||||
- **/authme version**: Show detailed information about the installed AuthMeReloaded version, the developers, contributors, and license.
|
||||
- **/authme converter** [job]: Converter command for AuthMeReloaded.
|
||||
<br />Requires `authme.admin.converter`
|
||||
- **/authme messages**: Adds missing texts to the current help messages file.
|
||||
<br />Requires `authme.admin.updatemessages`
|
||||
- **/authme recent**: Shows the last players that have logged in.
|
||||
<br />Requires `authme.admin.seerecent`
|
||||
- **/authme debug** [child] [arg] [arg]: Allows various operations for debugging.
|
||||
<br />Requires `authme.debug.command`
|
||||
- **/authme help** [query]: View detailed help for /authme commands.
|
||||
- **/email**: The AuthMeReloaded email command base.
|
||||
- **/email show**: Show your current email address.
|
||||
<br />Requires `authme.player.email.see`
|
||||
- **/email add** <email> <verifyEmail>: Add a new email address to your account.
|
||||
<br />Requires `authme.player.email.add`
|
||||
- **/email change** <oldEmail> <newEmail>: Change an email address of your account.
|
||||
<br />Requires `authme.player.email.change`
|
||||
- **/email recover** <email>: Recover your account using an Email address by sending a mail containing a new password.
|
||||
<br />Requires `authme.player.email.recover`
|
||||
- **/email code** <code>: Recover your account by submitting a code delivered to your email.
|
||||
<br />Requires `authme.player.email.recover`
|
||||
- **/email setpassword** <password>: Set a new password after successfully recovering your account.
|
||||
<br />Requires `authme.player.email.recover`
|
||||
- **/email help** [query]: View detailed help for /email commands.
|
||||
- **/login** <password>: Command to log in using AuthMeReloaded.
|
||||
<br />Requires `authme.player.login`
|
||||
- **/login help** [query]: View detailed help for /login commands.
|
||||
- **/logout**: Command to logout using AuthMeReloaded.
|
||||
<br />Requires `authme.player.logout`
|
||||
- **/logout help** [query]: View detailed help for /logout commands.
|
||||
- **/register** [password] [verifyPassword]: Command to register using AuthMeReloaded.
|
||||
<br />Requires `authme.player.register`
|
||||
- **/register help** [query]: View detailed help for /register commands.
|
||||
- **/unregister** <password>: Command to unregister using AuthMeReloaded.
|
||||
<br />Requires `authme.player.unregister`
|
||||
- **/unregister help** [query]: View detailed help for /unregister commands.
|
||||
- **/changepassword** <oldPassword> <newPassword>: Command to change your password using AuthMeReloaded.
|
||||
<br />Requires `authme.player.changepassword`
|
||||
- **/changepassword help** [query]: View detailed help for /changepassword commands.
|
||||
- **/totp**: Performs actions related to two-factor authentication.
|
||||
- **/totp code** <code>: Processes the two-factor authentication code during login.
|
||||
- **/totp add**: Enables two-factor authentication for your account.
|
||||
<br />Requires `authme.player.totpadd`
|
||||
- **/totp confirm** <code>: Saves the generated TOTP secret after confirmation.
|
||||
<br />Requires `authme.player.totpadd`
|
||||
- **/totp remove** <code>: Disables two-factor authentication for your account.
|
||||
<br />Requires `authme.player.totpremove`
|
||||
- **/totp help** [query]: View detailed help for /totp commands.
|
||||
- **/captcha** <captcha>: Captcha command for AuthMeReloaded.
|
||||
<br />Requires `authme.player.captcha`
|
||||
- **/captcha help** [query]: View detailed help for /captcha commands.
|
||||
- **/verification** <code>: Command to complete the verification process for AuthMeReloaded.
|
||||
<br />Requires `authme.player.security.verificationcode`
|
||||
- **/verification help** [query]: View detailed help for /verification commands.
|
||||
|
||||
|
||||
---
|
||||
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:42 CEST 2021
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||||
+584
@@ -0,0 +1,584 @@
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||||
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
|
||||
<!-- File auto-generated on Thu Jul 28 18:11:22 CEST 2022. See docs/config/config.tpl.md -->
|
||||
|
||||
## AuthMe Configuration
|
||||
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
|
||||
with which you can configure various settings. The following is the initial contents of
|
||||
the generated config.yml file.
|
||||
|
||||
```yml
|
||||
DataSource:
|
||||
# What type of database do you want to use?
|
||||
# Valid values: SQLITE, MARIADB, MYSQL, POSTGRESQL
|
||||
backend: SQLITE
|
||||
# Enable the database caching system, should be disabled on bungeecord environments
|
||||
# or when a website integration is being used.
|
||||
caching: true
|
||||
# Database host address
|
||||
mySQLHost: 127.0.0.1
|
||||
# Database port
|
||||
mySQLPort: '3306'
|
||||
# Connect to MySQL database over SSL
|
||||
mySQLUseSSL: true
|
||||
# Verification of server's certificate.
|
||||
# We would not recommend to set this option to false.
|
||||
# Set this option to false at your own risk if and only if you know what you're doing
|
||||
mySQLCheckServerCertificate: true
|
||||
# Authorize client to retrieve RSA server public key.
|
||||
# Advanced option, ignore if you don't know what it means.
|
||||
mySQLAllowPublicKeyRetrieval: true
|
||||
# Username to connect to the MySQL database
|
||||
mySQLUsername: authme
|
||||
# Password to connect to the MySQL database
|
||||
mySQLPassword: '12345'
|
||||
# Database Name, use with converters or as SQLITE database name
|
||||
mySQLDatabase: authme
|
||||
# Table of the database
|
||||
mySQLTablename: authme
|
||||
# Column of IDs to sort data
|
||||
mySQLColumnId: id
|
||||
# Column for storing or checking players nickname
|
||||
mySQLColumnName: username
|
||||
# Column for storing or checking players RealName
|
||||
mySQLRealName: realname
|
||||
# Column for storing players passwords
|
||||
mySQLColumnPassword: password
|
||||
# Column for storing players passwords salts
|
||||
mySQLColumnSalt: ''
|
||||
# Column for storing players emails
|
||||
mySQLColumnEmail: email
|
||||
# Column for storing if a player is logged in or not
|
||||
mySQLColumnLogged: isLogged
|
||||
# Column for storing if a player has a valid session or not
|
||||
mySQLColumnHasSession: hasSession
|
||||
# Column for storing a player's TOTP key (for two-factor authentication)
|
||||
mySQLtotpKey: totp
|
||||
# Column for storing the player's last IP
|
||||
mySQLColumnIp: ip
|
||||
# Column for storing players lastlogins
|
||||
mySQLColumnLastLogin: lastlogin
|
||||
# Column storing the registration date
|
||||
mySQLColumnRegisterDate: regdate
|
||||
# Column for storing the IP address at the time of registration
|
||||
mySQLColumnRegisterIp: regip
|
||||
# Column for storing player LastLocation - X
|
||||
mySQLlastlocX: x
|
||||
# Column for storing player LastLocation - Y
|
||||
mySQLlastlocY: y
|
||||
# Column for storing player LastLocation - Z
|
||||
mySQLlastlocZ: z
|
||||
# Column for storing player LastLocation - World Name
|
||||
mySQLlastlocWorld: world
|
||||
# Column for storing player LastLocation - Yaw
|
||||
mySQLlastlocYaw: yaw
|
||||
# Column for storing player LastLocation - Pitch
|
||||
mySQLlastlocPitch: pitch
|
||||
# Column for storing players uuids (optional)
|
||||
mySQLPlayerUUID: ''
|
||||
# Overrides the size of the DB Connection Pool, default = 10
|
||||
poolSize: 10
|
||||
# The maximum lifetime of a connection in the pool, default = 1800 seconds
|
||||
# You should set this at least 30 seconds less than mysql server wait_timeout
|
||||
maxLifetime: 1800
|
||||
ExternalBoardOptions:
|
||||
# Column for storing players groups
|
||||
mySQLColumnGroup: ''
|
||||
# -1 means disabled. If you want that only activated players
|
||||
# can log into your server, you can set here the group number
|
||||
# of unactivated users, needed for some forum/CMS support
|
||||
nonActivedUserGroup: -1
|
||||
# Other MySQL columns where we need to put the username (case-sensitive)
|
||||
mySQLOtherUsernameColumns: []
|
||||
# How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
|
||||
bCryptLog2Round: 12
|
||||
# phpBB table prefix defined during the phpBB installation process
|
||||
phpbbTablePrefix: phpbb_
|
||||
# phpBB activated group ID; 2 is the default registered group defined by phpBB
|
||||
phpbbActivatedGroupId: 2
|
||||
# IP Board table prefix defined during the IP Board installation process
|
||||
IPBTablePrefix: ipb_
|
||||
# IP Board default group ID; 3 is the default registered group defined by IP Board
|
||||
IPBActivatedGroupId: 3
|
||||
# Xenforo table prefix defined during the Xenforo installation process
|
||||
XFTablePrefix: xf_
|
||||
# XenForo default group ID; 2 is the default registered group defined by Xenforo
|
||||
XFActivatedGroupId: 2
|
||||
# Wordpress prefix defined during WordPress installation
|
||||
wordpressTablePrefix: wp_
|
||||
settings:
|
||||
sessions:
|
||||
# Do you want to enable the session feature?
|
||||
# If enabled, when a player authenticates successfully,
|
||||
# his IP and his nickname is saved.
|
||||
# The next time the player joins the server, if his IP
|
||||
# is the same as last time and the timeout hasn't
|
||||
# expired, he will not need to authenticate.
|
||||
enabled: false
|
||||
# After how many minutes should a session expire?
|
||||
# A player's session ends after the timeout or if his IP has changed
|
||||
timeout: 10
|
||||
# Message language, available languages:
|
||||
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
|
||||
messagesLanguage: en
|
||||
# Forces authme to hook into Vault instead of a specific permission handler system.
|
||||
forceVaultHook: false
|
||||
# Log level: INFO, FINE, DEBUG. Use INFO for general messages,
|
||||
# FINE for some additional detailed ones (like password failed),
|
||||
# and DEBUG for debugging
|
||||
logLevel: FINE
|
||||
# By default we schedule async tasks when talking to the database. If you want
|
||||
# typical communication with the database to happen synchronously, set this to false
|
||||
useAsyncTasks: true
|
||||
# The name of the server, used in some placeholders.
|
||||
serverName: Your Minecraft Server
|
||||
restrictions:
|
||||
# Can not authenticated players chat?
|
||||
# Keep in mind that this feature also blocks all commands not
|
||||
# listed in the list below.
|
||||
allowChat: false
|
||||
# Hide the chat log from players who are not authenticated?
|
||||
hideChat: false
|
||||
# Allowed commands for unauthenticated players
|
||||
allowCommands:
|
||||
- /login
|
||||
- /log
|
||||
- /l
|
||||
- /register
|
||||
- /reg
|
||||
- /email
|
||||
- /captcha
|
||||
- /2fa
|
||||
- /totp
|
||||
# Max number of allowed registrations per IP
|
||||
# The value 0 means an unlimited number of registrations!
|
||||
maxRegPerIp: 1
|
||||
# Minimum allowed username length
|
||||
minNicknameLength: 3
|
||||
# Maximum allowed username length
|
||||
maxNicknameLength: 16
|
||||
# When this setting is enabled, online players can't be kicked out
|
||||
# due to "Logged in from another Location"
|
||||
# This setting will prevent potential security exploits.
|
||||
ForceSingleSession: true
|
||||
ForceSpawnLocOnJoin:
|
||||
# If enabled, every player that spawn in one of the world listed in
|
||||
# "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
|
||||
# authentication. The quit location of the player will be overwritten.
|
||||
# This is different from "teleportUnAuthedToSpawn" that teleport player
|
||||
# to the spawnpoint on join.
|
||||
enabled: false
|
||||
# WorldNames where we need to force the spawn location
|
||||
# Case-sensitive!
|
||||
worlds:
|
||||
- world
|
||||
- world_nether
|
||||
- world_the_end
|
||||
# This option will save the quit location of the players.
|
||||
SaveQuitLocation: false
|
||||
# To activate the restricted user feature you need
|
||||
# to enable this option and configure the AllowedRestrictedUser field.
|
||||
AllowRestrictedUser: false
|
||||
# The restricted user feature will kick players listed below
|
||||
# if they don't match the defined IP address. Names are case-insensitive.
|
||||
# You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
|
||||
# Example:
|
||||
# AllowedRestrictedUser:
|
||||
# - playername;127.0.0.1
|
||||
# - playername;regex:127\.0\.0\..*
|
||||
AllowedRestrictedUser: []
|
||||
# Ban unknown IPs trying to log in with a restricted username?
|
||||
banUnsafedIP: false
|
||||
# Should unregistered players be kicked immediately?
|
||||
kickNonRegistered: false
|
||||
# Should players be kicked on wrong password?
|
||||
kickOnWrongPassword: true
|
||||
# Should not logged in players be teleported to the spawn?
|
||||
# After the authentication they will be teleported back to
|
||||
# their normal position.
|
||||
teleportUnAuthedToSpawn: false
|
||||
# Can unregistered players walk around?
|
||||
allowMovement: false
|
||||
# After how many seconds should players who fail to login or register
|
||||
# be kicked? Set to 0 to disable.
|
||||
timeout: 30
|
||||
# Regex pattern of allowed characters in the player name.
|
||||
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
|
||||
# How far can unregistered players walk?
|
||||
# Set to 0 for unlimited radius
|
||||
allowedMovementRadius: 100
|
||||
# Should we protect the player inventory before logging in? Requires ProtocolLib.
|
||||
ProtectInventoryBeforeLogIn: true
|
||||
# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
|
||||
DenyTabCompleteBeforeLogin: false
|
||||
# Should we display all other accounts from a player when he joins?
|
||||
# permission: /authme.admin.accounts
|
||||
displayOtherAccounts: true
|
||||
# Spawn priority; values: authme, essentials, cmi, multiverse, default
|
||||
spawnPriority: authme,essentials,cmi,multiverse,default
|
||||
# Maximum Login authorized by IP
|
||||
maxLoginPerIp: 0
|
||||
# Maximum Join authorized by IP
|
||||
maxJoinPerIp: 0
|
||||
# AuthMe will NEVER teleport players if set to true!
|
||||
noTeleport: false
|
||||
# Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
|
||||
# characters, which is what we recommend. See also http://asciitable.com
|
||||
# You can test your regex with https://regex101.com
|
||||
allowedPasswordCharacters: '[!-~]*'
|
||||
GameMode:
|
||||
# Force survival gamemode when player joins?
|
||||
ForceSurvivalMode: false
|
||||
unrestrictions:
|
||||
# Below you can list all account names that AuthMe will ignore
|
||||
# for registration or login. Configure it at your own risk!!
|
||||
# This option adds compatibility with BuildCraft and some other mods.
|
||||
# It is case-insensitive! Example:
|
||||
# UnrestrictedName:
|
||||
# - 'npcPlayer'
|
||||
# - 'npcPlayer2'
|
||||
UnrestrictedName: []
|
||||
# Below you can list all inventories names that AuthMe will ignore
|
||||
# for registration or login. Configure it at your own risk!!
|
||||
# This option adds compatibility with some mods.
|
||||
# It is case-insensitive! Example:
|
||||
# UnrestrictedInventories:
|
||||
# - 'myCustomInventory1'
|
||||
# - 'myCustomInventory2'
|
||||
UnrestrictedInventories: []
|
||||
security:
|
||||
# Minimum length of password
|
||||
minPasswordLength: 5
|
||||
# Maximum length of password
|
||||
passwordMaxLength: 30
|
||||
# Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
|
||||
# MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
|
||||
# PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
|
||||
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
|
||||
# If you use ARGON2, check that you have the argon2 c library on your system
|
||||
passwordHash: SHA256
|
||||
# If a password check fails, AuthMe will also try to check with the following hash methods.
|
||||
# Use this setting when you change from one hash method to another.
|
||||
# AuthMe will update the password to the new hash. Example:
|
||||
# legacyHashes:
|
||||
# - 'SHA1'
|
||||
legacyHashes: []
|
||||
# Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
|
||||
doubleMD5SaltLength: 8
|
||||
# Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
|
||||
pbkdf2Rounds: 10000
|
||||
# Prevent unsafe passwords from being used; put them in lowercase!
|
||||
# You should always set 'help' as unsafePassword due to possible conflicts.
|
||||
# unsafePasswords:
|
||||
# - '123456'
|
||||
# - 'password'
|
||||
# - 'help'
|
||||
unsafePasswords:
|
||||
- '123456'
|
||||
- password
|
||||
- qwerty
|
||||
- '12345'
|
||||
- '54321'
|
||||
- '123456789'
|
||||
- help
|
||||
registration:
|
||||
# Enable registration on the server?
|
||||
enabled: true
|
||||
# Send every X seconds a message to a player to
|
||||
# remind him that he has to login/register
|
||||
messageInterval: 5
|
||||
# Only registered and logged in players can play.
|
||||
# See restrictions for exceptions
|
||||
force: true
|
||||
# Type of registration: PASSWORD or EMAIL
|
||||
# PASSWORD = account is registered with a password supplied by the user;
|
||||
# EMAIL = password is generated and sent to the email provided by the user.
|
||||
# More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
|
||||
type: PASSWORD
|
||||
# Second argument the /register command should take: NONE = no 2nd argument
|
||||
# CONFIRMATION = must repeat first argument (pass or email)
|
||||
# EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
|
||||
# EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
|
||||
secondArg: CONFIRMATION
|
||||
# Do we force kick a player after a successful registration?
|
||||
# Do not use with login feature below
|
||||
forceKickAfterRegister: false
|
||||
# Does AuthMe need to enforce a /login after a successful registration?
|
||||
forceLoginAfterRegister: false
|
||||
# Broadcast the welcome message to the server or only to the player?
|
||||
# set true for server or false for player
|
||||
broadcastWelcomeMessage: false
|
||||
# Should we delay the join message and display it once the player has logged in?
|
||||
delayJoinMessage: false
|
||||
# The custom join message that will be sent after a successful login,
|
||||
# keep empty to use the original one.
|
||||
# Available variables:
|
||||
# {PLAYERNAME}: the player name (no colors)
|
||||
# {DISPLAYNAME}: the player display name (with colors)
|
||||
# {DISPLAYNAMENOCOLOR}: the player display name (without colors)
|
||||
customJoinMessage: ''
|
||||
# Should we remove the leave messages of unlogged users?
|
||||
removeUnloggedLeaveMessage: false
|
||||
# Should we remove join messages altogether?
|
||||
removeJoinMessage: false
|
||||
# Should we remove leave messages altogether?
|
||||
removeLeaveMessage: false
|
||||
# Do we need to add potion effect Blinding before login/register?
|
||||
applyBlindEffect: false
|
||||
# Do we need to prevent people to login with another case?
|
||||
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
|
||||
preventOtherCase: true
|
||||
GroupOptions:
|
||||
# Enables switching a player to defined permission groups before they log in.
|
||||
# See below for a detailed explanation.
|
||||
enablePermissionCheck: false
|
||||
# This is a very important option: if a registered player joins the server
|
||||
# AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
|
||||
# You can set up your permission plugin with this special group to have no permissions,
|
||||
# or only permission to chat (or permission to send private messages etc.).
|
||||
# The better way is to set up this group with few permissions, so if a player
|
||||
# tries to exploit an account they can do only what you've defined for the group.
|
||||
# After login, the player will be moved to his correct permissions group!
|
||||
# Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
|
||||
# Otherwise your group will be wiped and the player will join in the default group []!
|
||||
# Example: registeredPlayerGroup: 'NotLogged'
|
||||
registeredPlayerGroup: ''
|
||||
# Similar to above, unregistered players can be set to the following
|
||||
# permissions group
|
||||
unregisteredPlayerGroup: ''
|
||||
Email:
|
||||
# Email SMTP server host
|
||||
mailSMTP: smtp.gmail.com
|
||||
# Email SMTP server port
|
||||
mailPort: 465
|
||||
# Only affects port 25: enable TLS/STARTTLS?
|
||||
useTls: true
|
||||
# Email account which sends the mails
|
||||
mailAccount: ''
|
||||
# Email account password
|
||||
mailPassword: ''
|
||||
# Email address, fill when mailAccount is not the email address of the account
|
||||
mailAddress: ''
|
||||
# Custom sender name, replacing the mailAccount name in the email
|
||||
mailSenderName: ''
|
||||
# Recovery password length
|
||||
RecoveryPasswordLength: 8
|
||||
# Mail Subject
|
||||
mailSubject: Your new AuthMe password
|
||||
# Like maxRegPerIP but with email
|
||||
maxRegPerEmail: 1
|
||||
# Recall players to add an email?
|
||||
recallPlayers: false
|
||||
# Delay in minute for the recall scheduler
|
||||
delayRecall: 5
|
||||
# Blacklist these domains for emails
|
||||
emailBlacklisted:
|
||||
- 10minutemail.com
|
||||
# Whitelist ONLY these domains for emails
|
||||
emailWhitelisted: []
|
||||
# Send the new password drawn in an image?
|
||||
generateImage: false
|
||||
# The OAuth2 token
|
||||
emailOauth2Token: ''
|
||||
Hooks:
|
||||
# Do we need to hook with multiverse for spawn checking?
|
||||
multiverse: true
|
||||
# Do we need to hook with BungeeCord?
|
||||
bungeecord: false
|
||||
# Send player to this BungeeCord server after register/login
|
||||
sendPlayerTo: ''
|
||||
# Do we need to disable Essentials SocialSpy on join?
|
||||
disableSocialSpy: false
|
||||
# Do we need to force /motd Essentials command on join?
|
||||
useEssentialsMotd: false
|
||||
Protection:
|
||||
# Enable some servers protection (country based login, antibot)
|
||||
enableProtection: false
|
||||
# Apply the protection also to registered usernames
|
||||
enableProtectionRegistered: true
|
||||
geoIpDatabase:
|
||||
# The MaxMind clientId used to download the GeoIp database,
|
||||
# get one at https://www.maxmind.com/en/accounts/current/license-key
|
||||
# The EssentialsX project has a very useful tutorial on how to generate
|
||||
# the license key: https://github.com/EssentialsX/Wiki/blob/master/GeoIP.md
|
||||
clientId: ''
|
||||
# The MaxMind licenseKey used to download the GeoIp database.
|
||||
licenseKey: ''
|
||||
# Countries allowed to join the server and register. For country codes, see
|
||||
# https://dev.maxmind.com/geoip/legacy/codes/iso3166/
|
||||
# Use "LOCALHOST" for local addresses.
|
||||
# PLEASE USE QUOTES!
|
||||
countries:
|
||||
- US
|
||||
- GB
|
||||
- LOCALHOST
|
||||
# Countries not allowed to join the server and register
|
||||
# PLEASE USE QUOTES!
|
||||
countriesBlacklist:
|
||||
- A1
|
||||
# Do we need to enable automatic antibot system?
|
||||
enableAntiBot: true
|
||||
# The interval in seconds
|
||||
antiBotInterval: 5
|
||||
# Max number of players allowed to login in the interval
|
||||
# before the AntiBot system is enabled automatically
|
||||
antiBotSensibility: 10
|
||||
# Duration in minutes of the antibot automatic system
|
||||
antiBotDuration: 10
|
||||
# Delay in seconds before the antibot activation
|
||||
antiBotDelay: 60
|
||||
quickCommands:
|
||||
# Kicks the player that issued a command before the defined time after the join process
|
||||
denyCommandsBeforeMilliseconds: 1000
|
||||
Purge:
|
||||
# If enabled, AuthMe automatically purges old, unused accounts
|
||||
useAutoPurge: false
|
||||
# Number of days after which an account should be purged
|
||||
daysBeforeRemovePlayer: 60
|
||||
# Do we need to remove the player.dat file during purge process?
|
||||
removePlayerDat: false
|
||||
# Do we need to remove the Essentials/userdata/player.yml file during purge process?
|
||||
removeEssentialsFile: false
|
||||
# World in which the players.dat are stored
|
||||
defaultWorld: world
|
||||
# Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
|
||||
removeLimitedCreativesInventories: false
|
||||
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
|
||||
removeAntiXRayFile: false
|
||||
# Do we need to remove permissions?
|
||||
removePermissions: false
|
||||
Security:
|
||||
SQLProblem:
|
||||
# Stop the server if we can't contact the sql database
|
||||
# Take care with this, if you set this to false,
|
||||
# AuthMe will automatically disable and the server won't be protected!
|
||||
stopServer: true
|
||||
console:
|
||||
# Copy AuthMe log output in a separate file as well?
|
||||
logConsole: true
|
||||
captcha:
|
||||
# Enable captcha when a player uses wrong password too many times
|
||||
useCaptcha: false
|
||||
# Max allowed tries before a captcha is required
|
||||
maxLoginTry: 5
|
||||
# Captcha length
|
||||
captchaLength: 5
|
||||
# Minutes after which login attempts count is reset for a player
|
||||
captchaCountReset: 60
|
||||
# Require captcha before a player may register?
|
||||
requireForRegistration: false
|
||||
tempban:
|
||||
# Tempban a user's IP address if they enter the wrong password too many times
|
||||
enableTempban: false
|
||||
# How many times a user can attempt to login before their IP being tempbanned
|
||||
maxLoginTries: 10
|
||||
# The length of time a IP address will be tempbanned in minutes
|
||||
# Default: 480 minutes, or 8 hours
|
||||
tempbanLength: 480
|
||||
# How many minutes before resetting the count for failed logins by IP and username
|
||||
# Default: 480 minutes (8 hours)
|
||||
minutesBeforeCounterReset: 480
|
||||
# The command to execute instead of using the internal ban system, empty if disabled.
|
||||
# Available placeholders: %player%, %ip%
|
||||
customCommand: ''
|
||||
recoveryCode:
|
||||
# Number of characters a recovery code should have (0 to disable)
|
||||
length: 8
|
||||
# How many hours is a recovery code valid for?
|
||||
validForHours: 4
|
||||
# Max number of tries to enter recovery code
|
||||
maxTries: 3
|
||||
# How long a player has after password recovery to change their password
|
||||
# without logging in. This is in minutes.
|
||||
# Default: 2 minutes
|
||||
passwordChangeTimeout: 2
|
||||
emailRecovery:
|
||||
# Seconds a user has to wait for before a password recovery mail may be sent again
|
||||
# This prevents an attacker from abusing AuthMe's email feature.
|
||||
cooldown: 60
|
||||
privacy:
|
||||
# The mail shown using /email show will be partially hidden
|
||||
# E.g. (if enabled)
|
||||
# original email: my.email@example.com
|
||||
# hidden email: my.***@***mple.com
|
||||
enableEmailMasking: false
|
||||
# Minutes after which a verification code will expire
|
||||
verificationCodeExpiration: 10
|
||||
# Before a user logs in, various properties are temporarily removed from the player,
|
||||
# such as OP status, ability to fly, and walk/fly speed.
|
||||
# Once the user is logged in, we add back the properties we previously saved.
|
||||
# In this section, you may define how these properties should be handled.
|
||||
# Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
|
||||
limbo:
|
||||
persistence:
|
||||
# Besides storing the data in memory, you can define if/how the data should be persisted
|
||||
# on disk. This is useful in case of a server crash, so next time the server starts we can
|
||||
# properly restore things like OP status, ability to fly, and walk/fly speed.
|
||||
# DISABLED: no disk storage,
|
||||
# INDIVIDUAL_FILES: each player data in its own file,
|
||||
# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
|
||||
type: INDIVIDUAL_FILES
|
||||
# This setting only affects DISTRIBUTED_FILES persistence. The distributed file
|
||||
# persistence attempts to reduce the number of files by distributing players into various
|
||||
# buckets based on their UUID. This setting defines into how many files the players should
|
||||
# be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
|
||||
# ONE_TWENTY for 128, TWO_FIFTY for 256.
|
||||
# For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
|
||||
# 6.25 players per file (100 / 16).
|
||||
# Note: if you change this setting all data will be migrated. If you have a lot of data,
|
||||
# change this setting only on server restart, not with /authme reload.
|
||||
distributionSize: SIXTEEN
|
||||
# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
|
||||
# RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
|
||||
# from modifying the 'allow flight' property on the player.
|
||||
restoreAllowFlight: RESTORE
|
||||
# Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
|
||||
# RESTORE: restore the speed the player had;
|
||||
# DEFAULT: always set to default speed;
|
||||
# MAX_RESTORE: take the maximum of the player's current speed and the previous one
|
||||
# RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
|
||||
restoreFlySpeed: RESTORE_NO_ZERO
|
||||
# Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
|
||||
# See above for a description of the values.
|
||||
restoreWalkSpeed: RESTORE_NO_ZERO
|
||||
BackupSystem:
|
||||
# General configuration for backups: if false, no backups are possible
|
||||
ActivateBackup: false
|
||||
# Create backup at every start of server
|
||||
OnServerStart: false
|
||||
# Create backup at every stop of server
|
||||
OnServerStop: true
|
||||
# Windows only: MySQL installation path
|
||||
MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\
|
||||
# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
|
||||
Converter:
|
||||
Rakamak:
|
||||
# Rakamak file name
|
||||
fileName: users.rak
|
||||
# Rakamak use IP?
|
||||
useIP: false
|
||||
# Rakamak IP file name
|
||||
ipFileName: UsersIp.rak
|
||||
CrazyLogin:
|
||||
# CrazyLogin database file name
|
||||
fileName: accounts.db
|
||||
loginSecurity:
|
||||
# LoginSecurity: convert from SQLite; if false we use MySQL
|
||||
useSqlite: true
|
||||
mySql:
|
||||
# LoginSecurity MySQL: database host
|
||||
host: ''
|
||||
# LoginSecurity MySQL: database name
|
||||
database: ''
|
||||
# LoginSecurity MySQL: database user
|
||||
user: ''
|
||||
# LoginSecurity MySQL: password for database user
|
||||
password: ''
|
||||
|
||||
```
|
||||
|
||||
To change settings on a running server, save your changes to config.yml and use
|
||||
`/authme reload`.
|
||||
|
||||
---
|
||||
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Thu Jul 28 18:11:22 CEST 2022
|
||||
@@ -0,0 +1,83 @@
|
||||
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
|
||||
<!-- File auto-generated on Sun Apr 04 21:31:44 CEST 2021. See docs/hashmethods/hash_algorithms.tpl.md -->
|
||||
|
||||
## Hash Algorithms
|
||||
AuthMe supports the following hash algorithms for storing your passwords safely.
|
||||
|
||||
|
||||
Algorithm | Recommendation | Hash length | ASCII | | Salt type | Length | Separate?
|
||||
--------- | -------------- | ----------- | ----- | --- | --------- | ------ | ---------
|
||||
ARGON2 | Recommended | 96 | | | Text | 16 |
|
||||
BCRYPT | Recommended | 60 | | | Text | 22 |
|
||||
BCRYPT2Y | Recommended | 60 | | | Text | 22 |
|
||||
CMW | Do not use | 32 | | | None | |
|
||||
CRAZYCRYPT1 | Do not use | 128 | | | Username | |
|
||||
IPB3 | Acceptable | 32 | | | Text | 5 | Y
|
||||
IPB4 | Does not work | 60 | | | Text | 22 | Y
|
||||
JOOMLA | Acceptable | 65 | | | Text | 32 |
|
||||
MD5VB | Acceptable | 56 | | | Text | 16 |
|
||||
MYBB | Acceptable | 32 | | | Text | 8 | Y
|
||||
PBKDF2 | Recommended | 165 | | | Text | 16 |
|
||||
PBKDF2DJANGO | Acceptable | 77 | Y | | Text | 12 |
|
||||
PHPBB | Acceptable | 60 | | | Text | 22 |
|
||||
PHPFUSION | Do not use | 64 | Y | | | | Y
|
||||
ROYALAUTH | Do not use | 128 | | | None | |
|
||||
SALTED2MD5 | Acceptable | 32 | | | Text | | Y
|
||||
SALTEDSHA512 | Recommended | 128 | | | | | Y
|
||||
SHA256 | Recommended | 86 | | | Text | 16 |
|
||||
SMF | Do not use | 40 | | | Username | | Y
|
||||
TWO_FACTOR | Does not work | 16 | | | None | |
|
||||
WBB3 | Acceptable | 40 | | | Text | 40 | Y
|
||||
WBB4 | Recommended | 60 | | | Text | 22 |
|
||||
WORDPRESS | Acceptable | 34 | | | Text | 9 |
|
||||
XAUTH | Recommended | 140 | | | Text | 12 |
|
||||
XFBCRYPT | Recommended | 60 | | | Text | 22 |
|
||||
CUSTOM | | | | | | | |
|
||||
|
||||
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
|
||||
|
||||
### Columns
|
||||
#### Algorithm
|
||||
The algorithm is the hashing algorithm used to store passwords with. Default is SHA256 and is recommended.
|
||||
You can change the hashing algorithm in the config.yml: under `security`, locate `passwordHash`.
|
||||
|
||||
#### Recommendation
|
||||
The recommendation lists our usage recommendation in terms of how secure it is (not how _well_ the algorithm works!).
|
||||
- Recommended: The hash algorithm appears to be cryptographically secure and is one we recommend.
|
||||
- Acceptable: There are safer algorithms that can be chosen but using the algorithm is generally OK.
|
||||
- Deprecated: Cannot be used anymore actively or in the near future.
|
||||
- Do not use: Hash algorithm isn't sufficiently secure. Use only if required to hook into another system.
|
||||
- Does not work: The algorithm does not work properly; do not use.
|
||||
|
||||
#### Hash Length
|
||||
The length of the hashes the algorithm produces. Note that the hash length is not (primarily) indicative of
|
||||
whether an algorithm is secure or not.
|
||||
|
||||
#### ASCII
|
||||
If denoted with a **y**, means that the algorithm is restricted to ASCII characters only, i.e. it will simply ignore
|
||||
"special characters" such as `ÿ` or `Â`. Note that we do not recommend the use of "special characters" in passwords.
|
||||
|
||||
#### Salt Columns
|
||||
Before hashing, a _salt_ may be appended to the password to make the hash more secure. The following columns describe
|
||||
the salt the algorithm uses.
|
||||
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
|
||||
|
||||
##### Salt Type
|
||||
We do not recommend the usage
|
||||
of any algorithm that doesn't use a randomly generated text as salt. This "salt type" column indicates what type of
|
||||
salt the algorithm uses:
|
||||
- Text: randomly generated text (see also the following column, "Length")
|
||||
- Username: the salt is constructed from the username (bad)
|
||||
- None: the algorithm uses no salt (bad)
|
||||
|
||||
##### Length
|
||||
If applicable (salt type is "Text"), indicates the length of the generated salt. The longer the better.
|
||||
If this column is empty when the salt type is "Text", it typically means the salt length can be defined in config.yml.
|
||||
|
||||
##### Separate
|
||||
If denoted with a **y**, it means that the salt is stored in a separate column in the database. This is neither good
|
||||
or bad.
|
||||
|
||||
---
|
||||
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021
|
||||
@@ -0,0 +1,76 @@
|
||||
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
|
||||
<!-- File auto-generated on Sun Apr 04 21:31:44 CEST 2021. See docs/permissions/permission_nodes.tpl.md -->
|
||||
|
||||
## AuthMe Permission Nodes
|
||||
The following are the permission nodes that are currently supported by the latest dev builds.
|
||||
|
||||
- **authme.admin.*** – Give access to all admin commands.
|
||||
- **authme.admin.accounts** – Administrator command to see all accounts associated with a user.
|
||||
- **authme.admin.antibotmessages** – Permission to see Antibot messages.
|
||||
- **authme.admin.backup** – Allows to use the backup command.
|
||||
- **authme.admin.changemail** – Administrator command to set or change the email address of a user.
|
||||
- **authme.admin.changepassword** – Administrator command to change the password of a user.
|
||||
- **authme.admin.converter** – Administrator command to convert old or other data to AuthMe data.
|
||||
- **authme.admin.firstspawn** – Administrator command to teleport to the first AuthMe spawn.
|
||||
- **authme.admin.forcelogin** – Administrator command to force-login an existing user.
|
||||
- **authme.admin.getemail** – Administrator command to get the email address of a user, if set.
|
||||
- **authme.admin.getip** – Administrator command to get the last known IP of a user.
|
||||
- **authme.admin.lastlogin** – Administrator command to see the last login date and time of a user.
|
||||
- **authme.admin.purge** – Administrator command to purge old user data.
|
||||
- **authme.admin.purgebannedplayers** – Administrator command to purge all data associated with banned players.
|
||||
- **authme.admin.purgelastpos** – Administrator command to purge the last position of a user.
|
||||
- **authme.admin.purgeplayer** – Administrator command to purge a given player.
|
||||
- **authme.admin.register** – Administrator command to register a new user.
|
||||
- **authme.admin.reload** – Administrator command to reload the plugin configuration.
|
||||
- **authme.admin.seeotheraccounts** – Permission to see the other accounts of the players that log in.
|
||||
- **authme.admin.seerecent** – Administrator command to see the last recently logged in players.
|
||||
- **authme.admin.setfirstspawn** – Administrator command to set the first AuthMe spawn.
|
||||
- **authme.admin.setspawn** – Administrator command to set the AuthMe spawn.
|
||||
- **authme.admin.spawn** – Administrator command to teleport to the AuthMe spawn.
|
||||
- **authme.admin.switchantibot** – Administrator command to toggle the AntiBot protection status.
|
||||
- **authme.admin.totpdisable** – Administrator command to disable the two-factor auth of a user.
|
||||
- **authme.admin.totpviewstatus** – Administrator command to see whether a player has enabled two-factor authentication.
|
||||
- **authme.admin.unregister** – Administrator command to unregister an existing user.
|
||||
- **authme.admin.updatemessages** – Permission to use the update messages command.
|
||||
- **authme.allowchatbeforelogin** – Permission to send chat messages before being logged in.
|
||||
- **authme.allowmultipleaccounts** – Permission to be able to register multiple accounts.
|
||||
- **authme.bypassantibot** – Permission node to bypass AntiBot protection.
|
||||
- **authme.bypassbungeesend** – Permission node to bypass BungeeCord server teleportation.
|
||||
- **authme.bypasscountrycheck** – Permission to bypass the GeoIp country code check.
|
||||
- **authme.bypassforcesurvival** – Permission for users to bypass force-survival mode.
|
||||
- **authme.bypasspurge** – Permission to bypass the purging process.
|
||||
- **authme.debug.command** – General permission to use the /authme debug command.
|
||||
- **authme.debug.country** – Permission to use the country lookup section.
|
||||
- **authme.debug.db** – Permission to view data from the database.
|
||||
- **authme.debug.group** – Permission to view permission groups.
|
||||
- **authme.debug.limbo** – Permission to use the limbo data viewer.
|
||||
- **authme.debug.mail** – Permission to use the test email sender.
|
||||
- **authme.debug.mysqldef** – Permission to change nullable status of MySQL columns.
|
||||
- **authme.debug.perm** – Permission to use the permission checker.
|
||||
- **authme.debug.spawn** – Permission to view spawn information.
|
||||
- **authme.debug.stats** – Permission to use the stats section.
|
||||
- **authme.debug.valid** – Permission to use sample validation.
|
||||
- **authme.player.*** – Permission to use all player (non-admin) commands.
|
||||
- **authme.player.canbeforced** – Permission for users a login can be forced to.
|
||||
- **authme.player.captcha** – Command permission to use captcha.
|
||||
- **authme.player.changepassword** – Command permission to change the password.
|
||||
- **authme.player.email** – Grants all email permissions.
|
||||
- **authme.player.email.add** – Command permission to add an email address.
|
||||
- **authme.player.email.change** – Command permission to change the email address.
|
||||
- **authme.player.email.recover** – Command permission to recover an account using its email address.
|
||||
- **authme.player.email.see** – Command permission to see the own email address.
|
||||
- **authme.player.login** – Command permission to login.
|
||||
- **authme.player.logout** – Command permission to logout.
|
||||
- **authme.player.protection.quickcommandsprotection** – Permission that enables on join quick commands checks for the player.
|
||||
- **authme.player.register** – Command permission to register.
|
||||
- **authme.player.security.verificationcode** – Permission to use the email verification codes feature.
|
||||
- **authme.player.seeownaccounts** – Permission to use to see own other accounts.
|
||||
- **authme.player.totpadd** – Permission to enable two-factor authentication.
|
||||
- **authme.player.totpremove** – Permission to disable two-factor authentication.
|
||||
- **authme.player.unregister** – Command permission to unregister.
|
||||
- **authme.vip** – When the server is full and someone with this permission joins the server, someone will be kicked.
|
||||
|
||||
|
||||
---
|
||||
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021
|
||||
@@ -0,0 +1,46 @@
|
||||
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
|
||||
<!-- File auto-generated on Sun Apr 04 21:31:44 CEST 2021. See docs/translations/translations.tpl.md -->
|
||||
|
||||
# AuthMe Translations
|
||||
The following translations are available in AuthMe. Set `messagesLanguage` to the language code
|
||||
in your config.yml to use the language, or use another language code to start a new translation.
|
||||
|
||||
Code | Language | Translated |
|
||||
---- | -------- | ---------: | ------
|
||||
[en](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_en.yml) | English | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[bg](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_bg.yml) | Bulgarian | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
|
||||
[br](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_br.yml) | Brazilian | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[cz](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_cz.yml) | Czech | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[de](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_de.yml) | German | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
|
||||
[eo](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_eo.yml) | Esperanto | 79% | <img src="https://via.placeholder.com/79x7/bb9900?text=%20" alt="79" />
|
||||
[es](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_es.yml) | Spanish | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
|
||||
[et](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_et.yml) | Estonian | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[eu](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_eu.yml) | Basque | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[fi](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_fi.yml) | Finnish | 45% | <img src="https://via.placeholder.com/45x7/aa5500?text=%20" alt="45" />
|
||||
[fr](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_fr.yml) | French | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[gl](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_gl.yml) | Galician | 48% | <img src="https://via.placeholder.com/48x7/aa5500?text=%20" alt="48" />
|
||||
[hu](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_hu.yml) | Hungarian | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
|
||||
[id](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_id.yml) | Indonesian | 93% | <img src="https://via.placeholder.com/93x7/77dd44?text=%20" alt="93" />
|
||||
[it](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_it.yml) | Italian | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[ko](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_ko.yml) | Korean | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
|
||||
[lt](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_lt.yml) | Lithuanian | 36% | <img src="https://via.placeholder.com/36x7/aa4400?text=%20" alt="36" />
|
||||
[nl](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_nl.yml) | Dutch | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[pl](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_pl.yml) | Polish | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
|
||||
[pt](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_pt.yml) | Portuguese | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[ro](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_ro.yml) | Romanian | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[ru](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_ru.yml) | Russian | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[si](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_si.yml) | Slovenian | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
|
||||
[sk](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_sk.yml) | Slovakian | 79% | <img src="https://via.placeholder.com/79x7/bb9900?text=%20" alt="79" />
|
||||
[sr](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_sr.yml) | Serbian | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
|
||||
[tr](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_tr.yml) | Turkish | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[uk](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_uk.yml) | Ukrainian | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[vn](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_vn.yml) | Vietnamese | 77% | <img src="https://via.placeholder.com/77x7/bb9900?text=%20" alt="77" />
|
||||
[zhcn](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_zhcn.yml) | Chinese (China) | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
|
||||
[zhhk](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_zhhk.yml) | Chinese (Hong Kong) | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
|
||||
[zhmc](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_zhmc.yml) | Chinese (Macau) | 64% | <img src="https://via.placeholder.com/64x7/bb7700?text=%20" alt="64" />
|
||||
[zhtw](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_zhtw.yml) | Chinese (Taiwan) | 86% | <img src="https://via.placeholder.com/86x7/99bb22?text=%20" alt="86" />
|
||||
|
||||
|
||||
---
|
||||
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021
|
||||
Reference in New Issue
Block a user