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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sun Apr 04 21:31:42 CEST 2021. See docs/commands/commands.tpl.md -->
## AuthMe Commands
You can use the following commands to use the features of AuthMe. Mandatory arguments are marked with `< >`
brackets; optional arguments are enclosed in square brackets (`[ ]`).
- **/authme**: The main AuthMeReloaded command. The root for all admin commands.
- **/authme register** &lt;player> &lt;password>: Register the specified player with the specified password.
<br />Requires `authme.admin.register`
- **/authme unregister** &lt;player>: Unregister the specified player.
<br />Requires `authme.admin.unregister`
- **/authme forcelogin** [player]: Enforce the specified player to login.
<br />Requires `authme.admin.forcelogin`
- **/authme password** &lt;player> &lt;pwd>: Change the password of a player.
<br />Requires `authme.admin.changepassword`
- **/authme lastlogin** [player]: View the date of the specified players last login.
<br />Requires `authme.admin.lastlogin`
- **/authme accounts** [player]: Display all accounts of a player by his player name or IP.
<br />Requires `authme.admin.accounts`
- **/authme email** [player]: Display the email address of the specified player if set.
<br />Requires `authme.admin.getemail`
- **/authme setemail** &lt;player> &lt;email>: Change the email address of the specified player.
<br />Requires `authme.admin.changemail`
- **/authme getip** &lt;player>: Get the IP address of the specified online player.
<br />Requires `authme.admin.getip`
- **/authme totp** &lt;player>: Returns whether the specified player has enabled two-factor authentication.
<br />Requires `authme.admin.totpviewstatus`
- **/authme disabletotp** &lt;player>: Disable two-factor authentication for a player.
<br />Requires `authme.admin.totpdisable`
- **/authme spawn**: Teleport to the spawn.
<br />Requires `authme.admin.spawn`
- **/authme setspawn**: Change the player's spawn to your current position.
<br />Requires `authme.admin.setspawn`
- **/authme firstspawn**: Teleport to the first spawn.
<br />Requires `authme.admin.firstspawn`
- **/authme setfirstspawn**: Change the first player's spawn to your current position.
<br />Requires `authme.admin.setfirstspawn`
- **/authme purge** &lt;days>: Purge old AuthMeReloaded data longer than the specified number of days ago.
<br />Requires `authme.admin.purge`
- **/authme purgeplayer** &lt;player> [options]: Purges data of the given player.
<br />Requires `authme.admin.purgeplayer`
- **/authme backup**: Creates a backup of the registered users.
<br />Requires `authme.admin.backup`
- **/authme resetpos** &lt;player/*>: Purge the last know position of the specified player or all of them.
<br />Requires `authme.admin.purgelastpos`
- **/authme purgebannedplayers**: Purge all AuthMeReloaded data for banned players.
<br />Requires `authme.admin.purgebannedplayers`
- **/authme switchantibot** [mode]: Switch or toggle the AntiBot mode to the specified state.
<br />Requires `authme.admin.switchantibot`
- **/authme reload**: Reload the AuthMeReloaded plugin.
<br />Requires `authme.admin.reload`
- **/authme version**: Show detailed information about the installed AuthMeReloaded version, the developers, contributors, and license.
- **/authme converter** [job]: Converter command for AuthMeReloaded.
<br />Requires `authme.admin.converter`
- **/authme messages**: Adds missing texts to the current help messages file.
<br />Requires `authme.admin.updatemessages`
- **/authme recent**: Shows the last players that have logged in.
<br />Requires `authme.admin.seerecent`
- **/authme debug** [child] [arg] [arg]: Allows various operations for debugging.
<br />Requires `authme.debug.command`
- **/authme help** [query]: View detailed help for /authme commands.
- **/email**: The AuthMeReloaded email command base.
- **/email show**: Show your current email address.
<br />Requires `authme.player.email.see`
- **/email add** &lt;email> &lt;verifyEmail>: Add a new email address to your account.
<br />Requires `authme.player.email.add`
- **/email change** &lt;oldEmail> &lt;newEmail>: Change an email address of your account.
<br />Requires `authme.player.email.change`
- **/email recover** &lt;email>: Recover your account using an Email address by sending a mail containing a new password.
<br />Requires `authme.player.email.recover`
- **/email code** &lt;code>: Recover your account by submitting a code delivered to your email.
<br />Requires `authme.player.email.recover`
- **/email setpassword** &lt;password>: Set a new password after successfully recovering your account.
<br />Requires `authme.player.email.recover`
- **/email help** [query]: View detailed help for /email commands.
- **/login** &lt;password>: Command to log in using AuthMeReloaded.
<br />Requires `authme.player.login`
- **/login help** [query]: View detailed help for /login commands.
- **/logout**: Command to logout using AuthMeReloaded.
<br />Requires `authme.player.logout`
- **/logout help** [query]: View detailed help for /logout commands.
- **/register** [password] [verifyPassword]: Command to register using AuthMeReloaded.
<br />Requires `authme.player.register`
- **/register help** [query]: View detailed help for /register commands.
- **/unregister** &lt;password>: Command to unregister using AuthMeReloaded.
<br />Requires `authme.player.unregister`
- **/unregister help** [query]: View detailed help for /unregister commands.
- **/changepassword** &lt;oldPassword> &lt;newPassword>: Command to change your password using AuthMeReloaded.
<br />Requires `authme.player.changepassword`
- **/changepassword help** [query]: View detailed help for /changepassword commands.
- **/totp**: Performs actions related to two-factor authentication.
- **/totp code** &lt;code>: Processes the two-factor authentication code during login.
- **/totp add**: Enables two-factor authentication for your account.
<br />Requires `authme.player.totpadd`
- **/totp confirm** &lt;code>: Saves the generated TOTP secret after confirmation.
<br />Requires `authme.player.totpadd`
- **/totp remove** &lt;code>: Disables two-factor authentication for your account.
<br />Requires `authme.player.totpremove`
- **/totp help** [query]: View detailed help for /totp commands.
- **/captcha** &lt;captcha>: Captcha command for AuthMeReloaded.
<br />Requires `authme.player.captcha`
- **/captcha help** [query]: View detailed help for /captcha commands.
- **/verification** &lt;code>: Command to complete the verification process for AuthMeReloaded.
<br />Requires `authme.player.security.verificationcode`
- **/verification help** [query]: View detailed help for /verification commands.
---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:42 CEST 2021
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Thu Jul 28 18:11:22 CEST 2022. See docs/config/config.tpl.md -->
## AuthMe Configuration
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
with which you can configure various settings. The following is the initial contents of
the generated config.yml file.
```yml
DataSource:
# What type of database do you want to use?
# Valid values: SQLITE, MARIADB, MYSQL, POSTGRESQL
backend: SQLITE
# Enable the database caching system, should be disabled on bungeecord environments
# or when a website integration is being used.
caching: true
# Database host address
mySQLHost: 127.0.0.1
# Database port
mySQLPort: '3306'
# Connect to MySQL database over SSL
mySQLUseSSL: true
# Verification of server's certificate.
# We would not recommend to set this option to false.
# Set this option to false at your own risk if and only if you know what you're doing
mySQLCheckServerCertificate: true
# Authorize client to retrieve RSA server public key.
# Advanced option, ignore if you don't know what it means.
mySQLAllowPublicKeyRetrieval: true
# Username to connect to the MySQL database
mySQLUsername: authme
# Password to connect to the MySQL database
mySQLPassword: '12345'
# Database Name, use with converters or as SQLITE database name
mySQLDatabase: authme
# Table of the database
mySQLTablename: authme
# Column of IDs to sort data
mySQLColumnId: id
# Column for storing or checking players nickname
mySQLColumnName: username
# Column for storing or checking players RealName
mySQLRealName: realname
# Column for storing players passwords
mySQLColumnPassword: password
# Column for storing players passwords salts
mySQLColumnSalt: ''
# Column for storing players emails
mySQLColumnEmail: email
# Column for storing if a player is logged in or not
mySQLColumnLogged: isLogged
# Column for storing if a player has a valid session or not
mySQLColumnHasSession: hasSession
# Column for storing a player's TOTP key (for two-factor authentication)
mySQLtotpKey: totp
# Column for storing the player's last IP
mySQLColumnIp: ip
# Column for storing players lastlogins
mySQLColumnLastLogin: lastlogin
# Column storing the registration date
mySQLColumnRegisterDate: regdate
# Column for storing the IP address at the time of registration
mySQLColumnRegisterIp: regip
# Column for storing player LastLocation - X
mySQLlastlocX: x
# Column for storing player LastLocation - Y
mySQLlastlocY: y
# Column for storing player LastLocation - Z
mySQLlastlocZ: z
# Column for storing player LastLocation - World Name
mySQLlastlocWorld: world
# Column for storing player LastLocation - Yaw
mySQLlastlocYaw: yaw
# Column for storing player LastLocation - Pitch
mySQLlastlocPitch: pitch
# Column for storing players uuids (optional)
mySQLPlayerUUID: ''
# Overrides the size of the DB Connection Pool, default = 10
poolSize: 10
# The maximum lifetime of a connection in the pool, default = 1800 seconds
# You should set this at least 30 seconds less than mysql server wait_timeout
maxLifetime: 1800
ExternalBoardOptions:
# Column for storing players groups
mySQLColumnGroup: ''
# -1 means disabled. If you want that only activated players
# can log into your server, you can set here the group number
# of unactivated users, needed for some forum/CMS support
nonActivedUserGroup: -1
# Other MySQL columns where we need to put the username (case-sensitive)
mySQLOtherUsernameColumns: []
# How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
bCryptLog2Round: 12
# phpBB table prefix defined during the phpBB installation process
phpbbTablePrefix: phpbb_
# phpBB activated group ID; 2 is the default registered group defined by phpBB
phpbbActivatedGroupId: 2
# IP Board table prefix defined during the IP Board installation process
IPBTablePrefix: ipb_
# IP Board default group ID; 3 is the default registered group defined by IP Board
IPBActivatedGroupId: 3
# Xenforo table prefix defined during the Xenforo installation process
XFTablePrefix: xf_
# XenForo default group ID; 2 is the default registered group defined by Xenforo
XFActivatedGroupId: 2
# Wordpress prefix defined during WordPress installation
wordpressTablePrefix: wp_
settings:
sessions:
# Do you want to enable the session feature?
# If enabled, when a player authenticates successfully,
# his IP and his nickname is saved.
# The next time the player joins the server, if his IP
# is the same as last time and the timeout hasn't
# expired, he will not need to authenticate.
enabled: false
# After how many minutes should a session expire?
# A player's session ends after the timeout or if his IP has changed
timeout: 10
# Message language, available languages:
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
messagesLanguage: en
# Forces authme to hook into Vault instead of a specific permission handler system.
forceVaultHook: false
# Log level: INFO, FINE, DEBUG. Use INFO for general messages,
# FINE for some additional detailed ones (like password failed),
# and DEBUG for debugging
logLevel: FINE
# By default we schedule async tasks when talking to the database. If you want
# typical communication with the database to happen synchronously, set this to false
useAsyncTasks: true
# The name of the server, used in some placeholders.
serverName: Your Minecraft Server
restrictions:
# Can not authenticated players chat?
# Keep in mind that this feature also blocks all commands not
# listed in the list below.
allowChat: false
# Hide the chat log from players who are not authenticated?
hideChat: false
# Allowed commands for unauthenticated players
allowCommands:
- /login
- /log
- /l
- /register
- /reg
- /email
- /captcha
- /2fa
- /totp
# Max number of allowed registrations per IP
# The value 0 means an unlimited number of registrations!
maxRegPerIp: 1
# Minimum allowed username length
minNicknameLength: 3
# Maximum allowed username length
maxNicknameLength: 16
# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potential security exploits.
ForceSingleSession: true
ForceSpawnLocOnJoin:
# If enabled, every player that spawn in one of the world listed in
# "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
# authentication. The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# to the spawnpoint on join.
enabled: false
# WorldNames where we need to force the spawn location
# Case-sensitive!
worlds:
- world
- world_nether
- world_the_end
# This option will save the quit location of the players.
SaveQuitLocation: false
# To activate the restricted user feature you need
# to enable this option and configure the AllowedRestrictedUser field.
AllowRestrictedUser: false
# The restricted user feature will kick players listed below
# if they don't match the defined IP address. Names are case-insensitive.
# You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
# Example:
# AllowedRestrictedUser:
# - playername;127.0.0.1
# - playername;regex:127\.0\.0\..*
AllowedRestrictedUser: []
# Ban unknown IPs trying to log in with a restricted username?
banUnsafedIP: false
# Should unregistered players be kicked immediately?
kickNonRegistered: false
# Should players be kicked on wrong password?
kickOnWrongPassword: true
# Should not logged in players be teleported to the spawn?
# After the authentication they will be teleported back to
# their normal position.
teleportUnAuthedToSpawn: false
# Can unregistered players walk around?
allowMovement: false
# After how many seconds should players who fail to login or register
# be kicked? Set to 0 to disable.
timeout: 30
# Regex pattern of allowed characters in the player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk?
# Set to 0 for unlimited radius
allowedMovementRadius: 100
# Should we protect the player inventory before logging in? Requires ProtocolLib.
ProtectInventoryBeforeLogIn: true
# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
DenyTabCompleteBeforeLogin: false
# Should we display all other accounts from a player when he joins?
# permission: /authme.admin.accounts
displayOtherAccounts: true
# Spawn priority; values: authme, essentials, cmi, multiverse, default
spawnPriority: authme,essentials,cmi,multiverse,default
# Maximum Login authorized by IP
maxLoginPerIp: 0
# Maximum Join authorized by IP
maxJoinPerIp: 0
# AuthMe will NEVER teleport players if set to true!
noTeleport: false
# Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
# characters, which is what we recommend. See also http://asciitable.com
# You can test your regex with https://regex101.com
allowedPasswordCharacters: '[!-~]*'
GameMode:
# Force survival gamemode when player joins?
ForceSurvivalMode: false
unrestrictions:
# Below you can list all account names that AuthMe will ignore
# for registration or login. Configure it at your own risk!!
# This option adds compatibility with BuildCraft and some other mods.
# It is case-insensitive! Example:
# UnrestrictedName:
# - 'npcPlayer'
# - 'npcPlayer2'
UnrestrictedName: []
# Below you can list all inventories names that AuthMe will ignore
# for registration or login. Configure it at your own risk!!
# This option adds compatibility with some mods.
# It is case-insensitive! Example:
# UnrestrictedInventories:
# - 'myCustomInventory1'
# - 'myCustomInventory2'
UnrestrictedInventories: []
security:
# Minimum length of password
minPasswordLength: 5
# Maximum length of password
passwordMaxLength: 30
# Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
# MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
# PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
# If you use ARGON2, check that you have the argon2 c library on your system
passwordHash: SHA256
# If a password check fails, AuthMe will also try to check with the following hash methods.
# Use this setting when you change from one hash method to another.
# AuthMe will update the password to the new hash. Example:
# legacyHashes:
# - 'SHA1'
legacyHashes: []
# Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
doubleMD5SaltLength: 8
# Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
pbkdf2Rounds: 10000
# Prevent unsafe passwords from being used; put them in lowercase!
# You should always set 'help' as unsafePassword due to possible conflicts.
# unsafePasswords:
# - '123456'
# - 'password'
# - 'help'
unsafePasswords:
- '123456'
- password
- qwerty
- '12345'
- '54321'
- '123456789'
- help
registration:
# Enable registration on the server?
enabled: true
# Send every X seconds a message to a player to
# remind him that he has to login/register
messageInterval: 5
# Only registered and logged in players can play.
# See restrictions for exceptions
force: true
# Type of registration: PASSWORD or EMAIL
# PASSWORD = account is registered with a password supplied by the user;
# EMAIL = password is generated and sent to the email provided by the user.
# More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
type: PASSWORD
# Second argument the /register command should take: NONE = no 2nd argument
# CONFIRMATION = must repeat first argument (pass or email)
# EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
# EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
secondArg: CONFIRMATION
# Do we force kick a player after a successful registration?
# Do not use with login feature below
forceKickAfterRegister: false
# Does AuthMe need to enforce a /login after a successful registration?
forceLoginAfterRegister: false
# Broadcast the welcome message to the server or only to the player?
# set true for server or false for player
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in?
delayJoinMessage: false
# The custom join message that will be sent after a successful login,
# keep empty to use the original one.
# Available variables:
# {PLAYERNAME}: the player name (no colors)
# {DISPLAYNAME}: the player display name (with colors)
# {DISPLAYNAMENOCOLOR}: the player display name (without colors)
customJoinMessage: ''
# Should we remove the leave messages of unlogged users?
removeUnloggedLeaveMessage: false
# Should we remove join messages altogether?
removeJoinMessage: false
# Should we remove leave messages altogether?
removeLeaveMessage: false
# Do we need to add potion effect Blinding before login/register?
applyBlindEffect: false
# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
preventOtherCase: true
GroupOptions:
# Enables switching a player to defined permission groups before they log in.
# See below for a detailed explanation.
enablePermissionCheck: false
# This is a very important option: if a registered player joins the server
# AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
# You can set up your permission plugin with this special group to have no permissions,
# or only permission to chat (or permission to send private messages etc.).
# The better way is to set up this group with few permissions, so if a player
# tries to exploit an account they can do only what you've defined for the group.
# After login, the player will be moved to his correct permissions group!
# Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
# Otherwise your group will be wiped and the player will join in the default group []!
# Example: registeredPlayerGroup: 'NotLogged'
registeredPlayerGroup: ''
# Similar to above, unregistered players can be set to the following
# permissions group
unregisteredPlayerGroup: ''
Email:
# Email SMTP server host
mailSMTP: smtp.gmail.com
# Email SMTP server port
mailPort: 465
# Only affects port 25: enable TLS/STARTTLS?
useTls: true
# Email account which sends the mails
mailAccount: ''
# Email account password
mailPassword: ''
# Email address, fill when mailAccount is not the email address of the account
mailAddress: ''
# Custom sender name, replacing the mailAccount name in the email
mailSenderName: ''
# Recovery password length
RecoveryPasswordLength: 8
# Mail Subject
mailSubject: Your new AuthMe password
# Like maxRegPerIP but with email
maxRegPerEmail: 1
# Recall players to add an email?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- 10minutemail.com
# Whitelist ONLY these domains for emails
emailWhitelisted: []
# Send the new password drawn in an image?
generateImage: false
# The OAuth2 token
emailOauth2Token: ''
Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord?
bungeecord: false
# Send player to this BungeeCord server after register/login
sendPlayerTo: ''
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: false
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false
Protection:
# Enable some servers protection (country based login, antibot)
enableProtection: false
# Apply the protection also to registered usernames
enableProtectionRegistered: true
geoIpDatabase:
# The MaxMind clientId used to download the GeoIp database,
# get one at https://www.maxmind.com/en/accounts/current/license-key
# The EssentialsX project has a very useful tutorial on how to generate
# the license key: https://github.com/EssentialsX/Wiki/blob/master/GeoIP.md
clientId: ''
# The MaxMind licenseKey used to download the GeoIp database.
licenseKey: ''
# Countries allowed to join the server and register. For country codes, see
# https://dev.maxmind.com/geoip/legacy/codes/iso3166/
# Use "LOCALHOST" for local addresses.
# PLEASE USE QUOTES!
countries:
- US
- GB
- LOCALHOST
# Countries not allowed to join the server and register
# PLEASE USE QUOTES!
countriesBlacklist:
- A1
# Do we need to enable automatic antibot system?
enableAntiBot: true
# The interval in seconds
antiBotInterval: 5
# Max number of players allowed to login in the interval
# before the AntiBot system is enabled automatically
antiBotSensibility: 10
# Duration in minutes of the antibot automatic system
antiBotDuration: 10
# Delay in seconds before the antibot activation
antiBotDelay: 60
quickCommands:
# Kicks the player that issued a command before the defined time after the join process
denyCommandsBeforeMilliseconds: 1000
Purge:
# If enabled, AuthMe automatically purges old, unused accounts
useAutoPurge: false
# Number of days after which an account should be purged
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process?
removePlayerDat: false
# Do we need to remove the Essentials/userdata/player.yml file during purge process?
removeEssentialsFile: false
# World in which the players.dat are stored
defaultWorld: world
# Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
removeAntiXRayFile: false
# Do we need to remove permissions?
removePermissions: false
Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set this to false,
# AuthMe will automatically disable and the server won't be protected!
stopServer: true
console:
# Copy AuthMe log output in a separate file as well?
logConsole: true
captcha:
# Enable captcha when a player uses wrong password too many times
useCaptcha: false
# Max allowed tries before a captcha is required
maxLoginTry: 5
# Captcha length
captchaLength: 5
# Minutes after which login attempts count is reset for a player
captchaCountReset: 60
# Require captcha before a player may register?
requireForRegistration: false
tempban:
# Tempban a user's IP address if they enter the wrong password too many times
enableTempban: false
# How many times a user can attempt to login before their IP being tempbanned
maxLoginTries: 10
# The length of time a IP address will be tempbanned in minutes
# Default: 480 minutes, or 8 hours
tempbanLength: 480
# How many minutes before resetting the count for failed logins by IP and username
# Default: 480 minutes (8 hours)
minutesBeforeCounterReset: 480
# The command to execute instead of using the internal ban system, empty if disabled.
# Available placeholders: %player%, %ip%
customCommand: ''
recoveryCode:
# Number of characters a recovery code should have (0 to disable)
length: 8
# How many hours is a recovery code valid for?
validForHours: 4
# Max number of tries to enter recovery code
maxTries: 3
# How long a player has after password recovery to change their password
# without logging in. This is in minutes.
# Default: 2 minutes
passwordChangeTimeout: 2
emailRecovery:
# Seconds a user has to wait for before a password recovery mail may be sent again
# This prevents an attacker from abusing AuthMe's email feature.
cooldown: 60
privacy:
# The mail shown using /email show will be partially hidden
# E.g. (if enabled)
# original email: my.email@example.com
# hidden email: my.***@***mple.com
enableEmailMasking: false
# Minutes after which a verification code will expire
verificationCodeExpiration: 10
# Before a user logs in, various properties are temporarily removed from the player,
# such as OP status, ability to fly, and walk/fly speed.
# Once the user is logged in, we add back the properties we previously saved.
# In this section, you may define how these properties should be handled.
# Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
limbo:
persistence:
# Besides storing the data in memory, you can define if/how the data should be persisted
# on disk. This is useful in case of a server crash, so next time the server starts we can
# properly restore things like OP status, ability to fly, and walk/fly speed.
# DISABLED: no disk storage,
# INDIVIDUAL_FILES: each player data in its own file,
# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
type: INDIVIDUAL_FILES
# This setting only affects DISTRIBUTED_FILES persistence. The distributed file
# persistence attempts to reduce the number of files by distributing players into various
# buckets based on their UUID. This setting defines into how many files the players should
# be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
# ONE_TWENTY for 128, TWO_FIFTY for 256.
# For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
# 6.25 players per file (100 / 16).
# Note: if you change this setting all data will be migrated. If you have a lot of data,
# change this setting only on server restart, not with /authme reload.
distributionSize: SIXTEEN
# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
# RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
# from modifying the 'allow flight' property on the player.
restoreAllowFlight: RESTORE
# Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
# RESTORE: restore the speed the player had;
# DEFAULT: always set to default speed;
# MAX_RESTORE: take the maximum of the player's current speed and the previous one
# RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
restoreFlySpeed: RESTORE_NO_ZERO
# Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
# See above for a description of the values.
restoreWalkSpeed: RESTORE_NO_ZERO
BackupSystem:
# General configuration for backups: if false, no backups are possible
ActivateBackup: false
# Create backup at every start of server
OnServerStart: false
# Create backup at every stop of server
OnServerStop: true
# Windows only: MySQL installation path
MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\
# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
Converter:
Rakamak:
# Rakamak file name
fileName: users.rak
# Rakamak use IP?
useIP: false
# Rakamak IP file name
ipFileName: UsersIp.rak
CrazyLogin:
# CrazyLogin database file name
fileName: accounts.db
loginSecurity:
# LoginSecurity: convert from SQLite; if false we use MySQL
useSqlite: true
mySql:
# LoginSecurity MySQL: database host
host: ''
# LoginSecurity MySQL: database name
database: ''
# LoginSecurity MySQL: database user
user: ''
# LoginSecurity MySQL: password for database user
password: ''
```
To change settings on a running server, save your changes to config.yml and use
`/authme reload`.
---
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sun Apr 04 21:31:44 CEST 2021. See docs/hashmethods/hash_algorithms.tpl.md -->
## Hash Algorithms
AuthMe supports the following hash algorithms for storing your passwords safely.
Algorithm | Recommendation | Hash length | ASCII | | Salt type | Length | Separate?
--------- | -------------- | ----------- | ----- | --- | --------- | ------ | ---------
ARGON2 | Recommended | 96 | | | Text | 16 |
BCRYPT | Recommended | 60 | | | Text | 22 |
BCRYPT2Y | Recommended | 60 | | | Text | 22 |
CMW | Do not use | 32 | | | None | |
CRAZYCRYPT1 | Do not use | 128 | | | Username | |
IPB3 | Acceptable | 32 | | | Text | 5 | Y
IPB4 | Does not work | 60 | | | Text | 22 | Y
JOOMLA | Acceptable | 65 | | | Text | 32 |
MD5VB | Acceptable | 56 | | | Text | 16 |
MYBB | Acceptable | 32 | | | Text | 8 | Y
PBKDF2 | Recommended | 165 | | | Text | 16 |
PBKDF2DJANGO | Acceptable | 77 | Y | | Text | 12 |
PHPBB | Acceptable | 60 | | | Text | 22 |
PHPFUSION | Do not use | 64 | Y | | | | Y
ROYALAUTH | Do not use | 128 | | | None | |
SALTED2MD5 | Acceptable | 32 | | | Text | | Y
SALTEDSHA512 | Recommended | 128 | | | | | Y
SHA256 | Recommended | 86 | | | Text | 16 |
SMF | Do not use | 40 | | | Username | | Y
TWO_FACTOR | Does not work | 16 | | | None | |
WBB3 | Acceptable | 40 | | | Text | 40 | Y
WBB4 | Recommended | 60 | | | Text | 22 |
WORDPRESS | Acceptable | 34 | | | Text | 9 |
XAUTH | Recommended | 140 | | | Text | 12 |
XFBCRYPT | Recommended | 60 | | | Text | 22 |
CUSTOM | | | | | | | |
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
### Columns
#### Algorithm
The algorithm is the hashing algorithm used to store passwords with. Default is SHA256 and is recommended.
You can change the hashing algorithm in the config.yml: under `security`, locate `passwordHash`.
#### Recommendation
The recommendation lists our usage recommendation in terms of how secure it is (not how _well_ the algorithm works!).
- Recommended: The hash algorithm appears to be cryptographically secure and is one we recommend.
- Acceptable: There are safer algorithms that can be chosen but using the algorithm is generally OK.
- Deprecated: Cannot be used anymore actively or in the near future.
- Do not use: Hash algorithm isn't sufficiently secure. Use only if required to hook into another system.
- Does not work: The algorithm does not work properly; do not use.
#### Hash Length
The length of the hashes the algorithm produces. Note that the hash length is not (primarily) indicative of
whether an algorithm is secure or not.
#### ASCII
If denoted with a **y**, means that the algorithm is restricted to ASCII characters only, i.e. it will simply ignore
"special characters" such as `ÿ` or `Â`. Note that we do not recommend the use of "special characters" in passwords.
#### Salt Columns
Before hashing, a _salt_ may be appended to the password to make the hash more secure. The following columns describe
the salt the algorithm uses.
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
##### Salt Type
We do not recommend the usage
of any algorithm that doesn't use a randomly generated text as salt. This "salt type" column indicates what type of
salt the algorithm uses:
- Text: randomly generated text (see also the following column, "Length")
- Username: the salt is constructed from the username (bad)
- None: the algorithm uses no salt (bad)
##### Length
If applicable (salt type is "Text"), indicates the length of the generated salt. The longer the better.
If this column is empty when the salt type is "Text", it typically means the salt length can be defined in config.yml.
##### Separate
If denoted with a **y**, it means that the salt is stored in a separate column in the database. This is neither good
or bad.
---
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sun Apr 04 21:31:44 CEST 2021. See docs/permissions/permission_nodes.tpl.md -->
## AuthMe Permission Nodes
The following are the permission nodes that are currently supported by the latest dev builds.
- **authme.admin.*** Give access to all admin commands.
- **authme.admin.accounts** Administrator command to see all accounts associated with a user.
- **authme.admin.antibotmessages** Permission to see Antibot messages.
- **authme.admin.backup** Allows to use the backup command.
- **authme.admin.changemail** Administrator command to set or change the email address of a user.
- **authme.admin.changepassword** Administrator command to change the password of a user.
- **authme.admin.converter** Administrator command to convert old or other data to AuthMe data.
- **authme.admin.firstspawn** Administrator command to teleport to the first AuthMe spawn.
- **authme.admin.forcelogin** Administrator command to force-login an existing user.
- **authme.admin.getemail** Administrator command to get the email address of a user, if set.
- **authme.admin.getip** Administrator command to get the last known IP of a user.
- **authme.admin.lastlogin** Administrator command to see the last login date and time of a user.
- **authme.admin.purge** Administrator command to purge old user data.
- **authme.admin.purgebannedplayers** Administrator command to purge all data associated with banned players.
- **authme.admin.purgelastpos** Administrator command to purge the last position of a user.
- **authme.admin.purgeplayer** Administrator command to purge a given player.
- **authme.admin.register** Administrator command to register a new user.
- **authme.admin.reload** Administrator command to reload the plugin configuration.
- **authme.admin.seeotheraccounts** Permission to see the other accounts of the players that log in.
- **authme.admin.seerecent** Administrator command to see the last recently logged in players.
- **authme.admin.setfirstspawn** Administrator command to set the first AuthMe spawn.
- **authme.admin.setspawn** Administrator command to set the AuthMe spawn.
- **authme.admin.spawn** Administrator command to teleport to the AuthMe spawn.
- **authme.admin.switchantibot** Administrator command to toggle the AntiBot protection status.
- **authme.admin.totpdisable** Administrator command to disable the two-factor auth of a user.
- **authme.admin.totpviewstatus** Administrator command to see whether a player has enabled two-factor authentication.
- **authme.admin.unregister** Administrator command to unregister an existing user.
- **authme.admin.updatemessages** Permission to use the update messages command.
- **authme.allowchatbeforelogin** Permission to send chat messages before being logged in.
- **authme.allowmultipleaccounts** Permission to be able to register multiple accounts.
- **authme.bypassantibot** Permission node to bypass AntiBot protection.
- **authme.bypassbungeesend** Permission node to bypass BungeeCord server teleportation.
- **authme.bypasscountrycheck** Permission to bypass the GeoIp country code check.
- **authme.bypassforcesurvival** Permission for users to bypass force-survival mode.
- **authme.bypasspurge** Permission to bypass the purging process.
- **authme.debug.command** General permission to use the /authme debug command.
- **authme.debug.country** Permission to use the country lookup section.
- **authme.debug.db** Permission to view data from the database.
- **authme.debug.group** Permission to view permission groups.
- **authme.debug.limbo** Permission to use the limbo data viewer.
- **authme.debug.mail** Permission to use the test email sender.
- **authme.debug.mysqldef** Permission to change nullable status of MySQL columns.
- **authme.debug.perm** Permission to use the permission checker.
- **authme.debug.spawn** Permission to view spawn information.
- **authme.debug.stats** Permission to use the stats section.
- **authme.debug.valid** Permission to use sample validation.
- **authme.player.*** Permission to use all player (non-admin) commands.
- **authme.player.canbeforced** Permission for users a login can be forced to.
- **authme.player.captcha** Command permission to use captcha.
- **authme.player.changepassword** Command permission to change the password.
- **authme.player.email** Grants all email permissions.
- **authme.player.email.add** Command permission to add an email address.
- **authme.player.email.change** Command permission to change the email address.
- **authme.player.email.recover** Command permission to recover an account using its email address.
- **authme.player.email.see** Command permission to see the own email address.
- **authme.player.login** Command permission to login.
- **authme.player.logout** Command permission to logout.
- **authme.player.protection.quickcommandsprotection** Permission that enables on join quick commands checks for the player.
- **authme.player.register** Command permission to register.
- **authme.player.security.verificationcode** Permission to use the email verification codes feature.
- **authme.player.seeownaccounts** Permission to use to see own other accounts.
- **authme.player.totpadd** Permission to enable two-factor authentication.
- **authme.player.totpremove** Permission to disable two-factor authentication.
- **authme.player.unregister** Command permission to unregister.
- **authme.vip** When the server is full and someone with this permission joins the server, someone will be kicked.
---
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sun Apr 04 21:31:44 CEST 2021. See docs/translations/translations.tpl.md -->
# AuthMe Translations
The following translations are available in AuthMe. Set `messagesLanguage` to the language code
in your config.yml to use the language, or use another language code to start a new translation.
Code | Language | Translated | &nbsp;
---- | -------- | ---------: | ------
[en](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_en.yml) | English | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[bg](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_bg.yml) | Bulgarian | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
[br](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_br.yml) | Brazilian | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[cz](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_cz.yml) | Czech | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[de](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_de.yml) | German | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
[eo](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_eo.yml) | Esperanto | 79% | <img src="https://via.placeholder.com/79x7/bb9900?text=%20" alt="79" />
[es](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_es.yml) | Spanish | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
[et](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_et.yml) | Estonian | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[eu](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_eu.yml) | Basque | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[fi](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_fi.yml) | Finnish | 45% | <img src="https://via.placeholder.com/45x7/aa5500?text=%20" alt="45" />
[fr](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_fr.yml) | French | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[gl](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_gl.yml) | Galician | 48% | <img src="https://via.placeholder.com/48x7/aa5500?text=%20" alt="48" />
[hu](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_hu.yml) | Hungarian | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
[id](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_id.yml) | Indonesian | 93% | <img src="https://via.placeholder.com/93x7/77dd44?text=%20" alt="93" />
[it](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_it.yml) | Italian | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[ko](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_ko.yml) | Korean | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
[lt](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_lt.yml) | Lithuanian | 36% | <img src="https://via.placeholder.com/36x7/aa4400?text=%20" alt="36" />
[nl](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_nl.yml) | Dutch | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[pl](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_pl.yml) | Polish | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
[pt](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_pt.yml) | Portuguese | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[ro](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_ro.yml) | Romanian | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[ru](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_ru.yml) | Russian | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[si](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_si.yml) | Slovenian | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
[sk](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_sk.yml) | Slovakian | 79% | <img src="https://via.placeholder.com/79x7/bb9900?text=%20" alt="79" />
[sr](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_sr.yml) | Serbian | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
[tr](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_tr.yml) | Turkish | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[uk](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_uk.yml) | Ukrainian | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[vn](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_vn.yml) | Vietnamese | 77% | <img src="https://via.placeholder.com/77x7/bb9900?text=%20" alt="77" />
[zhcn](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_zhcn.yml) | Chinese (China) | 100% | <img src="https://via.placeholder.com/100x7/66ff66?text=%20" alt="100" />
[zhhk](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_zhhk.yml) | Chinese (Hong Kong) | 99% | <img src="https://via.placeholder.com/99x7/66ee55?text=%20" alt="99" />
[zhmc](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_zhmc.yml) | Chinese (Macau) | 64% | <img src="https://via.placeholder.com/64x7/bb7700?text=%20" alt="64" />
[zhtw](https://github.com/AuthMe/AuthMeReloaded/blob/master/src/main/resources/messages/messages_zhtw.yml) | Chinese (Taiwan) | 86% | <img src="https://via.placeholder.com/86x7/99bb22?text=%20" alt="86" />
---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021